I'm playing RTW since it came out, but surprisingly enuff, I never finished a Julii campaign, never got to experience civil war, nor the Marius event. I keep starting a campaign and never finish it. This time I will.
Winter of 270, our noble roman family is entrusted with 2 cities, Aretium and Arimium. A few devoted troops are ready to follow any command, and die for us, glory and booty. I, the imperial scribe and strategist, serve our illustrious family, by recording our deeds and planning the strategy that will lead to ascendancy of HOUSE JULII.
My family is poor and the 5000 denarii that senate entrusts us with will not last long. So 1st priority is getting more of that shiny yellow metal. Faction leader, as being a very capable guvernor, follows my advice and settles in Arimium, while his heir takes Arretium. All our forces are bunched into a big army and siege segesta, which they took same turn, with minimum casulties. As a reward, the senate grants us a premium of 5000 denarii.
Imediately, I instruct our guvernors to build a trader in each town, followed by roads. Our spy moves north towards Mediolanum, while our diplomat contacts the Gauls. After some haggling, he secures a trade agreement and reveals all gaul teritories. Hastatii are getting recruited where posible and that ends our season.
Next season, The Senate orders us to take Caralis. It's a weird choice, and we start to suspect certain powerful politicians in Rome are bent on ruining, if not destroying our House. We'll play the fool for now, and since they offer priority over Rome's offices, we'll accept. Our troops embark on ships and head toward that island, also knows as Sardinia.
Next seasons prove to be uneventful. We maintain status quo with the gauls, buying a much needed breathing space. Hastati are recruited non stop, wherever posible, while our 2 main town concentrate on building markets, then stables and practice range. Guvernors are very capable at maintaining order, so we dont build temples.
Our host reaches caralis, takes it, with few casulties, and sally forth, all in 1 season. As their return from their voyage, an army of gauls makes their way towards our border. The fresh reinforcements we tediously built up over last few seasons are sent fort and deal with this problem. Pesky Gauls, always hit you when u want peace.
It's a clear victory, but we lost more troops that I would like, posibly because lack of archers, cavalry and experience on troops part. Nevertheless the general performed admirably and he increases his traits.
Next season, our veteran troops merge with the recruits, and togheter they head towards Mediolanum. Our sneaky spy managed to infiltrate the town, and he opens the gates when our army attacks! Who needs a trojan horse?
Mediolanum falls swiftly, and army marches on Patavium. Our sneaky expert manages to fool stinky gauls yet again, opening the gates, and Patavium falls the next turn. Sadly we have to put to sword all population of Patavium, but the booty is large and welcomed.
At this point, we quickly build a few towers around our newly aquired territory, and spot a Gaul army heading our way from the Alps. All available forces are merged into 1 army, and march to meet this new threat. Our shifty friend, discovers an even bigger army behind the 1st one, 1 day behind, so all cities are on alert, recruiting infantry.
Under the command of Quintus, 4 generals, 10 hastati, 1 equites, 1 bowmen and 1 velites meet the gauls with swords and arrows as offering. What? You say that other tribes meet invaders with bread and salt? In 2 crushing victories, our army smashes open the gap in the Alps.
In both battles, we deployed infantry in a very long line, with 1 general and equites on left flank, 3 other generals on right togheter with the velites. As the 2 armies approach, we detach 2 units of infantry and attack the enemy left. They loose nerve and charge. As soon as they make contact, our cavalry charges their flank, killing them all. In the following chaos, gauls try to reform their line, under showers of javelins. Once our hastati throw all their pila, charge weakened enemies, while generals and cavalry double envelop. It's a new tactic I never used before, basically peeling off units of enemy army and destroy them. Tactic can be repeated until enemy line is weak enough.
We loose some troops, but most of them get veteran experience, 2 chevrons, and are carefully nursed back to health. The generals however their performed like HEROES. Quintus alone has managed to slay 300 enemies in a single battle, while loosing 10 bodyguards. Sometimes I wonder what's the difference between easy, medium and hard.
Senate charges us to capture Salona, to which we wholeheartedly agree, for a whole different reason.
From documents intercepted by our master sneak, is obviously clear the House Brutii was at the spear point of deception and treachery against our House. Earning two seats on the list of Republic's offices, following capture of Caralis, only increased their gealousy. Very well, they will pay! Dearly! For now we are calm, we are obedient, we are treacherous.
Winter of 270, our noble roman family is entrusted with 2 cities, Aretium and Arimium. A few devoted troops are ready to follow any command, and die for us, glory and booty. I, the imperial scribe and strategist, serve our illustrious family, by recording our deeds and planning the strategy that will lead to ascendancy of HOUSE JULII.
My family is poor and the 5000 denarii that senate entrusts us with will not last long. So 1st priority is getting more of that shiny yellow metal. Faction leader, as being a very capable guvernor, follows my advice and settles in Arimium, while his heir takes Arretium. All our forces are bunched into a big army and siege segesta, which they took same turn, with minimum casulties. As a reward, the senate grants us a premium of 5000 denarii.
Imediately, I instruct our guvernors to build a trader in each town, followed by roads. Our spy moves north towards Mediolanum, while our diplomat contacts the Gauls. After some haggling, he secures a trade agreement and reveals all gaul teritories. Hastatii are getting recruited where posible and that ends our season.
Next season, The Senate orders us to take Caralis. It's a weird choice, and we start to suspect certain powerful politicians in Rome are bent on ruining, if not destroying our House. We'll play the fool for now, and since they offer priority over Rome's offices, we'll accept. Our troops embark on ships and head toward that island, also knows as Sardinia.
Next seasons prove to be uneventful. We maintain status quo with the gauls, buying a much needed breathing space. Hastati are recruited non stop, wherever posible, while our 2 main town concentrate on building markets, then stables and practice range. Guvernors are very capable at maintaining order, so we dont build temples.
Our host reaches caralis, takes it, with few casulties, and sally forth, all in 1 season. As their return from their voyage, an army of gauls makes their way towards our border. The fresh reinforcements we tediously built up over last few seasons are sent fort and deal with this problem. Pesky Gauls, always hit you when u want peace.
It's a clear victory, but we lost more troops that I would like, posibly because lack of archers, cavalry and experience on troops part. Nevertheless the general performed admirably and he increases his traits.
Next season, our veteran troops merge with the recruits, and togheter they head towards Mediolanum. Our sneaky spy managed to infiltrate the town, and he opens the gates when our army attacks! Who needs a trojan horse?
Mediolanum falls swiftly, and army marches on Patavium. Our sneaky expert manages to fool stinky gauls yet again, opening the gates, and Patavium falls the next turn. Sadly we have to put to sword all population of Patavium, but the booty is large and welcomed.
At this point, we quickly build a few towers around our newly aquired territory, and spot a Gaul army heading our way from the Alps. All available forces are merged into 1 army, and march to meet this new threat. Our shifty friend, discovers an even bigger army behind the 1st one, 1 day behind, so all cities are on alert, recruiting infantry.
Under the command of Quintus, 4 generals, 10 hastati, 1 equites, 1 bowmen and 1 velites meet the gauls with swords and arrows as offering. What? You say that other tribes meet invaders with bread and salt? In 2 crushing victories, our army smashes open the gap in the Alps.
In both battles, we deployed infantry in a very long line, with 1 general and equites on left flank, 3 other generals on right togheter with the velites. As the 2 armies approach, we detach 2 units of infantry and attack the enemy left. They loose nerve and charge. As soon as they make contact, our cavalry charges their flank, killing them all. In the following chaos, gauls try to reform their line, under showers of javelins. Once our hastati throw all their pila, charge weakened enemies, while generals and cavalry double envelop. It's a new tactic I never used before, basically peeling off units of enemy army and destroy them. Tactic can be repeated until enemy line is weak enough.
We loose some troops, but most of them get veteran experience, 2 chevrons, and are carefully nursed back to health. The generals however their performed like HEROES. Quintus alone has managed to slay 300 enemies in a single battle, while loosing 10 bodyguards. Sometimes I wonder what's the difference between easy, medium and hard.
Senate charges us to capture Salona, to which we wholeheartedly agree, for a whole different reason.
From documents intercepted by our master sneak, is obviously clear the House Brutii was at the spear point of deception and treachery against our House. Earning two seats on the list of Republic's offices, following capture of Caralis, only increased their gealousy. Very well, they will pay! Dearly! For now we are calm, we are obedient, we are treacherous.