By El_Bandito:
MONGOLPHOBIA --"Join us...or die!"
IMPORTANT: The Mongolphobia Mod is done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Therefore it is vital that you have already installed the expansion and the above two mods before adding mine.
This mod features the two previously unplayable factions; The Mongols, and the Timurids with freshly buffed strengths and brand new units.
One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear. Also helps the TW veterans a better stone to grind their skills. Added a few imaginary units too. The mod took me about 30 hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me. It is for everyone^_^
Features
-4 previously unplayable factions; Mongols, Timurids, Papal States and Slave enabled.
-Mongols and Timurids got loads of fresh new units such as Inferno Catapults, Devil’s Tongue Elephants, and Smoke Bombers. Check out the rest in game.
-Mongol archery is now lethal and accurate and their cavalry is finally a force to be reckoned with.
-Mongols and Timurids now have upkeep.
-Byzantines got a new unit: The Byzantine Shotgunners
-Buffed certain never picked units such as Azabs, Noble Highland Archers, and Norse Swordsman. Hopefully people will use them more.
-Buffed certain African units such as the Nubians and the Sudanese.
Minor Changes: Low morale units such as Dismounted Imperial Knights and Venetian Heavy Infantry, Men-at Arms etc got minor morale buffs in order for better gaming experience. Their prices have risen accordingly. Arquebusier shooting range increased by 10 yards.
Where to Download
Download ithere.
How to Install
REQUIREMENTS are as follows:
A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat
Nerve to mess around with your M2:TW files.
Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change.
That’s it.
The file will be in compressed mode when you download it so first of all it needs to be extracted. Any unzip/extract programs will do the job. There should be six folders inside the Mongolphobia Mod folder along with this README file. They are labeled Dump Contents in Data folder, Dump Contents in Imperial Campaign folder, Dump contents in Menu folder, Dump Contents in Text folder, Dump Contents in Unit_Info folder, and Dump Contents in Units folder. What I want you to do is to get the files inside of those five folders and put them in the corresponding folders of your own game, thus replacing the files. Here are their locations. Don’t worry, the procedure is very simple. Just a matter of copy and paste ^_^
1. The Data folder contents are found in
M2TW\mods\retrofit\data
2.The Text folder contents are found in
M2TW\mods\retrofit\data\text
3. The Unit_Info folder contents are found in
M2TW\mods\retrofit\data\ui\unit_info (Don’t get this folder confused with the folder below)
4. The Units folder contents are found in
M2TW\mods\retrofit\data\ui\units
5. The Imperial Campaign folder contents are found in
M2TW\mods\retrofit\data\world\maps\campaign\imperial_campaig n
6. The Menu folder contents are found in
M2TW\mods\retrofit\data\menu
If the computer asks you to replace any identical files click YES. Finally, start your M2:TW and enjoy the changes.
News* Patch 1.1 will be coming soon, expect to see more changes.
Michael Jackson
IMPORTANT: The Mongolphobia Mod is done with M:TW2 “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat. Therefore it is vital that you have already installed the expansion and the above two mods before adding mine.
This mod features the two previously unplayable factions; The Mongols, and the Timurids with freshly buffed strengths and brand new units.
One thing always riled me was the lack of true strength of the Mongols in the vanilla version of M2:TW. Calling the Mongols best cavalry faction was almost a joke. Therefore, I took time to forge the Mongols and the Timurids into a truly decimating force that people will mention with fear. Also helps the TW veterans a better stone to grind their skills. Added a few imaginary units too. The mod took me about 30 hours to make so please try to appreciate the work I put into it. That means you should copy and distribute this mod to whoever interested in it without consulting me. It is for everyone^_^
Features
-4 previously unplayable factions; Mongols, Timurids, Papal States and Slave enabled.
-Mongols and Timurids got loads of fresh new units such as Inferno Catapults, Devil’s Tongue Elephants, and Smoke Bombers. Check out the rest in game.
-Mongol archery is now lethal and accurate and their cavalry is finally a force to be reckoned with.
-Mongols and Timurids now have upkeep.
-Byzantines got a new unit: The Byzantine Shotgunners
-Buffed certain never picked units such as Azabs, Noble Highland Archers, and Norse Swordsman. Hopefully people will use them more.
-Buffed certain African units such as the Nubians and the Sudanese.
Minor Changes: Low morale units such as Dismounted Imperial Knights and Venetian Heavy Infantry, Men-at Arms etc got minor morale buffs in order for better gaming experience. Their prices have risen accordingly. Arquebusier shooting range increased by 10 yards.
Where to Download
Download it
How to Install
REQUIREMENTS are as follows:
A functioning PC with installed M2:TW, “Kingdoms” Expansion plus the Retrofit Mod by Scott “Unspoken Knight” Lowther and the Grand Unit Addon Mod v6 by Candelarius aka Yakaspat
Nerve to mess around with your M2:TW files.
Foresight to back up (make copies and store it elsewhere where you can find it easily) the files which you are about to change.
That’s it.
The file will be in compressed mode when you download it so first of all it needs to be extracted. Any unzip/extract programs will do the job. There should be six folders inside the Mongolphobia Mod folder along with this README file. They are labeled Dump Contents in Data folder, Dump Contents in Imperial Campaign folder, Dump contents in Menu folder, Dump Contents in Text folder, Dump Contents in Unit_Info folder, and Dump Contents in Units folder. What I want you to do is to get the files inside of those five folders and put them in the corresponding folders of your own game, thus replacing the files. Here are their locations. Don’t worry, the procedure is very simple. Just a matter of copy and paste ^_^
1. The Data folder contents are found in
M2TW\mods\retrofit\data
2.The Text folder contents are found in
M2TW\mods\retrofit\data\text
3. The Unit_Info folder contents are found in
M2TW\mods\retrofit\data\ui\unit_info (Don’t get this folder confused with the folder below)
4. The Units folder contents are found in
M2TW\mods\retrofit\data\ui\units
5. The Imperial Campaign folder contents are found in
M2TW\mods\retrofit\data\world\maps\campaign\imperial_campaig n
6. The Menu folder contents are found in
M2TW\mods\retrofit\data\menu
If the computer asks you to replace any identical files click YES. Finally, start your M2:TW and enjoy the changes.
News* Patch 1.1 will be coming soon, expect to see more changes
Michael Jackson
[This message has been edited by Gaius Colinius (edited 09-06-2008 @ 08:21 AM).]