
Quoted from asked about computing the odds:
"What does a battle odds of 1.6 mean in x:y chance to win, as it's presented in game, before the battles?"
The odds are the ratio of raw units of your units the the enemy's.
Example. You have a total of 499 units attacking 1000 enemy. The odds are 499/1000 = .499. Tweaking these settings in 1.5/1.6 will affect certain strategies, including my own that I have posted about in regards to creating generals and getting experience. These are the source of how certain things are computed, and why it can be advantageous to go into battle facing certain odds. Or not.
---------- SUMMARY OF CHANGES FROM PATCH 1.2 to PATCH 1.5 -------------
NOTES: Level Legendary_Commander 1.5: Changed(for Great_Commander): Threshold 10 ================= Trait BadConspirator 1.2: ================= 1.2: ================= 1.2: 1.5: Changed: AntiTraits GoodRiskyAttacker, GoodAttacker ================= 1.2: 1.5: Removed and BattleOdds < ================= Affects BadAttacker 1 Chance 50 1.5: Removed and BattleOdds < ================= 1.2: 1.5: Removed and BattleOdds < ================= 1.2: Did not exist 1.5: ADDED (Totally NEW!): Affects GoodCommander 1 Chance 100 1.2: 1.5: Changed and BattleOdds < 1.2: 1.5: Removed: Affects Cuckold 1 Chance 2 ================= 1.2: None 1.5: Added Education (TOTALLY NEW): ;------------------------------------------ Condition IsGeneral Affects PhilosophySkill 1 Chance 1 ;------------------------------------------ Condition IsGeneral Affects PoeticSkill 1 Chance 1 ;------------------------------------------ Condition IsGeneral Affects BoringSpeaker 1 Chance 1 ;------------------------------------------ ================= 1.2: ================= 1.2: ================= 1.2: 1.5: Changed: Affects Cuckold 2 Chance 4 ================= 1.2: =================
1. Summary of relevant changes of traits, from Patch 1.2 to patch 1.5... line by line.
2. Changes in trait naming conventions (e.g., plurality) are not included. If it is not mentioned below, then no changes occurred.
3. The unaltered 1.2 and 1.5 were compared character for character, and all data files in RTW 1.2 and 1.5 were searched for relevant additions...
=================
1.2:
Trait GoodCommander
Characters family
AntiTraits BadCommander
Level Great_Commander
Description Great_Commander_desc
EffectsDescription Great_Commander_effects_desc
GainMessage Great_Commander_gain_desc
Threshold 8
Effect Command 4
Description Legendary_Commander_desc
EffectsDescription Legendary_Commander_effects_desc
GainMessage Legendary_Commander_gain_desc
Epithet Legendary_Commander_epithet_desc
Threshold 16
Effect Command 5
1.5: Changed(for Legendary_Commander): Threshold 18
Characters spy, assassin
AntiTraits GoodConspirator
Level Very_Lively
Description Very_Lively_desc
EffectsDescription Very_Lively_effects_desc
Threshold 2
Effect Management 2
Effect MovementPoints 4
1.5: Changed: Effect MovementPoints 3
Trait BadConspirator
Characters spy
AntiTraits GoodConspirator
1.5: Changed: Characters spy, assassin
Trait IndecisiveAttacker
Characters family
ExcludeCultures barbarian
AntiTraits GoodCommander, GoodAttacker
Trigger V0020_Standard_Battle_Attacker_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >
and BattleOdds <
Affects BadAttacker 2 Chance 50
1.2:
Trigger V0040_Standard_Battle_Defender_Crushing_Loss_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = crushing
and I_ConflictType Normal
and BattleOdds >
and BattleOdds <
Affects BadDefender 2 Chance 50
Trigger V0060_Standard_Battle_Attacker_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >
and BattleOdds <
Trigger V0080_Standard_Battle_Defender_Clear_Loss_VnV_Trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess = clear
and I_ConflictType Normal
and BattleOdds >
and BattleOdds <
Affects BadDefender 1 Chance 50
Trigger V0095_Standard_Battle_Clear_Victory_VnV_Trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds >
and BattleOdds <
and BattleSuccess >
=================
Trigger V0190_Withdraw_Before_Battle_Even_Odds_VnV_Trigger
WhenToTest PreBattleWithdrawal
Condition IsGeneral
and I_WithdrawsBeforeBattle
and BattleOdds >
and BattleOdds <
Affects IndecisiveAttacker 1 Chance 50
=================
Trigger random_birth12
WhenToTest CharacterComesOfAge
Affects BadBuilder 2 Chance 2
Affects Feck 1 Chance 2
Affects SmoothTalker 1 Chance 2
1.5: Changed: Affects BadCommander 1 Chance 2
=================
1.2:
Trigger harsh_lifestyle1
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = governors_house
and RandomPercent >
Affects Austere 1 Chance 2
Affects Cuckold 1 Chance 2
Affects Ignorance 1 Chance 1
Affects Pragmatic 1 Chance 2
Affects Stoic 1 Chance 1
Trigger education
WhenToTest CharacterTurnEnd
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >
and Trait Ignorance <
and Trait Insane <
Affects NaturalPhilosophySkill 1 Chance 1
Affects RhetoricSkill 1 Chance 1
Affects GoodEngineer 1 Chance 1
Trigger education2
WhenToTest CharacterTurnEnd
and EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >
and Trait Ignorance <
and Trait Insane <
Affects TacticalSkill 1 Chance 1
Affects ArchitectSkill 1 Chance 1
Affects Stoic 1 Chance 1
Affects LogisticalSkill 1 Chance 1
Trigger education3
WhenToTest CharacterTurnEnd
and EndedInSettlement
and RemainingMPPercentage = 100
and Trait Ignorance <
and Trait Insane <
and SettlementBuildingExists = ludus_magnus
and CultureType roman
Affects MathematicsSkill 1 Chance 1
Affects StrategicSkill 1 Chance 1
Affects PhilosophySkill 1 Chance 1
Affects PoliticsSkill 1 Chance 1
Trigger battle1R
WhenToTest PostBattle
Condition GeneralHPLostRatioinBattle >
and CultureType roman
Affects BattleScarred 1 Chance 30
Affects RomanHero 1 Chance 15
1.5: Removed: Affects BattleScarred 1 Chance 30
Trigger battle4
WhenToTest PostBattle
Condition not GeneralFoughtInCombat
and PercentageEnemyKilled = 0
Affects Coward 1 Chance 10
1.5: Removed: and BattleOdds <
Trigger family8
WhenToTest CharacterMarries
Affects Cuckold 2 Chance 3
Affects FaithfulWife 1 Chance 8
Affects Fertile 1 Chance 4
Affects Infertile 1 Chance 4
Affects WellConnectedWife 1 Chance 5
Trigger agents2
WhenToTest SpyMission
Condition MissionSuccessLevel = slightly_successful
and Trait GoodSpy = 1
Affects GoodSpy 1 Chance 10
1.5: Changed: and Trait GoodSpy <
WarTrain {} Tech, RTW, Strat Content Contributor, Moderator @ Rome: Total War Heaven
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