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Topic Subject: Diplomats. How to use them effectively?
posted 28 January 2009 01:49 EDT (US)   
Hello,

I have a few questions about dipolomats. It seems this community is very helpful from what I have read so far. Thank you in advance for you help.

First how can you use diplomats effectively? I have just used them to set up trade rights then let them die off whereever they may be. Other than that I have used them to bribe armies or cities when I get enough cash.

I have read on theses forums people mentioning diplomats and allied with AI factions it makes me wonder if I am missing a very fun and different aspect of the game. I am curious how people have used diplomats and if it helps tactically to their campaigns.

Thnx

EternalVigilanc3
Replies:
posted 28 January 2009 11:18 EDT (US)     1 / 7  
I've found the only use diplomats have is on warfare, like you mentioned to bribe enemy's troops. And perhaps to negotiate trading rights or ceasefires (and force them to give me money). However, lately I haven't been accepting trading rights from just anybody, especially potential enemies, I don't want to help them develop their economy if sooner or later I will go to war against them.

It's very hard to find a reliable ally on the game (I think there is a thread about it somewhere) because sooner or later they will turn on you, especially if they are close to your borders. E.g. As the Julii I had Spain as my allies hoping for them to help me conquer the Gauls, but they didn't really do much and ended up attacking me. The only reason I have allies is to hope that I don't have to fight them yet, at least for a few turns and that way I only focus on one front.

Also, be careful who you ally with, sometimes you'll have factions come to you asking for an alliance but perhaps it won't be on your best interest because they're enemies with one of your own allies so keep an eye on the diplomacy tab and see who's at war with who. That's the only use I see from diplomats, not much at all really.
posted 28 January 2009 12:01 EDT (US)     2 / 7  
Also sell your map info from time to time, it brings in money.

I feel the same way I did after playing Stronghold 2 for about 15 minutes, like it was my birthday and all my friends had wheeled a giant birthday cake into the room, and I was filled with hopes dreams and desires when suddenly out of the cake pops out not a beautiful buxom maid, but a cranky old hobo that just shanks me then takes $60 dollars out of my pocket and walks away saying "deal, with it".
posted 28 January 2009 22:15 EDT (US)     3 / 7  
Thank you for your help.








EternalVigilanc3
posted 29 January 2009 10:37 EDT (US)     4 / 7  
I find diplomats most useful for selling trade rights and map information in the early game, which gives you the money you need to build up quickly. They can also act as a sort of spies to keep an eye on what's going on somewhere.

Later in the game I often use them to bribe small rebel armies that have appeared in my territory because I usually don't want to recruit an army and fight out a way to easy battle.

Bribery is an extremely useful tool during the Civil War if you're one of the Roman factions. Because you can train the same troops almost all units you bribe will join your faction, so it helps you in two ways. Aim for captain-led stacks first as they're more likely to accept a bribe than family members or cities.

          Hussarknight
posted 02 February 2009 15:02 EDT (US)     5 / 7  
My diplomats are basically businessmen in the early game as I start to collect trade rights as soon as possible and adding in map information if possible. Sometimes I also use them as ambassadors assigned to an enemy faction IF I don't want all of their territory. When I take the desired settlements I negotiate for a ceasefire and the renewal of trade rights. I don't use them to bribe enemies armies because I want my soldiers, especially the rookies, to get some meat on those bones XD. I also don't use them to demand alliances as it basically means nothing in the game.
posted 02 February 2009 16:25 EDT (US)     6 / 7  
Once you have trade negotiations with everyone, offer map information for a few hundred denarii to everyone in sight.

Early on, I don't even bother asking for map information because the borders end up changing so much anyway. Usually for my first few turns I force them to accept my map information and make a hefty payment in order to get trade rights. They usually don't mind paying between 500 and 1,000 denarii in exchange for maps and trade rights.

On Barbara Invasion, diplomats are a lot more useful because of their religion.

"Cowardice and stupidity are vices which,
disgraceful as they are in private to those who have them,
are when found in a general the greatest of public calamities."

- Polybius of Megalopolis
posted 04 February 2009 12:13 EDT (US)     7 / 7  
I noticed that if you're not playing the Romans, trying to sell map info to any of the Roman factions (except the senate) brings in only a small amount of money. I think that's because Romans can see more of the map faster than non-Romans, which lowers the amount they're willing to pay. Each time one Roman faction gets map info, it will also be revealed to the other Roman factions. Interestingly, the senate can be generous in paying for map info. I once negotiated from them 1600 cash just for a map of Germany and Britannia.

The forces of the Polish king were so numerous that there is no number high enough in the human language. -- Prussian Chronicles
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