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Additional Unit Pack

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Topic Subject: The Additional Unit Pack - Updates and Announcements
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posted 23 July 2008 18:34 EDT (US)   
The Additional Unit Pack Version 1.1 is now available for download.

This mod for RTW 1.5 adds 23 new units to the game, using mostly original textures and models. It aims to fill gaps in unit rosters, giving factions access to units they did not have before. It uses mod:switch so it will not affect your original game files.
The excellent unit cards were made by Private Clark.

1.1 is only being released as a patch which fixes bugs, adds a few new skins, and tweaks a few units. If you have not downloaded version 1.0, you must do this first.

Note that this is version 1.1. Another version with plenty more new units may be up soon.

I am open to any feedback, on faults, balancing, suggestions, even spelling mistakes. Just do not come blabbering to me about historical accuracy. As a historian myself, I am aware of how apocryphal most of these units are. AUP presents a 'what if' situation.

What if the Parthians had developed an elite core of heavy infantry?
What if the Britons had utilised cavalry to a greater extent?
What if the Greeks had used horse archers as a counter to those they faced?

But enough of my rambling, you can download this at Filefront with the following link:

http://rtw.heavengames.com/downloads/showfile.php?fileid=4436

Or take a look at these screenshots:

The fellows who started this whole debacle: Poeni Archers.

(By the way, I have also put Poeni Archers up on the Download section as a single unit modpack, here, but why bother when you can get the whole kaboodle?)

Poeni Legionaries (Old skin) taking on Roman Elephants.


Macedonian Hypaspists, waiting...


...for the clash.


The Thracian Swordsmen move on to the Numidian Spearmen and Royal Guards.


Gothic Spearmen in the thick of it with Noble Spears (Old skin).


We are Borg Cataphract Spearmen!


Backed up by the doughty Persian Archers.


Here come the Romans! Equites Patricii chase down Heavy Spearmen, with Auxiliary Cavalry in the background.



Oh, is that all? Well get on and download it then, lazy, and see them for yourself!

[This message has been edited by Andalus (edited 11-03-2009 @ 02:41 AM).]

Replies:
posted 15 November 2008 18:26 EDT (US)     251 / 390  
They look very good. But the inside of the shield needs a wooden texture. It looks like it has the same texture as the outside.
posted 16 November 2008 12:44 EDT (US)     252 / 390  
Theyr also missing the armor plates on their hips :P I loved that part. I could UVW texture some wood onto the back if necessary.
posted 19 November 2008 17:14 EDT (US)     253 / 390  
Any news on a release date? I'm seriously looking forward to this new version more than Christmas and Thanksgiving put together!
posted 22 November 2008 15:07 EDT (US)     254 / 390  


Well, it should be released by Christmas... 2009!

Joking aside, I have just sent off the first set of units to be UIed by PrivateClark. Doing all the UI will take some time, as you will understand when it is released, coupled with the fact we are in different countries... but I'm hoping for a November release.
posted 23 November 2008 14:26 EDT (US)     255 / 390  
And to help prepare you for that, welcome to your new sub-forum!

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

posted 23 November 2008 14:54 EDT (US)     256 / 390  
Congrats on the sub-forum. Well-deserved I would say, given the amount of replies on this topic alone (255 atm I see).

If you need help with unit cards, and PC is swamped, I can do some of them. Just send me the high-quality model and the skin for each unit.

[This message has been edited by SubRosa (edited 11-23-2008 @ 02:56 PM).]

posted 23 November 2008 14:55 EDT (US)     257 / 390  
Thanks Gaius.

Edit: And you SubRosa. Thanks for the offer, I may take you up on it.

[This message has been edited by Andalus (edited 11-23-2008 @ 03:09 PM).]

posted 23 November 2008 22:26 EDT (US)     258 / 390  
posted 24 November 2008 01:02 EDT (US)     259 / 390  
Congrats on the sub forum, Andalus.

Did you ever think that you would become a pillar of TWH modding in just a few months?

Veni, Vidi, well... you know.

Extended Cultures, A modification of RTW.

Si hoc legere posses, Latinam linguam scis.
ɪf ju kæn ɹid ðɪs, ju noʊ liŋgwɪstɪks.
posted 24 November 2008 11:01 EDT (US)     260 / 390  
Ha, not at all! Didn't even expect to be a modder...

I was wondering what happened to the other five pages of this topic, then I realised it seems the posts-per-page limt has been doubled, for some reason or another.

Edit: Oh, and also...



...because I'm too cool to need a moderator...

[This message has been edited by Andalus (edited 11-24-2008 @ 11:07 AM).]

posted 24 November 2008 11:28 EDT (US)     261 / 390  
I noticed that as well.

Though, I was thinking, shouldn't each mod creator be a moderator for his or her own mod forum?

Veni, Vidi, well... you know.

Extended Cultures, A modification of RTW.

Si hoc legere posses, Latinam linguam scis.
ɪf ju kæn ɹid ðɪs, ju noʊ liŋgwɪstɪks.
posted 24 November 2008 16:53 EDT (US)     262 / 390  
...because I'm too cool to need a moderator...
Guess who shouldn't be doing forum admin work late at night!
Though, I was thinking, shouldn't each mod creator be a moderator for his or her own mod forum?
Ultimately it can be done (only in a limited fashion) but I'd prefer to wait until increased activity demands it.

-Love Gaius
TWH Seraph, TWH Grand Zinquisitor & Crazy Gaius the Banstick Kid

Got news regarding Total War games that should be publicised? Then email m2twnews@heavengames.com. My blog.
Nelson was the typical Englishman: hot-headed, impetuous, unreliable, passionate, emotional & boisterous. Wellington was the typical Irishman: cold, reserved, calculating, unsentimental & ruthless" - George Bernard Shaw
Vote for McCain...he's not dead just yet! - HP Lovesauce

posted 24 November 2008 17:16 EDT (US)     263 / 390  
So you thought you were safe...


These will simply be called Battle Assassins unless I can think of a snappier name. Something religious maybe, but it'll have to fit both Greece and Macedon.

I could have used this skin... But I feel I have to use the other one for the sheer hilarity...
posted 24 November 2008 20:22 EDT (US)     264 / 390  
How about "The Hands of Hades", or "Sons of Persephone"?

Or Basilisks (in the original Greek legends, they were serpent-like creatures who killed by touch).

Make them female and call them Empousa (daimons who killed men and fed upon their flesh and blood), or Lamiae (who killed them and only drank the blood, I suppose they were watching their carbohydrate intake...).

[This message has been edited by SubRosa (edited 11-24-2008 @ 08:23 PM).]

posted 24 November 2008 20:53 EDT (US)     265 / 390  
I like the Hands of Hades. I may use it. And since there are no temples to Hades (As you have previously pointed, out, people tend not to build temples to gods like that), I do not have to tie them to a temple only one of them can build.
posted 24 November 2008 21:10 EDT (US)     266 / 390  
Well, you could create a Temple of Hades and give it to both the Greek Cities and Macedon. I think XGM has one. Or even create a new building, technically not a temple, that makes them recruitable. Call it "Cult of the Underworld" or "Assassin's Guild" etc...

[This message has been edited by SubRosa (edited 11-24-2008 @ 09:13 PM).]

posted 24 November 2008 22:58 EDT (US)     267 / 390  
Hi Andalus, the additional units look good. I like that you're filling some of the large gaps in unit rosters, and that there's new rebels. It's always fun to have a huge variety of soldiers at one's disposal. Thanks for giving the Iberians some archers and new cavalry. The Corduban Cavalry looks tough, can't wait to try them out.
posted 25 November 2008 08:07 EDT (US)     268 / 390  
can't wait to try them out
Neither can I! It's hard to really get the best out of units just in testing.
"Cult of the Underworld"
I love you, SubRosa.

[This message has been edited by Andalus (edited 11-25-2008 @ 08:54 AM).]

posted 25 November 2008 19:36 EDT (US)     269 / 390  
I love you, SubRosa.
They all say that.

If you are going to create new building to recruit them (and I would), I suggest experimenting with it giving a population decrease. A negative number for population_growth_bonus might work. It would make it a handy building to have in overcrowded cities, and also account for the Hands 'practicing' on the locals. After all, practice does make perfect.

You might also have it give a trade bonus, or perhaps better yet a bonus to mining, as Hades was also the god of the the earth's riches.

Maybe use a picture of a cave or grotto for the building pic, as entrances to the Underworld were typically such (sort of obvious), and a cult dedicated to Hades would want to emulate that symbolism.
posted 26 November 2008 16:11 EDT (US)     270 / 390  
Those all sound like plausible ideas.
posted 28 November 2008 23:21 EDT (US)     271 / 390  
i would really like to contribute but i lost some of my rtw data. the good thing is that i still have screen shots of them. i can make them again from scratch if u want...

http://i386.photobucket.com/albums/oo307/mintico/rome2.jpg

http://i386.photobucket.com/albums/oo307/mintico/rome1.jpg

they look like cyborgs or smt?? (^^)

[This message has been edited by mintico (edited 11-28-2008 @ 11:22 PM).]

posted 29 November 2008 00:20 EDT (US)     272 / 390  
So now that you have a dedicated sub-forum Andalus, are you going to use it to start separate topics for things like spotlighting all the new units (maybe one topic to show all the units, or separate topics for each faction or culture's new units), download instructions, and the like?
posted 29 November 2008 02:02 EDT (US)     273 / 390  
Yeah, that would help new users get into the mod because it would be easily accessible.
posted 29 November 2008 05:59 EDT (US)     274 / 390  
I am going to, but it is not really worth it for 1.1, I will work on once 1.2 is out. There is something else planned, too...

mintico - I've pretty much got all the units I need now. But why not upload your own stuff to the downloads section? Share and enjoy!

Btw, they look very good, but the back of the sheld is still red, I would change that if I were you.

[This message has been edited by Andalus (edited 11-29-2008 @ 06:02 AM).]

posted 02 December 2008 18:35 EDT (US)     275 / 390  
Will the units be available for download individually?
posted 02 December 2008 23:12 EDT (US)     276 / 390  
Andalus, sorry i haven't been able to do the UIs yet, i'm really tied up with school and life right now, il try and get them to you by the end of this weekend.
posted 03 December 2008 08:02 EDT (US)     277 / 390  
Well I wouldn't want this to get in the way of schoolwork, so that is fine.

Oh, and I've been racking my brains for a decent Dacian unique cavalry unit, and I've got one eventually, can I add that model to the list?
Will the units be available for download individually?
Probably not. It would be too much hassle to do each one seperately. I might put a couple of the best up for individual downloading.
posted 03 December 2008 21:21 EDT (US)     278 / 390  
posted 04 December 2008 20:35 EDT (US)     279 / 390  
Probably not. It would be too much hassle to do each one seperately. I might put a couple of the best up for individual downloading.


It will be hard to pick, as all the units seem really good. Good job to everyone who is working on this, it looks great and will definitely improve gameplay.
posted 06 December 2008 13:00 EDT (US)     280 / 390  
Good job to everyone who is working on this
It is basically just me and PrivateClark as my hunchback assistant.


After previously dismissing my first efforts to make a new Spartan hoplite before as, frankly, rubbish...


...I was struck by a brainwave today, while sorting out some coding. Allow me to intoduce... Andalus' Spartans!




Edited to add screens with new shield.

[This message has been edited by Andalus (edited 12-08-2008 @ 01:12 PM).]

posted 06 December 2008 13:25 EDT (US)     281 / 390  
The hoplites look spectacular. Good job!

          Hussarknight
posted 06 December 2008 15:58 EDT (US)     282 / 390  
posted 08 December 2008 16:42 EDT (US)     283 / 390  
Bump

I updated my previous post, but forgot that wouldn't count as new posts.
posted 08 December 2008 17:40 EDT (US)     284 / 390  
Very nice . Looking good. Hurry up and get the next version released :P.

Exilian Patrician
| SotK |

Valour is the contempt of death and pain. - Tacitus
posted 08 December 2008 17:45 EDT (US)     285 / 390  
So you did like that design. Or something similar at least. They look much better now. They stand out like an elite unit should.
posted 08 December 2008 20:16 EDT (US)     286 / 390  
After previously dismissing my first efforts to make a new Spartan hoplite before as, frankly, rubbish...
These stood out... not in a good way but still :P
posted 08 December 2008 21:48 EDT (US)     287 / 390  
I think they're still better than the originals. It seems to have become compulsory for all serious mods to have a new Spartan model or texture.

AAR Coming real soon :P
posted 08 December 2008 22:01 EDT (US)     288 / 390  
That is because the Spartans that came with the game quite frankly look like rubbish.

[This message has been edited by SubRosa (edited 12-08-2008 @ 10:01 PM).]

posted 09 December 2008 01:11 EDT (US)     289 / 390  
Hey Andalus I managed to get your mod to work through some trickery of my own but I realised the new units for Spain are not in the most recent mod and I wish to play a Spanish Campaign, anyway suppose I start it now then your next version comes out. I download it, will the new units be available in my campaign even though I'm already halfway through it?
Thanks
Wolf
Edit: Also my computer comes up with an error when I try to use east cataphract spearman saying 'file cannot be found:east_cataphract_speaman_400.something' or something like that

[This message has been edited by wolfthe3rd (edited 12-09-2008 @ 01:23 AM).]

posted 09 December 2008 10:02 EDT (US)     290 / 390  
Hey Andalus, the new version is looking great so far, I'm excited to play it!

also, since SubRosa lurks around here so much, what made you decide on your Amazon units to be hoplites instead of pikemen? Pikemen are CLEARLY better =P. But thanks for realizing my dream of phalanx units + powerful bow units, that's like, so OP.
posted 09 December 2008 15:11 EDT (US)     291 / 390  
So you did like that design. Or something similar at least.
I didn't want to use that exact design, it wouldn't have looked right (Though interestingly Roma Surrectum uses it). It wouldn't have been possible, either, since it is not symmetrical, and the model is one from Alexander so it couldn't be edited. So I took aspects from it and made it my own.
It seems to have become compulsory for all serious mods to have a new Spartan model or texture.
Yes, it is a kind of rite of passage!
will the new units be available in my campaign even though I'm already halfway through it?
I am guessing so but I cannot be sure. Saves may not be compatible.
Edit: Also my computer comes up with an error when I try to use east cataphract spearman saying 'file cannot be found:east_cataphract_speaman_400.something' or something like that
Fixed in version 1.1. It's a separate patch.
also, since SubRosa lurks around here so much
She lurks even more in the ATW forum...

[This message has been edited by Andalus (edited 12-09-2008 @ 05:55 PM).]

posted 09 December 2008 17:43 EDT (US)     292 / 390  
Going back on all I have ever said about modding shields, here is a snazzy new shield for Druidic Spearmen.


And as a little glimpse into my world, here are the various stages of production. These things don't just happen like that, you know...

[This message has been edited by Andalus (edited 12-09-2008 @ 05:55 PM).]

posted 09 December 2008 19:55 EDT (US)     293 / 390  
Wait you mean your version or an actual RTW Game Patch?
posted 09 December 2008 20:03 EDT (US)     294 / 390  
posted 10 December 2008 06:47 EDT (US)     295 / 390  
Wolf: My version. Mind you, in 1.2 they will be changed to macemen, so it won't be an issue.

It is things like this that mean saves won't be compatible.
posted 10 December 2008 23:48 EDT (US)     296 / 390  
Well I think my RTW is completely messed up now as I downloaded all the new patches and now neither your nor my all actions mod (which probably stops your 1) works.
Is there anyway to have all factions and your mod working?
Do I have to delete both mods then re-plan?
If so how do I delete them without uninstalling as I wish to keep my saves?
Thanks
Wolf
posted 11 December 2008 01:32 EDT (US)     297 / 390  
You can move your saves out before reinstalling if you want. Also, if the two mods are in conflict, just don't use the all factions mod. Just change the descr_strat to include all factions instead.
posted 11 December 2008 04:41 EDT (US)     298 / 390  
Hey andalus, just wanted to ask so, since you're the creator of this mod, which is your favorite faction that includes all the new units you've made>?
posted 11 December 2008 05:22 EDT (US)     299 / 390  
Yeh but bones I have tried that 2nd thing but my game simply crashes once i click on the icon in the imperial campaign menu
posted 11 December 2008 08:38 EDT (US)     300 / 390  
AUP comes with all factions playable anyway. How are you trying to install it, wolf? It should be as a seperate modfolder, so it shouldn't interfere with any other mod.

If I were you, I would copy your saves to another folder, then uninstall and reinstall RTW. Extract the AUP folder, and move it into the 'Rome Total War' folder. That is 'AUP' not 'data'.

MrBonzai: Probably Egypt, I would reckon. I always liked them anyway but now they are even better! The same is true of Parthia, though in a way I prefer them without the extra units... I like the new Parthian units very much

[This message has been edited by Andalus (edited 12-11-2008 @ 08:56 AM).]

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