Grab it while it is hot! Here is the LINK. I re-uploaded over the old v3, so it is in the same place.
*Newbie Warning*
The Mongolphobia version 3, and subsequent 3.1 contain materials unsuited for the faint-hearted kings and emperors. It is damn hard. Try out regular Retrofit Mod and/or Mongolphobia v.2 if you want easy-to-average challenge. If you are real crazy then by all means try out v.3.1 on very-hard difficulty
VERSION 3.1 CHANGES
1. Mongols start withSarkel and Caffa in addition to Bulgar. Chinggis is now the rightful ruler of the Mongols, and his four sons are ready to continue the legacy of the Storm from the East!
2. Timurids start withBaghdad in addition to Aleppo and Damascus. They are more aggressive than ever, beware!
3. Mongol and Timurid reinforcement events forwarded greatly. Turn 35 and turn 70 to be more precise. Mongol stacks' numbers reduced to five, and Timurids reduced to four.
4. Papacy also will receive some reinforcement (1 full stack first time, two full stacks second time) during those events. If you leave them be, they will be a huge threat later on.
5. Aztec Revenants now have one less HP and two less armor. They will be trained less. (people complained they are too powerful)
6. Aztecs can build their High Temple in one turn but with no zombiesinitially available.
7. Many buildings now have reduced costs. (especially smiths) Hurray for 7000 florin Gothic Armorer with only 4 turns build time. It is up to you to find out which buildings now costs less.
8. Most high end buildings now require less time to build. No building will take more than 5 turns to build. Helps the players and AI to develop better and reduce the boring wait time in between.
9. Timurid Devil’s Tongue Elephant fire attack is now very effective against settlement walls! Watch as your stone walls reduced to rubble.
10. Some Scottish, Danish and Aztec units gained the “war cry” ability which can increase attack damage after 10 seconds of channeling. Lasts 30 seconds.
11. Aztec unit numbers increased slightly. Zombie numbers are still the same.
12. Certain regions’ initial religion distribution changed a bit. The change won’t have too much effect on human players. Just trying to ensure the Aztecs and Mongols have better chance of expanding.
13. Bedouin Cavalry horse mount changed to camels. Received new unit card.
14. Bedouin Cavalry and Bedouin Mounted Archers are renamed toLlama Lancers and Llama Archers. (actually camel but what the heck ) Aztecs can now train them from various types of castles. Muslim players can recruit them as mercenaries later on in the game.
15. Camel mounts now have roughly twice as many mass than regular horse. Basically they can charge much better now.
16. HRE Dismounted Halbbruder and Spanish Trecenago both received shield values. Thanks for pointing it out Boetje.
17. Added moredefense value to Norse Axemen and more attack value to Gotland Footman to vary their roles further. Otherwise, they are too identical.
18. AIDanes and Scots now have better chance of expanding. They used to freeze a lot.
19. Mongol artillery crews received shield values according to their new looks.
20. “The World is Round” will happen sooner than before. (soon after the gunpowder event) Those who are brave enough can sail towards the lair of the Aztecs and destroy them once and for all!
21.Lancer type cavalry received even more charge bonus. They are useful now. Just don’t let them be flanked.
22. Crusader sergeants and knights recruited during Crusade will be twice as expensive, compared with before.
23. Afghan Javelinmen renamed toAfghan Warriors. They have improved melee attack, charge, and shield defense value and can stand cavalry charge better. They will charge into melee after throwing a volley, just like Roman Legionnaires. The mercenary version remained unchanged.
24. …and many other small changes I made but forgot to mention. All for the better, I assure you.
AI CHANGES
1. Further redefined how each faction builds buildings.
2. Factions are now more likely to train units unique to them. This isbig. You will notice the difference right away. No more Mailed Knight spam by every western Europeans! England will focus on Longbowmen, Billmen etc... Papacy now spams less death retainers and more other retainers, including Seraphim. Timmies will train Elephants more.
____________________________________________________________ ____________
Well, now that is out of the way, I can finally go back to normal life. I won't lie if I say the whole v.3 and 3.1 made my social life go down the drain. I avoided my friends, and was yelled at by the parents, and abstained from carnal pleasure for a whole month and a half. Lots of things need to be mended.
Unfortunately for the Mongolphobia fans, the v3.1. will probably be the last of Mongolphobia series if no serious bug is reported. I think I came close to as much of a perfection I envisioned. (98.92% sure) So adieu, and enjoy getting the maximum challenge out of M2:TW. May we meet again in E:TW.
Michael Jackson
VERSION 3.1 CHANGES
1. Mongols start with
2. Timurids start with
3. Mongol and Timurid reinforcement events forwarded greatly. Turn 35 and turn 70 to be more precise. Mongol stacks' numbers reduced to five, and Timurids reduced to four.
4. Papacy also will receive some reinforcement (1 full stack first time, two full stacks second time) during those events. If you leave them be, they will be a huge threat later on.
5. Aztec Revenants now have one less HP and two less armor. They will be trained less. (people complained they are too powerful)
6. Aztecs can build their High Temple in one turn but with no zombies
7. Many buildings now have reduced costs. (especially smiths) Hurray for 7000 florin Gothic Armorer with only 4 turns build time. It is up to you to find out which buildings now costs less.
8. Most high end buildings now require less time to build. No building will take more than 5 turns to build. Helps the players and AI to develop better and reduce the boring wait time in between.
9. Timurid Devil’s Tongue Elephant fire attack is now very effective against settlement walls! Watch as your stone walls reduced to rubble.
10. Some Scottish, Danish and Aztec units gained the “war cry” ability which can increase attack damage after 10 seconds of channeling. Lasts 30 seconds.
11. Aztec unit numbers increased slightly. Zombie numbers are still the same.
12. Certain regions’ initial religion distribution changed a bit. The change won’t have too much effect on human players. Just trying to ensure the Aztecs and Mongols have better chance of expanding.
13. Bedouin Cavalry horse mount changed to camels. Received new unit card.
14. Bedouin Cavalry and Bedouin Mounted Archers are renamed to
15. Camel mounts now have roughly twice as many mass than regular horse. Basically they can charge much better now.
16. HRE Dismounted Halbbruder and Spanish Trecenago both received shield values. Thanks for pointing it out Boetje.
17. Added more
18. AI
19. Mongol artillery crews received shield values according to their new looks.
20. “The World is Round” will happen sooner than before. (soon after the gunpowder event) Those who are brave enough can sail towards the lair of the Aztecs and destroy them once and for all!
21.
22. Crusader sergeants and knights recruited during Crusade will be twice as expensive, compared with before.
23. Afghan Javelinmen renamed to
24. …and many other small changes I made but forgot to mention. All for the better, I assure you.
AI CHANGES
1. Further redefined how each faction builds buildings.
2. Factions are now more likely to train units unique to them. This is
Well, now that is out of the way, I can finally go back to normal life. I won't lie if I say the whole v.3 and 3.1 made my social life go down the drain. I avoided my friends, and was yelled at by the parents, and abstained from carnal pleasure for a whole month and a half. Lots of things need to be mended.
Unfortunately for the Mongolphobia fans, the v3.1. will probably be the last of Mongolphobia series if no serious bug is reported. I think I came close to as much of a perfection I envisioned. (98.92% sure) So adieu, and enjoy getting the maximum challenge out of M2:TW. May we meet again in E:TW.
Michael Jackson
[This message has been edited by el_bandito (edited 02-22-2009 @ 08:39 PM).]