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Medieval 2 Strategy Discussion
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Topic Subject: England E/E can't take & hold Jerusalem
posted 29 September 2011 00:53 EDT (US)   
Hello all, I'm Nathan. I've been playing strategy games since I was 10, but I'm a noob to Total War and TBS/RTT hybrids in general.

I'd use screenshots to make describing my problem easier, but for some reason print screen just gets my desktop and not M2TW.

Just tonight I finally got the damned 45 regions and then some as England, and also finally got to the New World. I destroyed Scotland, and Spain. I nearly annihilated Denmark too. I also took over most of Russia, Milan and the HRE. I grabbed a few cities from the Poles, Hungarians, and Sicilians, and also took Nicosia from the Byzantines.

However, where I ran into trouble was the last leg of my conquest: Jerusalem. It took me forever to get there because my focus on land dominance and lack of a strong presence in the Mediterranean caused my fleets carrying crusader armies to get repeatedly slaughtered. Once I did, the Papal States had control of Jerusalem and were fighting the Mongols and Timurids. With seven turns left, I took on all three and got slaughtered and made my troubles in the rest of the world worse, especially Europe.

I finished the game with 47 regions held but still failed to meet my objectives due to Jerusalem being securely in the hands of the Papal States.

Also, to add insult to injury, for once I made it to the new world (thanks to a Spanish port I took) but after initial success conquering Tlaxcala with four family members and a bunch of Txcala and native Mercs I got slaughtered by two huge Aztec armies.

So, any advice on how to avoid these situations?
posted 01 October 2011 07:19 EDT (US)     1 / 3  
You were unlucky with the pope, I find games best when he keeps one or two cities rather than empire building properly. For the rest of the MiddleEast, I think you just left it a bit late - if you can take and hold a settlement somewhere around there earlier on you'll be in a better position. An alternative would be to send a lot of crusading armies on land via Russia - since they're not Catholic there you can conquer as you go, getting past the shipping trouble but also giving a bit better supply chain for reinforcements. Of course it does mean you take longer and perhaps someone else might get to the crusade target first.

The Aztecs are rather jolly, they're meant to be tricky (lots of them and quite scary for your troops). Fighting field battles seemed the way to go - especially as gunpowder troops are useless at defending walls
posted 01 October 2011 09:33 EDT (US)     2 / 3  
I never understood that. I can never seem to "Conquer as you go", because my armies either leave the King to garrison some cities, or all the men disband because we aren't getting there fast enough.
posted 10 October 2011 16:18 EDT (US)     3 / 3  
As for 'garrisoning-on-the-go' I saw this in the Tip-of-the-Week section. Credits to zlack for posting it.

zlack discovered a very cunning way to hold cities captured by a crusading army when it isn't the final target.

If you have captured a settlement with a crusading/jihading army that isn't the target settlement but want to keep some troops for garrisoning it, then as long as you remove the general from the army, then the soldiers left behind won't desert.

Move the army into a settlement, move any units plus the general you want to keep on the crusade out. Simple as that.

Life was much easier before I developed a sense of ethics.
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