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Total War Heaven » Forums » Additional Unit Pack » Finding lost units(Some are already found by the aup)
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Topic Subject:Finding lost units(Some are already found by the aup)
yiyangchen
Legionary
posted 19 September 2009 00:02 EDT (US)         
http://www.totalwar.com/asset_library/Wallpapers/wall_rtw_02_1024x768.jpg

http://www.gamershell.com/static/screenshots/2862/45743_full.jpg

the officer looks great, don't you think

http://www.gamershell.com/static/screenshots/2862/45738_full.jpg

funny flag

http://www.gamershell.com/static/screenshots/2862/45741_full.jpg

http://www.gamershell.com/static/screenshots/2862/45740_full.jpg

http://www.totalwar.com/asset_library/Wallpapers/wall_rtw_01_1024x768.jpg

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0019.jpg

the bodyguards behind, the circle on the roman shield

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0018.jpg

Shields look weird

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0076.jpg

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0079.jpg

what's this?(also, what building is that)

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0091.jpg

soooooooooo real

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0089.jpg

look what romans have(sorry "had")

http://www.totalwar.org/games/screengallery_rome/images/TotalwarOrg_Rome_0021.jpg

so what does that look like

http://www.totalwar.org/games/screengallery_rome/image_75.html

looks like they planned to have stairs in cities also... shame its gone.

blah blah, well I hope we'll find some

data/models_unit/unit_greek_militia_hoplite_400.cas (*)
data/models_unit/unit_greek_militia_hoplite_300.cas (*)
data/models_unit/unit_greek_militia_hoplite_200.cas
data/models_unit/unit_greek_militia_hoplite_100.cas
data/models_unit/unit_greek_militia_hoplite_70.cas

ARMOURED HOPLITE (MACEDON)
data/models_unit/textures/unit_greek_elite_hoplite_macedon.tga

That texture can be used with these models
data/models_unit/unit_greek_hoplite_elite_high.cas
data/models_unit/unit_greek_hoplite_elite_med.cas
data/models_unit/unit_greek_hoplite_elite_low.cas
data/models_unit/unit_greek_hoplite_elite_lowest.cas

HOPLITE (MACEDON)
macedon, data/models_unit/textures/unit_greek_hoplite_macedon.tga

That texture can be used with these models
data/models_unit/unit_greek_hoplite_high.cas
data/models_unit/unit_greek_hoplite_med.cas
data/models_unit/unit_greek_hoplite_low.cas
data/models_unit/unit_greek_hoplite_lowest.cas


old hypastist
data/models_unit/unit_greek_hypastist_v2_70.CAS
data/models_unit/unit_greek_hypastist_v2_100.CAS
data/models_unit/unit_greek_hypastist_v2_200.CAS
data/models_unit/unit_greek_hypastist_v2_300.CAS
data/models_unit/unit_greek_hypastist_v2_400.CAS

UNIT_MACEDON_HYPASTIST.TGA.DDS

lancers
unit_greek_lancer_v2_70.CAS
unit_greek_lancer_v2_100.CAS
unit_greek_lancer_v2_200.CAS
unit_greek_lancer_v2_300.CAS
unit_greek_lancer_v2_400.CAS

UNIT_MACEDON_LANCER.TGA.DDS

type iberian_medium_infantry ; combat spear
skeleton fs_spearman, fs_swordsman
indiv_range 40
texture spain, data/models_unit/textures/unit_carthage_medium_infantry_spain.tga
model_flexi data/models_unit/unit_carthage_medium_infantry_high.cas, 15
model_flexi data/models_unit/unit_carthage_medium_infantry_med.cas, 30
model_flexi data/models_unit/unit_carthage_medium_infantry_low.cas, 40
model_flexi data/models_unit/unit_carthage_medium_infantry_lowest.cas, max
model_sprite 60.0, data/sprites/carthaginian_medium_infantry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type warband_sword_briton
skeleton fs_swordsman
indiv_range 40
texture britons, data/models_unit/textures/briton_swordsman.tga
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_high.cas, 8
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_briton_sword_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_briton_sword_lowest.cas, max
model_sprite britons, 60.0, data/sprites/britons_warband_sword_briton_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_warband_axe_scythia_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type warband_sword_briton
skeleton fs_swordsman
indiv_range 40
texture britons, data/models_unit/textures/briton_swordsman.tga
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_high.cas, 8
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_briton_sword_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_briton_sword_lowest.cas, max
model_sprite britons, 60.0, data/sprites/britons_warband_sword_briton_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_warband_axe_scythia_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type warband_spearman_german
skeleton fs_spearman
indiv_range 40
texture germans, data/models_unit/textures/unit_barb_german_spear.tga
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
model_flexi_m data/models_unit/unit_barb_warband_german_spear_high.cas, 8
model_flexi_m data/models_unit/unit_barb_warband_german_spear_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_german_spear_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_german_spear_lowest.cas, max
model_sprite germans, 60.0, data/sprites/germans_warband_spearman_german_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_warband_axe_scythia_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type barb_peltast_gaul
skeleton fs_fast_javelinman, fs_fast_swordsman ; throwing spear
indiv_range 40
texture gauls, data/models_unit/textures/unit_geal_warband_peltast_gaul.tga
model_flexi data/models_unit/unit_warband_peltast_gaul_high.cas, 8
model_flexi data/models_unit/unit_warband_peltast_gaul_med.cas, 15
model_flexi data/models_unit/unit_warband_peltast_gaul_low.cas, 30
model_flexi data/models_unit/unit_warband_peltast_gaul_lowest.cas, max
model_sprite gauls, 60.0, data/sprites/gauls_barb_peltast_gaul_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

type barb_peltast_german
skeleton fs_fast_javelinman, fs_fast_swordsman
indiv_range 40
texture gauls, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
texture scythia, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
texture dacia, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
texture britons, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
model_flexi data/models_unit/unit_warband_peltast_german_high.cas, 8
model_flexi data/models_unit/unit_warband_peltast_german_med.cas, 15
model_flexi data/models_unit/unit_warband_peltast_german_low.cas, 30
model_flexi data/models_unit/unit_warband_peltast_german_lowest.cas, max
;model_sprite 60.0, data/sprites/barb_peltast_german_sprite.spr
;model_sprite gauls, 60.0, data/sprites/gauls_barb_peltast_german_sprite.spr
;model_sprite scythia, 60.0, data/sprites/gauls_barb_peltast_german_sprite.spr
;model_sprite dacia, 60.0, data/sprites/gauls_barb_peltast_german_sprite.spr
;model_sprite britons, 60.0, data/sprites/barb_peltast_german_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

there's too much......
AuthorReplies:
matt will
Legionary
posted 19 September 2009 08:06 EDT (US)     1 / 1       
On TWC there was a 'Lost Units Project' and I think they found most if not all of the lost units. However lots of them have parts missing and there is no proper index so to find units you need to search through the thread.

My Gondor hotseat campaign. Please Help!

Under the White Tree A Gondor short story on the fall of Minas Tirith.
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