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Topic Subject: Newbie FAQ (Updated) - Please read this thread before asking questions
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posted 21 January 2005 07:56 EDT (US)   
This thread isintended to answer the basic questions about gameplay in Rome: Total War. For a more detailed FAQ, click here.

If you have a simple question about gameplay that is not answered in this thread or the main FAQ, then please post it here.

To everyone, if a simple gameplay question is answered that isn't in here, please point it out in this thread and a moderator will add it to the list.


QUESTIONS:
Q1: How do I get the first legionary cohort? I don't see it on the Recruitment Scroll!


A1: The First Legionary Cohort is a random gift from the Senate, for doing a random mission. Be patient. Although it is cheaper to just train the Early Legionary Cohort.

The Early First Legionary Cohort and First Legionary Cohort can both be trained from Rome only after the Marian Reforms from an Army Barracks (Large City) and Royal Barracks (Huge City).


Q2: The Senate is trying to kill me! What do I do? I thought they liked me!

A2: It is a trigger. They will always hate you at a certain point in the game. Your main problem isn't the Senate, though. They are easy. You have to worry about the other 2 Roman factions.


Q3: The Senate wants my Faction Leader to commit suicide! What should I do?

A3: Usually the best option is to not do it. I mean, if the Senate asks you to do this, they must hate you, and war is inevitable anyway. If, however, you do not care about your Faction Leader, I.E. he is about to die of old age anyway, than go for it. All you have to do is get into battle and charge your Leader to his doom. That ought to squeeze a couple more years out of the Senate's respect for you...


Q4: Where should I put my capital? Near my biggest cities or in the center of my empire?

A4: Near the center. It is most beneficial to all, as corruption and happiness deteriorate with distance from the capital.


Q5: My huge cities are losing money fast, and my tiny towns are making tons! What the hey?

A5: It is because the cost of maintaning your army is split between the cities depending on population. So if a city has 50% of your total population, than that city will pay off 50% of your army cost. The cities making money ought to balance out the money.

Look at the Settlement Details scroll for a rundown of where the money is going in each settlement. If you let the settlement rebel and then exterminate it, you are only spreading out the costs to the other settlements and reducing the total income.


Q6: My public order is really low! What do I do?

A6: Lower taxes, more frequent Games and Races, upgrade City, upgrade Temple, upgrade Arena, Make a better governor through Academies, the very LAST thing you should do is let it rebel and then exterminate the population when you recapture it, as this has a huge impact on your economy.


Q7: Should I build up my outermost cities?

A7: Some cities should be economic powerhouses and others should be military powerhouses. Both should be built up, although the economy takes priority. Frontier cities are always worth building up, as that is where the enemy is most likely to attack.


Q8: What are sap points?

A8: Sap points are like places in the wall that you can dig under and make the wall collapse. It is extremely dangerous, so you should get peasents to do it. Trust me.


Q9: How do you hide in forests?

A9: Certain units cannot hide, but most infantry, archers, and cavalry can. All you have to do is move them into a forest and stand still. Keep in mind, Arcani and Foresters can hide ANYWHERE. Absolutely ANYWHERE.


Q10: How do I continue my campaign after I win as a Roman faction?

A10: When the win cinematic (With you taking the Senate) shows, hit Esc and then press Save and then continue from the main menu.

Post 1.5/1.6, there is an option to continue if you so desire.


Q11: How do I make it so that there are more units per unit card?

A11: In the main menu, go to options, and video options, and check the box marked "Advanced Options" and change the Unit Scale. This will only be applied to NEW campaigns you start, not your current one. Keep in mind however, population cost and garrisson effectiveness change with unit size.


Q12: How do I merge unit cards?

A12: IF both units are NOT full, than you click and drag to combine them and fill one of them up. YOU CANNOT make a unit that is twice as big as max. It can't be done.


Q13:I put my slingers behind my troops and let my army and the enemy army duke it out...when I looked back at the screen most of my units were dead and the enemy was almost at the same strength they were at when I left, why is this?

A13: It is because of a little thing called "friendly fire". Most of your slingers will miss and hit your troops that are in front of them instead of the units you tell them to attack. To solve this, either keep the slingers in front, or keep them to the side.

Ballistas and Repeating Ballistas do this as well, although Scorpions can fire over the heads of the troops as long as the target is not too close.


Q14: I have like 4 Huge Cities but still no Legionaries!?

A14: Nope, to get Legionaries you must wait for the Marius Reforms which usually happen when you build your first Imperial Palace making your first Huge City.


Q15: I saw a screenshot where Caesar was commanding! I want Caesar!

A:15: Not really a question, but I'll answer it anyway. I'm pretty sure it is random. From what I've read, you just gotta wait and cross your fingers that Caesar is born...


Q16: How do you play as a faction other than the Romans in a campaign mode?

A16: To unlock PLAYABLE factions, all you have to do is destroy them in another campaign. To play as UNPLAYABLE factions, go to the Rome Total War folder/Data/world/maps/campaign/imperial_campaign/descr_stra t and then just cut the non-playable factions and paste them in the playable section. I guess you could also go here...


Q17: Oook, I did all that, but when I was the Senate I went to check my standing with the Senate, and it crashed! why?

A17: Err, you just answered your own question. It froze BECAUSE you checked your standing with the Senate. You can go to the Faction Details scroll, as long as you DO NOT click the Senate tab while you are the Senate.


Q18: Do the downloadables have viruses/bugs?

A18: No.

...But what about...

Believe me. They don't. Actually, bugs you WILL find, but the game ALREADY has bugs, and they don't affect anything but RTW anyway. So if you are downloading a mod or something, make a backup copy of all of the RTW files. That way if you mess up, you can simply delete everything in your RTW folder and move in the backup files in their stead.

Viru-

NO!


Q19: What's with the pilum on the Hastati sheilds? They only use them once and they have like 3 of 'em...

A19: Turn Fire At Will Mode on, and the Hastati, Principes, Legionaries, Scutarii and Cilician Pirates have two pila or javelins. They will throw these before engaging the enemy in hand to hand combat if fire at will mode is turned on.


Q20: What is the meaning/use of the Wait 1, 2, 3 indicators just before starting a battle?

A20: Well, if you feel that the weather isn't very good, such as it is raining heavily and you have a lot of archers, then you can click this wait button in order to wait a few more days before battle, and see if the weather gets any better. As you do this the number next to wait goes down. When it hits 0, you are stuck with the current weather.


Q21: Can my spies be spotted on the field by diplomats or only other spies from other factions?

A21: I am pretty sure that it is only by other spies unless an army stands on the square that the spy is standing on or the spy has just been ejected from one of your settlements.


Q22: If you send ships out for a sea battle, is there an advantage to the outcome by having actual troops on the ships, as opposed to just the '40' that are initially there?

A22: No, I am sure there is no advantage to that, at least not one that has ever been reported.


Q23: Sometimes I can't move through a sea area because it will say 'can't go through another faction's zone of control' How do I achieve this zone? Can you see the borders of the zone?

A23: Not sure about this one, never happened to me. Could someone post the answer to this? I'll quote it and give you full credit.

Ah, got an answer. Thanks Firefox.

Quoted from Firefox:

When you click on a unit, you'll see the region it can move in green. However, you will notice that if there are any enemy/neutral units in the region, the area around that unit will be red. This denotes the zone of control. If your unit ends a move in the zone on control, it can no longer move. That's why killing that unit sometimes extends movement, and why you can blockade 3-army wide passes with one army.

If you are in an enemy's zone of control, your units cannot move. However, if the unit has not moved that turn, then it can move normally. It must have full movement points to exit a zone of control.




Q24: How do you set way points for troops during field battles?

A24: Hold SHIFT and click on the spots you want your troops to go to in order.


Q25: What is the 'rally point' function for on the main map?

A25: Rally points are where your troops will deploy if created in a city you set a rally point to. This helps by moving troops to wherever you were intending on sending them afterwards automatically.


Q26: How do I build forts on main map, and what is their purpose?

Q27: A fort is a temporary settlement that stays up as long as troops remain inside. They can only be built by an army with a family member leading them. You build them by clicking on the aforementioned army, clicking on the construction button, and clicking on "build fort". The best use of them is in case the army is in danger of an attack they cannot win on the field, you build them. All of a sudden it is like a siege instead, and the defender has an advantage during sieges.

Forts also help to reduce the number of rebels spawning.


Q27: Is there a keyboard key for cycling through all the units I have that still have moves left?

Q28: I don't think so...


Q28: Some units have the 'hide in trees' ability. Is this only on the battlefield or can they actually remain hidden from enemy view on the main map?

A28: Yes, they can remain hidden on the main map. Very useful trick for ambushes. However, if you have a unit that cannot hide, such as elephants, in the army, your army will stick out like a sore thumb.


Q29: What building do I need to be able to produce units that let me attack a city right away without having to siege? It always tells me "you can't attack because you don't have units to attack buildings" I thought you only needed the ram to get through the front gate.

A29: Siege weapons can be built at an Archery Range (Ballistas, Onagers for Dacia, Scythia and Spain only) and its upgrades, Catapult Range (Scorpions and Onagers) and Siege Engineer (Repeating Ballistas and Heavy Onagers).


Q30: What's the average age your leader will die at? I had a ten star general that died at 60.

A30: It is totally random. The normal range of NATURAL DEATH is about 60-80. There have been reports of generals getting so old they go past the maximum age number and restart at age 0, but act like 100 year olds.


Q31: Is there a quick way to select units from a town that will go out other than using 'control/left click' over the units you want to go together? I now that control/a will select them all, but what if I wanted to only send out hastati, and leave town watch at home, for example.

A31: I am fairly sure you can CTRL-Double Click on a unit and it will select all units of that type.


Q32: What do I need to do to recruit [Insert Recruitable Unit Name Here]?

A32: Try building the next level of your type of unit's building. If the unit will be cavalry, upgrade your Stables, Archer, upgrade Ranges, etc.

Also, check the Building Browser for a settlement. It will tell you what units can be recruited where.


Q33: WTF? Why is my capital making negative denarii and my tiny towns making 1000+??? What the hey? I'm gonna exterminate!

A33: It is because your towns pay the costs of unit upkeep based on population percentages. So if a town has 50% of your entire nations population, that town will pay 50% of the upkeep costs. This will be balanced out by your small towns that don't have many people. In short, extermination WON'T HELP make money! If you know very basic math you should know why. If not, I'll tell you. It is because you always have a total population of 100%. Killing people doesn't change the total % of your nation. Now those upkeep costs will be laden on to the next-biggest city. Exterminating only reduces squalor. The best way to avoid having to look at negative numbers on your cities is to conquer, conquer, conquer!


Q34: Is there anywhere here i can post a battle replay?

A34: Here.


Q35: How do I change the unit size?

A35: Go to Options, then Video Options. Check the Advanced Options box (the one below the three drop-down menus). Several more options appear. Unit Size is the top one on the left.


Q36: Why does the AI have more units than me?

A36: It doesn't. The scroll for AI armies has nine units per line, whereas the scroll for your armies has ten units per line.


Q37: What exactly to academy’s do? Do they lower corruption? Train your generals?

A37: Academies give a law bonus in Patch 1.5/1.6, but their main use is to train governors. From an Academy, a Scriptorium or a Ludus Magna, a governor can gain many traits and ancillaries which are extremely good. There are no bad effects to it.


Q38: How do you win favor with the people? I.E when am I allowed to invade Rome? Do I need to have a certain amount of provinces? Armies?

A38: Low taxes, well managed and happy settlements, good profits, being on good terms with the Senate and other factions, and an expanding empire will help you win favour, mainly the expanding empire. You can invade Rome when the popularity with the people is maxed out. You will receive a message that you are encouraged to take power. You don't need a certain amount of armies and territories, but it is good to have an abundance of both before invading Rome and triggering the civil war between the Scipii, Brutii, Julii, and the Senate.


Q39: Are horse Archers/Persian Cavalry any good

A39: All troops are good if used correctly. Horse Archers, when used properly are very valuable assest as they can harry the enemy and retreat to a safe position to fire again. They're good to keep the enemy preoccupied and distracted.

Q40: When you've finished a battle, can you just march anywhere you'd like? So if you were just above Italy itself, could you just get there by marching to a city in central Italy WITHOUT the strategic map?

A40: Sorry, but no.


Q41: How do I unlock all of the factions?

A41: Download this mod for 1.5/1.6 or this mod for 1.2.

Q42: How do I communicate with other players during a multiplayer game?

A42: Press T on the keyboard to open the chat interface. From here you can select who you want to communicate with during a battle: a specific player, all allied players, all players, etc.

Q43: I use Windows 7, and it will not let me modify anything! How can I modify my game?

A43: Thanks to Orcrist_Beleg, we now know that Windows 7 will not let you modify any Program Files. So the answer to your dilemma is simply- install RTW in its own folder, anywhere but inside Program Files. It seems the Program Files folder jealously guards its contents, but allows modification of files located elsewhere. So create the folder RTW on your C:, install there, and happy modding.

Marvin: I ache therefore I am. Or, in my case, I am therefore I ache. Oh look, I appear to be lying in the bottom of a very deep hole. That seems a familiar concept, what does it remind me of? Ah, yes. Life. ~Hitchhikers Guide to the Galaxy Radio Show

[This message has been edited by Terikel Grayhair (edited 05-18-2011 @ 01:48 AM).]

Replies:
posted 14 May 2012 15:20 EDT (US)     401 / 435  
It happens automatically when the Romans activate the Marian Reforms. Reforms happen, all factions get an upgrade in their Bodyguards. You have to retrain them if memory serves, in order for the upgrade to take effect in existing generals.

I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.

My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
posted 14 May 2012 15:35 EDT (US)     402 / 435  
With 1.5/1.6, they upgrade automatically, with no need to retrain, and also get 2-3 chevrons of experience if their existing experience is already 3-4.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
posted 14 May 2012 18:00 EDT (US)     403 / 435  
Thank you both for fast replies!
I have wiped out the Romans before Marian reforms. I don't know if they could reform themselves post mortem. Maybe, they still happen without notion.
My version is 1.5. So, according to General Sajaru, they should upgrade automatically (after reforms?).
I didn't notice any change so far, 242 B.C., generals with swords and those greek hats. However, I just retrained a general in Rome, large city. There was something like 'new bodyguards with spears...' in the recruitment list at the start of a new turn. I will find out more when the general comes to battle.
posted 15 May 2012 01:18 EDT (US)     404 / 435  
The Romans have to be around for the Marian Reforms to take place; they happen when one of the Roman cities on Italy or Sicily except for Rome becomes a Huge city.
I'm not exactly sure what your retrained bodyguard will look like, but you can take a gander at them by moving your general out of the city, opening his traits tab, and clicking the little helmet on the bottom left hand corner of his scroll.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
posted 15 May 2012 04:42 EDT (US)     405 / 435  
I apologize, early Seleucid general bodyguards do have spears, not swords.
I consider cheating on this to trigger Marian reforms. Why should be non-Roman factions be hindered by the fact that the Romans are dead... I don't know
I tried to google a picture of late game Seleucid general just to know how he looks like. I didn't find. If you have any, give me URL, please.
Another question: I am trying to give Gauls more land but they don't trust me (no wonder). They have just Narbo Martius and are often besieged by Spain. I always intervene. I took Lugdunum from Germany and withdrew all forces from the region, then sent a diplomat to Gauls and made an offer to give them Lugdunum. Is there a way to maximize the probability that they accept the offer?
posted 15 May 2012 15:09 EDT (US)     406 / 435  
Add money. Even a thousand denarii will sweeten the deal enough for them to accept.

I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.

My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
posted 17 May 2012 06:48 EDT (US)     407 / 435  
Thank you, Punic Hoplite. I will try that as soon as I have another opportunity.
Edit: I still didn't have much chance to make that offer again. But the Gauls gave me 15 denarii along with this message:
'Accept this gift in a spirit of warrior brotherhood!
Let us never draw swords against one another.'
At first, I thought they could be grateful that I saved them few times against Spain and Briton. Their last settlement was under siege and they were on the verge of extermination. But they are probably just scared of my army. That's more fitting to AI thinking, isn't it?

[This message has been edited by Amanebak (edited 05-22-2012 @ 03:26 PM).]

posted 24 May 2012 16:43 EDT (US)     408 / 435  
How exactly +1 management works?
I have information about ancilliaries like:
+1 management, + 10 trade, + 20 mining.
I guess 10 trade means: (base town trade) * 1,1
But how about management?
Edit: also, is management skill capped? Is 9 its max or can it be more than that (it only does not appear graphically).
How does battle surgery works? Is it capped? What is the base probability of casualties recovering from wounds if there is any?
Thank you.

[This message has been edited by Amanebak (edited 05-24-2012 @ 05:26 PM).]

posted 24 May 2012 18:00 EDT (US)     409 / 435  
Management is a quality that family members can possess. It ranges from 0 to 10. I'm not sure the exact mechanism for determining what bonus it gives you, but it increases a settlement's income by a certain percentage when that family member is the governor.

As for Battle Surgery, each ancillary with that trait has a specified quantity of battle surgery. I'm not sure what the base level is or if it's capped, but a higher amount is obviously better.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
posted 24 May 2012 19:22 EDT (US)     410 / 435  
Thanks. It helps. If, by any chance I have a governor with 10 management, it's no use adding more ancillaries with management bonus.
I did a test and found out: +n management gives you additional n*(basetown income = farm + tax + trade (+mining?))*0.2 so it is better to improve management than to have just a +10 trade.
About battle surgery. I have yet to test if priests of one kind are cumulative. If so, Priest of Askleipos is imba.
posted 24 May 2012 21:58 EDT (US)     411 / 435  
If you family member has 10 management, it's useless to give him more ancillaries or traits to increase it.
You can't have more than one of the same ancillary, but two different priests both with battle surgery would stack.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
posted 25 May 2012 02:06 EDT (US)     412 / 435  
There are also other ancillaries with battle surgery, such as "Doctor", "Hirugeon" and a famous person whose name I don't remember...

Invincibility lies in defence, while the possibility of victory in the attack -Sun Tzu
Akouson me, pataxon de (hit me, but first listen to me)-Themistocles to Euribiadis prior to the battle of Salamis.
posted 31 July 2012 14:08 EDT (US)     413 / 435  
Hi,
is there a cheat to reveal all information on campaign map, ie. even enemy spies, army composition? I know 'toggle_fow' but it just reveals the map. I want to see what my enemies were doing in my recent Seleucid campaign.
Question about devastation: Could there be a cause for devastation other than an enemy army standing in the province?
posted 31 July 2012 15:30 EDT (US)     414 / 435  
Hail, Lord Amanebak.

Toggle_fow should reveal the armies and diplomats, though spies and assassins are hidden until discovered by other spies- just like when they are within your view with fow off. I am not sure if army composition is shown, but the fullness of the flag should give you an indication of how many units are in the army.

You could try "follow AI movements" under options. That, and allow animation or some such, should allow you, when fow is off, to follow the movements of all forces as well as your own. You do not get to see battles, but well that there was one (the Generals stab each other on the campaign map).

Devastation can be caused by rebels/bandits as well.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 01 August 2012 09:44 EDT (US)     415 / 435  
Thank you very much, Imperator Terikel Grayhair.
Devastation in Athens was caused by past wars. I had no idea that it takes so long to recover. It decreases every turn, slowly.
posted 01 August 2012 11:04 EDT (US)     416 / 435  
Devastation recovers at something like 7% - 10% per turn, as long as nothing new comes about to start the process over again.

This is actually historically actual- armies that stayed put on foreign land sent out scavenging parties that raided the small settlements/fields/manors around their local area for food. These usually took everything from the village- including the villagers!- and left little behind. It did take years for an area to recover from a hostile army encamping nearby.

Armies on the march did much the same thing, though that is not portrayed in the game. Nor is the Roman logistical system portrayed (except in the road-building capabilities).

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 12 September 2012 03:05 EDT (US)     417 / 435  
Hello again
If you bribe someone, does his retinue convert to you with him? Do his bodyguards stay the way they were? Can he have children?
It would be interesting (though pricey) to have a collection of rare ancillaries from other factions and some barbarians in a family that rules civilized faction.
posted 12 September 2012 03:18 EDT (US)     418 / 435  
His (or her, if playing the Amazon:Total War or Amazon:Total War Re-Ignited variants) retinue and guards follow their principal. It matters not to them who their liege (or lady) does serve. It is enough that they serve him (or her). If he (or she) departs one banner to serve another, then they too do the same.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII

[This message has been edited by Terikel Grayhair (edited 09-12-2012 @ 03:20 AM).]

posted 09 December 2012 05:30 EDT (US)     419 / 435  
Hey, it's me
I have a question about Chariots. Do different types of chariots have different speed?
I was surprised when my militia cavalry (skirmish on) was unable to run away from britons' light chariots. Well, I didn't expect my cavalry to be faster but definitelly expected them not to be slower. Chariots managed to catch them.
Secondly, I was surprised when my Seleucid Scythed chariots were slower than Egyptian chariots. And another surprise when my chariots were crushed (even if I had two units vs one of Egypt).
On the other hand, my scythed chariots cannot catch cavalry.
Those observations indicate that scythed chariots are inferrior lazy unit (or just should not be used in those cases)

Do I do something wrong?
posted 09 December 2012 08:30 EDT (US)     420 / 435  
As far as I can tell, a mounted unit's speed depends solely upon what sort of mount it uses. Scythed Chariots ride a different sort of chariot than the Briton's chariots, which may affect speed. Also, I'm sure you know this, but a fatigued unit moves more slowly than a fresh one. As to your second question, recall that Scythed Chariots have 1/3rd as many men as Egyptian Chariots, and have much lower melee stats, so expect them to do poorly. Finally, Chariots are best used against enemy cavalry or light infantry.

"Freedom is never more than one generation away from extinction." - Ronald Reagan
"Judge them not by the color of their skin, but by the content of their character." - Martin Luther King, Jr.
"Pick up a rifle and you change instantly from a subject to a citizen." - Jeff Cooper
"I like my enemies like James Bond likes his martinis- shaken, not stirred."
My first book, The King's Own
posted 20 December 2012 04:23 EDT (US)     421 / 435  
Thank you for your answer.
Another issue:
There are Mines +1 in Rome but I have no mining income according to the scroll (which summarize the city details). So, the mines in Rome only works for SPQR?
posted 20 December 2012 07:50 EDT (US)     422 / 435  
Mines should always produce money. Check the Settlement details, financial page. If it is actually 0, then there is a problem.

Usually the mining income, like all income, is registered, as well as the expenses. In cities where expenses (their portion of the national debt) exceeds the income, you get a negative as a balance.

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
posted 20 December 2012 08:16 EDT (US)     423 / 435  
In the 'Trade details' scroll, there is explicitly written: mining income = 0.
This is the only settlement that has mines and no mining income I ever noticed. I even loaded an old Julii campaign to see if there is a bug in my current campaign but again, mines +1 and no mining income.
At first I thought that it is a trick how the SPQR deals with money problems, since they have a big army but only one settlement. However, my spy (another old save) detected that the 'income' of the SPQR was around -2500 denarii then.
I cannot see any mines on the camaign map - I mean the picture like timber, copper etc. I wanted to know if my RTW is corrupt or if this is just a strange discrepancy.
posted 20 December 2012 10:40 EDT (US)     424 / 435  
I shall check my own campaigns and get back to you.

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posted 20 December 2012 12:15 EDT (US)     425 / 435  
I have checked my own games and you are indeed correct; the mines in Rome produce no mining income. I suspect that this stems from the fact that there is nothing to mine there. It may be part of how the Senate gets its money, but I can't recall if you get mining income in Rome if you play as the Senate.

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