Man of the Hour can be awarded for any win when there is no general in command of your forces.
Ive had them:
-when a captain commands the army
-when the general in command of the army was killed
-when the general is in the reinforcements (main army captain led)
- when attacker or defender
I dont think the quality of the win is very important. Nor is how well or often that particular captain has fought.
It is all about the number of regions you control compared to the number of leaders you have had.
In this campaign I have been expanding quite fast. Capturing regions most turns. There have been few 'coming of age' or marriages. As a consequence the number of regions compared to generals is high. The game is awarding man of the hour to make up for this.
In a Brutii campaign played a few months back there were three man on the hour in one turn. 4 regions had been captured.
If expansion is slow and there are lots of children coming of age Man of the Hour wont occur.
Does that fit with your situation?
Summer 262BC - Turn 17
This first encounter is particulary relevant to the above talk of MotH. I chose this battle first in my current turn to hopefully illustrate the MotH point. It worked.
Strategically I am about to open a front in Central Europe. Attack north from Patavium to destroy those rebels who are devastating the land (200+ income lost per turn). Then march on Helvitia. After capture of that unwalled town swing east into Dacian lands.
I dont have any Generals in this area. A man of the hour would be useful.
The weak governor from Medolonium can just reach the battle but cannot lead it as he lacks movement points to attack. So the Patavium stack will lead the attack under command of a captain. The Governor and his heavy cavalry bodyguards will be reinforcements but wont command the battle. Odds are a little against me but with missile and mobility superiority I should be ok.
I am most excited about this battle for other reasons. It is my first ever command in battle of the superb Gaul Forresters.
The first clash of battle is a mess. The rebel force has two generals who charge into me before I have gained the hill top and before I let loose any missiles. Forresters narrowly miss hand to hand combat here as they run to get away and get to the top of this commanding hill.
The rebel generals fall to good old cavalry action. Three on one. (edit..dead link removed)
All missile troops getting off shots. All the targets are lightly armoured so are easy to kill especially with height advantage. All troops have fire at will disabled because of the hectic battlefield and mixed up forces.
Notice that Forresters are armed with a spear as their secondary weapon for hand to hand fighting. Thats what makes them good against cavalry in hand to hand combat. I bet many Julii horsemen have fallen in many a players campaign without realising these archers are also devastating anti cavalry spearmen.
Surprised its only a 'Clear Victory'. with odds against I was expecting a 'Heroic Victory'
Man of the Hour ! A good one as well. Maybe the battle odds being against me did influence the quality of the MotH after all. (Edit: dead link removed. (The MoTH had 4*)
An ancillery/retuinue exchange happens. A Priest is given to the new general. He is now 6* when commanding any cavalry. Not bad at all. The road north into Hevita is now open.
[This message has been edited by Severous (edited 01-20-2007 @ 08:15 AM).]