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Rome Strategy Discussion
Moderated by Terikel Grayhair, General Sajaru, Awesome Eagle

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Topic Subject: Roma After The Civil War?
posted 02 November 2008 20:18 EDT (US)   
It seems that after the Roman Civil War(CW) that you (Julii, Scipii, Brutii) Are charged with defending yourself on 6 some-odd fronts, (Spain, North Afrika, Greece, Asia Minor, Gaul, Germania, Dacia).

And even if you masterfully manipulate your Pre-CW faction you still have to manage with all the other Romans failures, because odds are the Scipii haven't seized Carthage, the Brutii haven't pounded Greece into submission, the Julii haven't destroyed Gaul but STILL they attack the Spaniards/Germans! It's Unbelievable! All the Factions still bite off more than they can chew.

And Even If you somehow manage to win the Roman CW you have all these former enemies knocking on your door and just blitzing you, and your cities are rebelling and you are struggling to find the right +Population/Military/Buildings/Taxing mix.
Is there any help for me?
posted 03 November 2008 07:39 EDT (US)     1 / 5  
I don't know what you talking about to be honest.

Large empire, should have good income, no reason not to.
High level roman troops post marian.
Just hold up on most borders and then focous you efforts on others.

You should be able to take out a faction in a number of turns if you blitz them.
posted 03 November 2008 17:05 EDT (US)     2 / 5  
Well... Maybe I'm just bad at this game/economics...
I can win the battles but the economy is what screws me up... I just need more practice...
posted 03 November 2008 18:33 EDT (US)     3 / 5  
Just keep building slowly, try not to buy mercenaries (unless you have 20-30k+ in coin) and go for the rich lands: Greece, Spain, Egypt, Italy, Seleucia are all rich (in Julii case, go for Spain for their mines).

Use peasents as garrison. Even with Hastati\Principe\Triarii, you should be kicking some major booty. Cohorts just add fuel to the fire.
posted 03 November 2008 19:24 EDT (US)     4 / 5  
I can't seem to find the right Tax/Populations increase rate...
I always crank the Tax rate up to Very High or whatever the max is, and though I am usually the richest nation/faction (I'll use the word state) I lag behind in Technological Developments

*Roman General steps forward to speak to Caesar*
We have received word we just beat the Creten's at Sparta!
*Man whispers in General's Ear*
No! Alas!? We beat the SPARTANS at CRETE!
-From History of the World:Part 1-
-By Mel Brooks-
posted 04 November 2008 05:40 EDT (US)     5 / 5  
I only set taxes high at the start of the game, after that they are low throughout. Setting them high will get you a lot of cash, but it also restricts population growth, so you will still be producing Hastati while everyone else is making Principes and above. When you start the game, put taxes up, but build roads, ports, traders and farm improvements as soon as possible. These will boost your economy and increase your population, so before long you'll be making plenty of money through tax without having to set it high. Also as soon as you start, send two diplomats off in opposite directions to secure trade rights with every faction as quick as possible.
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