You must be logged in to post messages.
Please login or register

Medieval 2: Total War Discussion
Moderated by SwampRat

Hop to:    
Topic Subject: Medieval 2: The Modifications Library by Lasha
« Previous Page  1 2  Next Page »
posted 03 April 2007 13:18 EDT (US)   
Medieval 2: The Modifications Library - Version 1.0

Imagine the scene... the year is 'Turn 42', your militia armies spread from desert to sea, and your empire encompasses all of the... map. Your loyal allies attack you with a band of peasants, and doom themselves to burn in a fiery hell, while your 90-year-old faction leader destroys an army on his own (and still your people say that not even little girls do what he says). Your latest campaign against the Mongols failed when your horses got stuck on a rock, and refused to fight. It is now you realise that what you are playing is a game; a game with a poor finish at that.

There are aspects of Medieval 2: Total war that just shows... laziness. The idea behind it is fantastic, the ambition awe inspiring, and what they (they being Creative Assembly, as opposed un-named members of authority that steal drunkards from their beds to fuel extraterrestrial stories ) have achieved is staggering. Yet as anyone who has played the game for more than 30 minutes will realise is that the icing on the cake that the 'Total War' game is, is not only old and dusty, but cracked and lacking in the hundreds and thousands that make it special. By this I mean that it lacks that... "oomph" factor (only way to describe it), it has a poor finish to what is and can be an absolutely amazing game. I mean it took a patch they should have included in the original release to get cavalry to move properly, and even then the patch itself was a nightmare to install (at least it was for me lol).

Now I'm not here to moan about the evil emperors of Creative Assembly who make me want to pull the keys out of the boards in frustration (only joking - CA, we love you for your hard work in all the series). I'm actually here to celebrate the creativity and genius of the hard working men (I’ll include women here for reasons of equality, but something tells me that 90% of the gamers are men) and women who have brought us such titles as the legendary Europa Barbarorum and the fantastic Rome: Total Realism. Rome: Total War was perfected in my opinion by such modifications, and made me a very happy bunny, but now there is a new frontier to perfect - Medieval 2: Total War. So we all know about the heavy weight projects of R:TW, but what of M2:TW? What is on the market? What would make our lives more complete? I started to look into what was around... and let me tell you something - some of the projects going, made me giddy like a school girl :P lol. Some of these projects have even already been released!

So... let me share my finding my sheep, let me Shepard you into a new era of Total War gaming - Modification: Total War

Tools and Utilities

  • M2:TW Mod FolderDownload

    This creates a ‘mymod’ directory, and batch file to run it with which basically means that you can install mods in the ‘mymod’ directory, and they can run without overwriting the original game files (making it much, much, much easier to uninstall other modifications later on). It unpacks to about 1.9 gigabytes, which is good for what is effectively a backup for your game. I’d say this or ‘MedManager’ is necessity for all people wanting to play the game using modifications, especially if you are not too adept with computers. It doesn’t come with a readme, but basically, you run the installer, install whichever mod you wish to play, and run the batch file labelled ‘mymod.bat’, which launches the game.

  • MedManager FolderShellShock - Thread & Download

    This is a program that lets you enable and disable certain mods, create your own mod collection and just generally makes it easy to install and uninstall modifications without fear of damaging original files of the game. Either have this or M2:TW Mod Folder (although this is much more advanced).

    Released Modifications (Minor – maps)

  • Bigmap (version 0.99i) - Spirius - Website

    Basically this is a… big map. Does what it says on the tin. A very good mod, worth a little look and perhaps use. The website contains all the details and download links you should need.

  • Machiavello: Total War (version 1.02) - The Housekeeper - Thread - Download - Patch

    This mod makes 31 factions playable and has 196 regions. It makes the starting map historically accurate to the early 15ht century (1414 to be exact). It changes some other aspects by incorporating Darth’s AI and diplomacy mod. From posts in the thread it seems a bit incomplete, and not fully play tested, but there doesn’t seem to be anything intrinsically wrong with it, although there has been a patch which might address some of the issues mentioned. Use if you wish, but I’m not recommending it.

    Released Modifications (Minor – rebalancing/additions)

  • Character Names Project (version 1.02) - TWC Community (lead By deRougemont) - Thread - Download

    This mod aims at giving all characters in Medieval 2: Total War historically accurate names. It is a community project, but the main contributor is deRougemont. They have created names lists for 11 of the playable factions, including all the catholic nations minus Poland and Milan. It is a simple mod, and adds a nice polish that the game originally lacked.

  • Heraldry Mod (version 2.1) - lead by rawghi - Thread - Download

    This mod adds a Heraldry and Titles system similar to that in Medieval: Total War (original). It is not perfect – for instance occasionally if you lose the settlement the character has a title for, the title doesn’t always disappear. It is however bloody brilliant – the titles give bonuses, and almost every unit can receive a different title. For instance Priests/ Imams can receive titles, as well as all Family members. This enhances the role playing aspect of Medieval 2: Total War, and is very unobtrusive. I personally recommend it, but read the discussion on the thread (link above) to get more info about it before downloading.

  • Sinuhet’s Battle Mechanics For Medieval 2: Total War (version 1.0) - Sinuhet - Thread - Download

    Sinuhet has created here new and updated formations for the AI to use. This doesn’t give you extra formations to use, but makes the AI make better use of the troops it has by arranging them in more suitable formations for the situation (for instance, in a defensive situation it wont be deployed as if in attack). This should make the AI more challenging tactically, rather than making them harder to kill, which, in my opinion, makes it more enjoyable,

    NOTE: Sinuhet has also released a modification which gives the human player extra formations to use - Thread[url=]Download

  • Ultimate AI (version 1.3) - GrandViz - Thread - Download

    This mod has been used by many of the mods here, both released and unreleased - It basically improves Campaign AI, meaning that they act more like they should. I would consider this a must have, but if you have one of the mods below, you dont need it - this is for people who want the plain and simple version .

    Released Modifications (Major - rebalancing)

  • Lands To Conquer (version 2.1) - Lusted - Thread - Download

    Features include completely rebalancing almost every aspect of the game, from AI tactics, to the numbers of inquisitors that stalk the land. It doesn’t add any regions, towns, units, but may do in the future, so keep your eyes fixed on this! Oh and the mod recently won an award over at TWC for 'best mod for Medieval 2', and Lusted also won an award for 'best modder' or something equally glorious *cheers for Lusted with undeniable coolness *. For people who want to make Medieval 2 just pure and simply... better!

    NOTE: There is a version 2.2 but it requires the unofficial leaked patch 1.2, which I wouldn’t recommend, but if you do have the unofficial patch read about and download Lands To Conquer version 2.2 here

  • Road To Jerusalem (version 2.2) - Rammstein, valor, Cymera, Mibo, Resurrection, MrMerisi - Thread - Download

    ‘Road To Jerusalem’ is a very popular modification that combines a number of other modifications including ‘Darthmod’ and ‘Ultimate AI’. It also rebalances unit stats to make the game last longer and be more enjoyable to play. It itself says that it is similar to Lands To Conquer, but its worth a look

  • The Long Road (version 1.9) - Tornnight - Thread - Download

    It has been called a minor mod, but this is far from minor - The mod rebalances nearly every aspect of the game. There are a few extra provinces given to factions, there is improved AI... for those who love Medieval 2, and are looking for improvement not major changes (correct me if I’m wrong here ).

    Released Modifications (Major - overhauls)

  • Anno Domini (version 0.93) - Shaby Wangy & Re Berengario - Thread - Download

    This mod basically adds a lot of new provinces, units and rebalances the units and creates more. The campaign map features 191 provinces all as historically correct as possible (a lot of time has been taken to get historical names etc.). Turns take a lot longer than in vanilla M2: TW, but its worth it - I'm still discovering some of its features! It’s still in Beta stage, but its released to the public already. One more word – WOW.

  • Darthmod for M2:TW - Darth -]Thread[/url]

    The thread link takes you to the forums on TWCenter, as it is up to the individual which aspects of his modification you which to install. It can be very confusing, but there is a thread there that tells people how to install it and in which order. ‘Darthmod LiteMap’ is the major part of the released works. It adds new factions, new provinces, and all you would expect from a modification like this. For full details please just look at the thread, which is linked above.

    NOTE: Many modifications use Darthmod already, so you don’t always have to have this as well. Please check what your modification you are using contains as to ascertain whether or not it is necessary to have both

  • Deus lo Vult (version 1.8) - lead by Repman - Thread - Download – Bigmap .99 - Download – Bigmap 1.03 (more regions)

    WOW! from what i could tell (I haven’t played it yet, but I am planning to in the coming day or two) it looks magnificent... the moment of truth is coming (if this info for it is still up and you have played it, please tell us more! cheers). One of the main features of this mod is the "field cost script", which means that an army in the field, and an army in a city, and an army besieged/besieging etc. all have different costs, which should change the dynamics of the game, making it not only more strategically challenging, but also more interesting. It is also supposed to increase the role playing abilities of the game, with career advancement systems and titles etc.

  • Regions and Provinces (version 2.3 bigmap) - lead by sb2ean - Thread - Download

    not much to say about this one - I haven’t had the chance to play it (if anyone has please tell me what you think about it!). From what i can tell it features new provinces, new units, rebalancing and sounds like good stuff - perhaps wait till we have more information about it before downloading???

  • Rise Of Kings (version 1.3) - lead by Kushan - Thread - Download

    This is a compilation modification that combines features from Anno Domini, Dues Lo Vult and more. It has been rushed to a stage of completion so it can be produced on a gaming magazine demo disc, so doesn’t yet include the new factions, units, recruitment system, but as it is it looks good. When version 2.0 comes out it should include all of them, so keep an eye out for it.

  • Stainless Steel (version 2.2) - King Kong - Thread - Download (version 2.0) - Download Patch (version 2.1) - Download Patch (version 2.2)

    This is another combination mod, but adds a few more units, and uses work from both ‘Darth’s Formations’ and ‘Ultimate AI’. It has retextured many things, including the sky, units gunpowder smoke etc. For a full list of changes it is easiest to look at the thread. It is purely up to personal preference as to whether or not this is superior to ‘Rise of Kings’, unless someone has information to the contrary.

    NOTE: To install, you must first install version 2.0, then the 2.1 patch, and only then can you install version 2.2 patch.

    NOTE: There is a version 3.0 but it requires the leaked version of M2:TW patch 1.2 (I reiterate the fact I don’t recommend this patch – I would rather wait for an un-buggy, fully supported official patch 1.2). If, however, you already have the unofficial version, you can find ‘Stainless Steel versions 3.0’ and all relevant details and download links here

    To Be Released Modifications (Major)

  • Aevum Fidei - Lead by selenius4tsd - Thread
    Release Date: A while!

    When I originally browsed the forums dedicated to this mod I was disappointed - seemed the same as everything else out there, and there was little relevance in the name (meaning Land of Faith or something similar i believe). However, with further research i got very excited indeed - check out the campaign map thread - their map will span from India to South America, and all of Scandinavia and most of Canada! Bloody Awesome! I think this mod will provide the largest campaign map available - lets hope they don’t get bogged down in all their work (there is a lot they have to live up to), so good luck team Aevum Fidei!

  • Broken Crescent: Total War in the Middle East - Mirage41 - Thread
    Release Date: I want it to be released now, but its still in its infancy although the creator is saying it should be out mid/end of the summer

    I find this idea very interesting - while M2:TW is a game that puts a lot of emphasis on the holy land, the holy land is at the edge of the map. This mod revolves around the Muslim world, with its campaign map stretching from northern India to the Mediterranean. I find this modification hugely interesting, mainly because instead of focusing on the traditional Christian aspect of the Crusades, it instead shows the picture from the other side, with invaders swarming your lands from all corners, new inventions springing up, and brand spanking new empires being formed around old factions ankles! This is effectively a new instalment in the total war series - I think Creative Assembly should see how successful this mod will be, and think about creating... Arabia: Total War . The mod has only recently been started, but it already looks amazing - Good Luck to all people, present and future, that will/are involved in Broken Crescent: Total War in the Middle East

  • Knights and Kings: Total War - Beserker22 & killerxguy - Thread (main forum, due to lack of information on main thread)
    Release Date: Project just starting it again after a long break, so we can assume that this will not be being released any time soon

    It has potential... It seems to focus on improving playability of factions, adding more units, changing banners, making it more historically accurate - what makes this mod interesting is that some of the modding techniques are completely original and impressive, so congratulations

  • Medieval Auctoriso - Lead by Nagatsuka Shumi (although the team is huge) - Thread
    Release Date: Autumn 07 (hopefully )

    This is the mod that really got me excited. It has been dubbed the Europa Barbarorum of M2:TW, and it seems absolutely amazing... words cannot describe how brilliant it looks (although they seem to have done a good job on the forums ). If I were you, I'd bookmark it, check up on it, help out on it if you can - this is set to be the mod that changes the way we play a Total War game. I just hope they don't run out of steam (their dedication is amazing - I think they started the mod way back in April last year!) and manage to achieve all that they say they can.

  • Medieval: Total Realism - Total Realism Team (both new and old) - Thread
    Release Date: Autumn 07 - assume it will be many months before even a beta release, as I understand there have been members leaving (i might be completely miss-informed)

    YAY!!! Total Realism... plus... Medieval...equals...too much to put into words - lets just hope that they live up to their promises on the thread... WOW - if they do we can look forward to new factions, expanded maps, reworked AI, improved diplomacy, new units, new skins/textures, new buildings, new empire building strategies, new tactics... and the list goes on... if anyone has any inside knowledge of the progress of this mod TELL US ALL - lol we *need* to know!

    Progress So Far: Well, there have are 3D being made as we speak, which sounds good - this is reasures us that its still alive and is going good (my pet hate is mods that start and end only in ideas). So Thank you!
    Link To Ghostrage's Thread with screenshots of one of the models.

    EDIT: we have been given confirmation on above details, and it seems to have gone quite far. Working on 3D models at the moment - for more details read what Ghostrage has said further down on the thread

  • Medieval Total War: Wrath of the Norsemen - tnick777 (and his band of merry men ) - Thread
    Release Date:We can probably expect it late summer/autumn, perhaps later, due to its size - you never know though!

    This modification has had a lot of hype around it, and rightly so (I believe it received an award over at TWC for something like 'Most Promising Mod for M2:TW'). The campaign focuses on the "Norse Land" (as the title suggests), so basically it encompasses Scandinavia and Northern Europe, so those loving the Mediterranean will be disappointed, but have no fear for everything in this mod looks exciting! We get new factions, new units, a new map, more historical accuracy, and... VIKINGS yay lol (come on, you know that it excites you!). Stay tuned and get it when it releases!

  • Middle Ages: Total War - Lord Condormanius, Lopus, der Kaiser, HereticFang, RTR Fan, Condottiere SOG - Thread
    Release Date: Only recently started so i can only guess at end of this year?

    This mod is almost an expansion pack in itself. It offers new regions, new factions, new skins/textures... same old, same old. Only time will tell if this is merely a new team doing an old job - the thread doesn’t give much information, but it has a lot of potential - good luck to all the members of the team.

  • Ortus Romani (now known as Europa Barborum 2) - Ortus Romani & Europa Barbarorum teams - Thread
    Release Date: Its going to be atleast 6 months before something can be released, and thats being optimistic

    As you will all be pleased to find out, Ortus Romani (or the Roman Era Mod) is partly created by the team behind Europa Barbarorum. Basically, it aims to be EB on the improved game engine of M2:TW - although we can almost be guaranteed the quality of the work, I’m just not excited about it - its Rome all over again, and for me modifications are about new not old (this doesn't mean that I wouldn't enjoy playing Ortus Romani, but that its not as special as some other mods)

    NOTE: The team have been part of the Europa Barborum team for a while, and they are currently working on EB 0.8 and 1.0 before they can continue to work on Ortus Romani/Europa Barborum 2. Currently there are a few issues with 3d modelling with horses (although Medieval: Total Realism Teams have already released some screenshots of 3d modelling on a cavalry unit). When patch 1.2 comes out, if it contains the promised new modding tools, should provide the means to continue developing this mod, but there is a chance that it may have been abandoned - only time can tell.

    Right, so as you can all see this is by no means a Library of mods, as the title suggests... yet. I will be updating this regularly, adding new mods I find that look interesting, updating downloads to the latest version for released mods, and also updating what we know about unreleased mods. I am really, really, really interested in finding out from other people (namely yourself ) what you think about any of the mods mentioned, perhaps give them a review/rating. If there is a mod out there that you think is amazing, tell us all about it - it would be great to develop this thread into something worthy of a good look once in a while. Oh and also, if you are involved in the production of any mods that aren't here, again give us the details and what you plan to do with the mod and I’ll edit into my post. Again, if you are involved in a mod mentioned above I would be incredibly grateful if you would give us some inside details, perhaps about how far the mod has progressed and the release date etc. etc.

    phewwww.... That took a good few hours to compile (infact I started writing this thread yesterday morning! lol I need to get out more). If you want to be nice, just please post! Keep this thread *alive*! lol


    NOTE:With the release of patch 1.2 imminant, I believe that the majority of Modification projects are slowing down until it comes out (mainly due to increased modding possibilites withing 1.2 I think)


    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]

    [This message has been edited by Lasha (edited 04-13-2007 @ 05:18 PM).]

  • Replies:
    posted 03 April 2007 14:07 EDT (US)     1 / 30  
    This looks promising. Congratulations, you have a sticky.

    C hairman of the FMT, Mectator, and Seraph
    r esident of Unity RPG, Anti-Heroes, and Indolents
    a seraph at SWGBH and EAWH
    z apping spammers and stealing their shoes
    e w o k "Don't waste your breath trying to figure out my logic" - Seacker
    d ependent on daily tea infusions
    posted 03 April 2007 14:50 EDT (US)     2 / 30  
    Excellent thread, well deserved sticky

    edit - A mod you could add is the Amerial Wars, made by (I think) the Generals Collective.

    And beyond, green fields under a swift sunrise
    Oh well, thats not so bad, is it?
    No, no it's not

    Proud joint winner of the M2TWH Saladin award

    [This message has been edited by Carthage (edited 04-03-2007 @ 02:51 PM).]

    posted 03 April 2007 20:35 EDT (US)     3 / 30  
    thanks Carthage, I would add it, except that the released version seems to very buggy and nowhere near to their aims (I mean I dont think your even able to click "convert to castle" because they have gotton rid of castles in the mod).

    Also, the latest update to files was 07th January (about 90 days ago), and the last post on their official forums was around 60 days ago. I get the impression that this mod might have collapsed in on itself.

    Thats something I've noticed on alot of these mod projects - inexperienced modders start out with good ideas, and then get swamped by the enormity of it all (lol I no this from first hand experience).

    Oh and thanks for the sticky Crazed my first sticky ever and my two year anniversary as member of these forums is coming up (lol I'll consider it an early present)



    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]
    posted 03 April 2007 20:47 EDT (US)     4 / 30  
    Hey nice thread Lasha, some of them look promising. Ill probably give a few of the more developed ones a go, anything too raw wont be the same.
    posted 04 April 2007 03:43 EDT (US)     5 / 30  
    thanks Carthage, I would add it, except that the released version seems to very buggy and nowhere near to their aims (I mean I dont think your even able to click "convert to castle" because they have gotton rid of castles in the mod).
    Also, the latest update to files was 07th January (about 90 days ago), and the last post on their official forums was around 60 days ago. I get the impression that this mod might have collapsed in on itself.

    Oh, didn't know that, it may be dead then, shame.

    And beyond, green fields under a swift sunrise
    Oh well, thats not so bad, is it?
    No, no it's not

    Proud joint winner of the M2TWH Saladin award
    posted 04 April 2007 05:38 EDT (US)     6 / 30  
    Great thread

    YAY!!! Total Realism... plus... Medieval...equals...too much to put into words - lets just hope that they live up to their promises on the thread... if anyone has any inside knowledge of the progress of this mod TELL US ALL - lol we *need* to know!

    Well I did see a brand new cavalry unit today that our 3d modelers were finally able to build... I have a little calm before the storm when 1.2 comes out on Thursday, so anything I can do for the HG community let me know.

    M2:Total Realism Coding/Scripting Lead
    posted 04 April 2007 07:28 EDT (US)     7 / 30  
    anything I can do for the HG community let me know

    Thanks for the offer - I don't supose you would be able to give us ETA for the mod? Or perhaps like a progression percentage?

    If its unknown/deadlytopsecret/impossible to say then dont worry about it, but it would be great to know.

    Oh can I be cheeky and ask if you have any screenshots of that model?

    Thanks again Ghost



    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]
    posted 04 April 2007 12:20 EDT (US)     8 / 30  
    Can't give you an eta at this point since the work on new unit models is really just beginning. Not being a gfx guy I can't really speculate on how long it will take them. I will see about getting screenshot of the new model, but it needs a bit of skinning first.

    Looking at your original post I can update/confirm some things:

    new factions- Yes, there will be 31+ factions in the game, but not all will be playable. I am working on coding some factions to emerge based on sets of conditions rather than just a date range like the mongols and timurids in vanilla

    expanded maps- Yes, expanded custom map.

    reworked AI and improved diplomacy- yes, but there are some hardcodes in this area.

    new units- absolutely,

    new skins/textures- yes,

    new buildings- has not been attempted yet, but yes.

    new empire building strategies- we have lots of testing ahead to find an acceptable balance between empire building and fighting for your life

    new tactics- Especially on the strat map. Expect to really have to consider each move you make. A goal I have is to really make events on the campaign map impact more how battles play out.

    Hope that helps a bit

    M2:Total Realism Coding/Scripting Lead
    posted 06 April 2007 22:28 EDT (US)     9 / 30  
    Might be worthwhile to add some of the small mods, such as Darthmod or the Ultimate AI, they dont really change the face of the game, but people who are sick of diplomacy being meaningless might like them.
    posted 07 April 2007 04:56 EDT (US)     10 / 30  
    You are missing the 'Portvcale' mod, a mod made by Portuguese which adds new factions, units, etc

    Long live early music.
    posted 07 April 2007 07:20 EDT (US)     11 / 30  
    Okay, ill inlcude them both - im gunna be updating the orignal post on monday (there are quite a few that I'm going to be adding)

    Just a little question, what do people think of the current mods around?


    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]
    posted 07 April 2007 10:05 EDT (US)     12 / 30  
    I haven't tried out them all but the ones I have haven't really been to my taste, apart from Lands to Conquer. There seem to be some excellent ones on development though.

    And beyond, green fields under a swift sunrise
    Oh well, thats not so bad, is it?
    No, no it's not

    Proud joint winner of the M2TWH Saladin award
    posted 07 April 2007 13:09 EDT (US)     13 / 30  
    The mods in development are looking very good. I'm hoping someone will make a mod that for the Medieval II engine that is centered around late antiquity.
    posted 10 April 2007 06:49 EDT (US)     14 / 30  
    Awesome thread. I can see that I've missed a fine new member in my holiday
    Welcome from me, I'm counting the days

    Perhaps we could have the small mods, too, that are worthy of mention

    And I shall go Softly into the Night Taking my Dreams As will You
    posted 10 April 2007 11:30 EDT (US)     15 / 30  
    hey, thanks for the welcome - Ive got alot of those... wierd seeing as I have been a member since 2004... still nice

    and yeah, im adding in smaller ones as well - I'm late with the update because of unforseen events (best mates Dad is in hospital, and so I have had to spend some time with them seeing if they are alright). Update to list should be due soon though.


    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]
    posted 10 April 2007 13:20 EDT (US)     16 / 30  
    Have you seen my post?

    Long live early music.
    posted 10 April 2007 16:20 EDT (US)     17 / 30  
    Have you seen my post

    you mean the one that adds potruguese factions to the game? Yep ive seen the post and have added it to my list, but I'm formatting the post using notepad, so I'm going to add numerous ones before I update the post on this forum


    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]
    posted 11 April 2007 01:38 EDT (US)     18 / 30  
    hey, thanks for the welcome - Ive got alot of those... wierd seeing as I have been a member since 2004... still nice

    Once you've hit total war, you're born again for sure

    Sorry about your dad.

    And I shall go Softly into the Night Taking my Dreams As will You
    posted 12 April 2007 21:15 EDT (US)     19 / 30  
    right, ive updated the list

    for portvcale visit here to download.

    I havent included it in the main list a) because its only version 0.2 and so I'm not sure how finished it is


    b) right now, as I tried to go onto the TWCentre forums, the site appeared down, and I'm too tired to wait so I'm going to bed

    In the update I have

  • Organised the list into relevant sections

  • Alphabetized the list within the sections

  • Updated information/links so they are correct

  • Added numerous more mods

  • Implemented a colour scheme, with highlighted sections signifying reconmended mods


    [This message has been edited by MyArse (edited 20-08-2009 @ 19:50 PM).]
  • posted 13 April 2007 00:41 EDT (US)     20 / 30  
    Apparently Ortus Romani (OR from now on) is now a "sub mod" for EB2.

    Ive read in several forums that the OR team has merged with EB team to improve RTW EB, and make a new EB for M2TW. ATM the OR mod is in a "hibernation state" and the team disbanded to help make EB2.

    Furthermore, in that forum it states that since the EB team doesnt have the appropriate tools for modeling M2TW, they will first finish EB for RTW, then move to M2TW.

    I dont know how to make links, so Im going to copy, paste the link of the forum here:

    posted 15 April 2007 05:00 EDT (US)     21 / 30  

    Small update on M2TR, we have released our grand campaign faction list for v1.0. I posted it up in the mod section here at HG.

    M2:Total Realism Coding/Scripting Lead
    posted 15 April 2007 07:11 EDT (US)     22 / 30  
    Lots and lots of brilliant modifications already. I think I am going to be playing various forms of Med2 for several years to come.

    For anyone who is interested, I can recommend Lands to Conquer. Diplomacy is greatly improved, and the shield and two-hand bugs appear to have been fixed or bypassed.

    posted 26 June 2007 13:38 EDT (US)     23 / 30  
    "Medieval 2 custom campaign mod" Is out.
    I have tried every released mod in this library, and I have to say; this one is by far the best. Should probably add it to the library. Thank you!
    posted 26 June 2007 17:29 EDT (US)     24 / 30  
    Lasha, could you add the "Medimod" mod to the library? Its an ai mod which is quite jolly and largely bug free. In the words of George the volcano, "Try Some".
    posted 26 June 2007 18:00 EDT (US)     25 / 30  
    While you're at it, another one I'm trying at the moment is a mod called Blood, Broads and Bastards, which is a mod which adds titles to each province and solves most bugs in the trait files.

    « Previous Page  1 2  Next Page »
    Total War Heaven » Forums » Medieval 2: Total War Discussion » Medieval 2: The Modifications Library by Lasha
    You must be logged in to post messages.
    Please login or register
    Hop to:    
    Total War Heaven | HeavenGames