Quite ambitious putting a number into the title. Anyway, this guide aims to explain the day to day causes of generals feeling unappreciated or appreciated. I'll add in any comments on missions, ancillaries etc that either people suggest or I find out at a later point.
Initially this covers the contented and discontented general traits, there are other loyalty/disloyalty traits I'll add on at the end at some point. This one seems important because 1. you get a message about it; 2. it seems aimed at the player personally. I'll add descriptions of the traits if/once I unpack the binary file that has them in.
Enough preamble I feel.
The effects
Quite straightforward really, this is all about loyalty (and messages popping up to tell you that poor old Guido Flappypants doesn't think you like him any more)
From least content to most content:
The causes
Currently in no particular order - let me know if you think that should change
1 - He ain't heavy, sure, but he's not my brother
It's not very nice when your family think you're so useless that they need to adopt some other chap to make up for your hideous shortcomings...
For anyone other than the faction heir, having a 'new brother' adopted; 50% chance of 1 level discontentedness
2 - You don't seem to even know me anymore
It's a hard life being a prissy, err, chivalrous man. Having high standards and a tough moral code means that a chivalrous general might take offence at being ordered to "stop being such a girl and kill the prisoners - no, don't get your men to do it, do it yourself, it'll help you grow"
A chivalrous general (4 chivalry or more) executing more than 80 prisoners; 50% chance of 1 level discontentedness
A chivalrous general (4 chivalry or more) exterminating a settlement; 50% chance of 1 level discontentedness
3 - It's not me, it's you
Following the chivalrous theme, those morals pop up again. Ever wonder why an evil overlord tends not to have utterly lovely henchmen that go around giving people flowers?
A chivalrous general (3 chivalry or more) with a dreaded faction leader (3 dread or more); 10% chance of 1 level discontentedness
- this could easily affect a large number of generals each turn
On the plus side though, if your faction leader helps old ladies down stairs etc all those airy-fairy chivalrous generals will clap and cheer
A chivalrous general (3 chivalry or more) with a chivalrous faction leader (3 chivalry or more); 10% chance of 1 level contentedness
Not only do you need to worry about your faction leader annoying chivalrous generals, but for some reason those generals who yearn for a papal blessing get a bit miffed when the pope tries to have you (and them) killed
A pious general (6 piety or more) on a turn where you're excommunicated; 20% chance of 1 level discontentedness
4 - Home is where the heart is (or isn't)
Have you ever worked your way up the list or history's greatest military leaders before being ordered to march half way across the globe 'for the glory of the empire' only to find yourself running a tiny and somewhat pointless settlement?
A 'good' (5 command or more) general ending turn in a non-stonewalled settlement (including wooden castles etc) that's a decent distance from the capital (50 units); 10% chance of 1 level discontentedness
Where as good military generals will be placated by being in a large settlement (perhaps a trophy of their conquest), non-military minded generals absolutely love the feeling of power they have in such a place, the poor loves.
A 'non-military' (5 command or less) general ending turn in a city with a large stone wall or in a fortress; 10% chance of 1 level contentedness
5 - Oi, are you trying to get me killed or something?
Nobody really wants to feel that the world is out to get them, but there are times when you have to wonder - for example when your leader suggests you might want to singlehandedly stop that Mongol horde that's been causing a bit of bother:
Losing a battle when our forces were less than 50% of our enemy's (other than sieges etc); 100% chance of 1 level discontentedness
Balancing that, there's the bit of joy (even for the chivalrous and fair-minded) to come from being given an easy route to glory:
Winning a battle when our forces were greater than 150% of our enemy's; 100% chance of 1 level contentedness
A more complex set of four traits now - 'Loyal' and 'Upright' and their mutual anti-traits 'Disloyal' and 'Corrupt'. An increase in the Loyal trait will reduce both the Disloyal and Corrupt traits and so on. Upright is more complex as it also affects the 'Embezzler' and 'Liar' traits - as they're not linked to the Loyal trait, I'll leave them for now, other than noting where they'll reduce Upright. Whilst the relationship isn't straightforward between the four, I'll still show corrupt/disloyal as negative, the others as positive. Interestingly, the Liar trait has some positives (for a faction leader).
These traits can also become permanent - whereas you can make a general that feels very contented lose his contented trait entirely to think that you're out to get him (for example by repeatedly trying to get him killed in battle), all of these traits have a point of no return.
1 - what would (insert religious figure of preference) do? That's right, exactly what he's told to, divine right of kings and all that...
Ending turn intown with church/masjid with full movement points remaining: Upright+1 5% chance (also 4% +1 prim, 15% +1 publicfaith) (castles only affect faith, not other traits)
Build churches (>= small church) +1 upright 10% chance (also 25% chance of goodbuilder, +1 to each of religiousactivity and strategychivalry
2 - The sins of the father
"Guido Flappypants, I am your father, join me, join the dark side and together we'll syphon of loads of cash" - if father corrupt (>= level 1), +1 Upright 15% chance, +1 Corrupt 15%
Or the alternative for do-gooders: if father upright (>= level 1) +1 Upright 25% chance
3 - it's all a bit random don't you think?
Random chance at birth
+1 Upright 4%
+1 liar 4%
+1 decievervirtue 4%
+1 corrupt 4%
+1 loyal 4%
Random chance for adoptees:
+1 loyal 50%; if this is successful then there's a second +1 loyal 50%, and if that's successful a +2 loyal 50% and if that's successful a +2 loyal 25%
if it's not successful then there are equivalents for disloyalty (but not as severe) - the total likelihood for loyalty level of someone offered for adoption is:
-4 (Actively Disloyal) 1.5625%
-3 (Disloyal) 4.6875%
-2 (Mixed loyalties) 6.25%
-1 (Speaks of loyalty) 12.5%
025%
+1 (Generally loyal) 25%
+2 (Loyal) 12.5%
+4 (Very loyal) 9.375%
+6 (Loyal beyond question) 3.125%
Also chances at adoption are
+1 ugly 10%
Some piety traits (a similar chance scale as for loyalty)
Some chivalry/dread traits
4 - Show me the money! SHOW, ME, THE MOOONEEY!
Bribery:
Refuse bribe -+1 loyal 100% chance; +1 upright 50% chance (also will increase chivalry if chivalrous already (>0)
Initially this covers the contented and discontented general traits, there are other loyalty/disloyalty traits I'll add on at the end at some point. This one seems important because 1. you get a message about it; 2. it seems aimed at the player personally. I'll add descriptions of the traits if/once I unpack the binary file that has them in.
Enough preamble I feel.
Quite straightforward really, this is all about loyalty (and messages popping up to tell you that poor old Guido Flappypants doesn't think you like him any more)
From least content to most content:
Level threshhold | Title | Effect | Description |
---|---|---|---|
-5 Loyalty | TBC | | |
-3 Loyalty | TBC | | |
-1 Loyalty | TBC | | |
+1 Loyalty | TBC | | |
+3 Loyalty | TBC | | |
+5 Loyalty | TBC | |
Currently in no particular order - let me know if you think that should change
It's not very nice when your family think you're so useless that they need to adopt some other chap to make up for your hideous shortcomings...
It's a hard life being a prissy, err, chivalrous man. Having high standards and a tough moral code means that a chivalrous general might take offence at being ordered to "stop being such a girl and kill the prisoners - no, don't get your men to do it, do it yourself, it'll help you grow"
Following the chivalrous theme, those morals pop up again. Ever wonder why an evil overlord tends not to have utterly lovely henchmen that go around giving people flowers?
- this could easily affect a large number of generals each turn
On the plus side though, if your faction leader helps old ladies down stairs etc all those airy-fairy chivalrous generals will clap and cheer
Not only do you need to worry about your faction leader annoying chivalrous generals, but for some reason those generals who yearn for a papal blessing get a bit miffed when the pope tries to have you (and them) killed
Have you ever worked your way up the list or history's greatest military leaders before being ordered to march half way across the globe 'for the glory of the empire' only to find yourself running a tiny and somewhat pointless settlement?
Where as good military generals will be placated by being in a large settlement (perhaps a trophy of their conquest), non-military minded generals absolutely love the feeling of power they have in such a place, the poor loves.
Nobody really wants to feel that the world is out to get them, but there are times when you have to wonder - for example when your leader suggests you might want to singlehandedly stop that Mongol horde that's been causing a bit of bother:
Balancing that, there's the bit of joy (even for the chivalrous and fair-minded) to come from being given an easy route to glory:
A more complex set of four traits now - 'Loyal' and 'Upright' and their mutual anti-traits 'Disloyal' and 'Corrupt'. An increase in the Loyal trait will reduce both the Disloyal and Corrupt traits and so on. Upright is more complex as it also affects the 'Embezzler' and 'Liar' traits - as they're not linked to the Loyal trait, I'll leave them for now, other than noting where they'll reduce Upright. Whilst the relationship isn't straightforward between the four, I'll still show corrupt/disloyal as negative, the others as positive. Interestingly, the Liar trait has some positives (for a faction leader).
These traits can also become permanent - whereas you can make a general that feels very contented lose his contented trait entirely to think that you're out to get him (for example by repeatedly trying to get him killed in battle), all of these traits have a point of no return.
Disloyaly | Corrupt | ||||||
---|---|---|---|---|---|---|---|
Level threshhold - 'Disloyal' | Title - 'Disloyal' | Effect - 'Disloyal' | Level threshhold - 'Corrupt' | Description - 'Corrupt' | Title - 'Upright' | Effect - 'Corrupt' | Description - 'Corrupt' |
-2 Loyalty; -3 Law; -30% tax collection; -6 bribe resistance | TBC | ||||||
-4 Loyalty; -3 Chivalry | TBC | ||||||
No going back from here | -3 Loyalty; -2 Chivalry | TBC | -1 Loyalty; -2 Law; -20% tax collection; -4 bribe resistance | TBC | |||
-2 Loyalty; -1 Chivalry | TBC | ||||||
-1 Loyalty | TBC | Dubious | -1 Law; -10% tax collection; -2 bribe resistance | TBC | |||
Loyal | Upright | ||||||
Level threshhold - 'Loyal' | Title - 'Loyal' | Effect - 'Loyal' | Level threshhold - 'Upright' | Description - 'Upright' | Title - 'Upright' | Effect - 'Upright' | Description - 'Upright' |
+1 Loyalty | TBC | Honest | +2 Law; +1 loyalty; +10 bribe resistance | TBC | |||
+2 Loyalty; +1 chivalry | TBC | No going back from here | Trustworthy | +4 Law; +2 loyalty; +20 bribe resistance | TBC | ||
+3 Loyalty; +2 chivalry | TBC | Utterly immaculate | +6 Law; +3 loyalty; +30 bribe resistance | TBC | |||
+4 Loyalty; +3 chivalry | TBC |
Ending turn in
Build churches (>
"Guido Flappypants, I am your father, join me, join the dark side and together we'll syphon of loads of cash" - if father corrupt (>
Or the alternative for do-gooders: if father upright (>
Random chance at birth
+1 liar 4%
+1 decievervirtue 4%
Random chance for adoptees:
+1 loyal 50%; if this is successful then there's a second +1 loyal 50%, and if that's successful a +2 loyal 50% and if that's successful a +2 loyal 25%
if it's not successful then there are equivalents for disloyalty (but not as severe) - the total likelihood for loyalty level of someone offered for adoption is:
-3 (Disloyal) 4.6875%
-2 (Mixed loyalties) 6.25%
-1 (Speaks of loyalty) 12.5%
025%
+2 (Loyal) 12.5%
+4 (Very loyal) 9.375%
+6 (Loyal beyond question) 3.125%
Also chances at adoption are
+1 ugly 10%
Some piety traits (a similar chance scale as for loyalty)
Some chivalry/dread traits
Bribery:
Refuse bribe -
[This message has been edited by SwampRat (edited 11-05-2011 @ 07:15 AM).]