
the officer looks great, don't you think
funny flag
the bodyguards behind, the circle on the roman shield
Shields look weird
what's this?(also, what building is that)
soooooooooo real
look what romans have(sorry "had")
so what does that look like
looks like they planned to have stairs in cities also... shame its gone.
blah blah, well I hope we'll find some
data/models_unit/unit_greek_militia_hoplite_400.cas (*)
data/models_unit/unit_greek_militia_hoplite_300.cas (*)
data/models_unit/unit_greek_militia_hoplite_200.cas
data/models_unit/unit_greek_militia_hoplite_100.cas
data/models_unit/unit_greek_militia_hoplite_70.cas
ARMOURED HOPLITE (MACEDON)
data/models_unit/textures/unit_greek_elite_hoplite_macedon.tga
That texture can be used with these models
data/models_unit/unit_greek_hoplite_elite_high.cas
data/models_unit/unit_greek_hoplite_elite_med.cas
data/models_unit/unit_greek_hoplite_elite_low.cas
data/models_unit/unit_greek_hoplite_elite_lowest.cas
HOPLITE (MACEDON)
macedon, data/models_unit/textures/unit_greek_hoplite_macedon.tga
That texture can be used with these models
data/models_unit/unit_greek_hoplite_high.cas
data/models_unit/unit_greek_hoplite_med.cas
data/models_unit/unit_greek_hoplite_low.cas
data/models_unit/unit_greek_hoplite_lowest.cas
old hypastist
data/models_unit/unit_greek_hypastist_v2_70.CAS
data/models_unit/unit_greek_hypastist_v2_100.CAS
data/models_unit/unit_greek_hypastist_v2_200.CAS
data/models_unit/unit_greek_hypastist_v2_300.CAS
data/models_unit/unit_greek_hypastist_v2_400.CAS
UNIT_MACEDON_HYPASTIST.TGA.DDS
lancers
unit_greek_lancer_v2_70.CAS
unit_greek_lancer_v2_100.CAS
unit_greek_lancer_v2_200.CAS
unit_greek_lancer_v2_300.CAS
unit_greek_lancer_v2_400.CAS
UNIT_MACEDON_LANCER.TGA.DDS
type iberian_medium_infantry ; combat spear
skeleton fs_spearman, fs_swordsman
indiv_range 40
texture spain, data/models_unit/textures/unit_carthage_medium_infantry_spain.tga
model_flexi data/models_unit/unit_carthage_medium_infantry_high.cas, 15
model_flexi data/models_unit/unit_carthage_medium_infantry_med.cas, 30
model_flexi data/models_unit/unit_carthage_medium_infantry_low.cas, 40
model_flexi data/models_unit/unit_carthage_medium_infantry_lowest.cas, max
model_sprite 60.0, data/sprites/carthaginian_medium_infantry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type warband_sword_briton
skeleton fs_swordsman
indiv_range 40
texture britons, data/models_unit/textures/briton_swordsman.tga
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_high.cas, 8
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_briton_sword_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_briton_sword_lowest.cas, max
model_sprite britons, 60.0, data/sprites/britons_warband_sword_briton_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_warband_axe_scythia_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type warband_sword_briton
skeleton fs_swordsman
indiv_range 40
texture britons, data/models_unit/textures/briton_swordsman.tga
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_high.cas, 8
model_flexi_m data/models_unit/unit_barb_warband_briton_sword_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_briton_sword_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_briton_sword_lowest.cas, max
model_sprite britons, 60.0, data/sprites/britons_warband_sword_briton_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_warband_axe_scythia_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type warband_spearman_german
skeleton fs_spearman
indiv_range 40
texture germans, data/models_unit/textures/unit_barb_german_spear.tga
texture scythia, data/models_unit/textures/unit_barb_warband_scythia_.tga
model_flexi_m data/models_unit/unit_barb_warband_german_spear_high.cas, 8
model_flexi_m data/models_unit/unit_barb_warband_german_spear_med.cas, 15
model_flexi data/models_unit/unit_barb_warband_german_spear_low.cas, 30
model_flexi data/models_unit/unit_barb_warband_german_spear_lowest.cas, max
model_sprite germans, 60.0, data/sprites/germans_warband_spearman_german_sprite.spr
model_sprite scythia, 60.0, data/sprites/scythia_warband_axe_scythia_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type barb_peltast_gaul
skeleton fs_fast_javelinman, fs_fast_swordsman ; throwing spear
indiv_range 40
texture gauls, data/models_unit/textures/unit_geal_warband_peltast_gaul.tga
model_flexi data/models_unit/unit_warband_peltast_gaul_high.cas, 8
model_flexi data/models_unit/unit_warband_peltast_gaul_med.cas, 15
model_flexi data/models_unit/unit_warband_peltast_gaul_low.cas, 30
model_flexi data/models_unit/unit_warband_peltast_gaul_lowest.cas, max
model_sprite gauls, 60.0, data/sprites/gauls_barb_peltast_gaul_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
type barb_peltast_german
skeleton fs_fast_javelinman, fs_fast_swordsman
indiv_range 40
texture gauls, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
texture scythia, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
texture dacia, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
texture britons, data/models_unit/textures/unit_barb_warband_peltast_germani.tga
model_flexi data/models_unit/unit_warband_peltast_german_high.cas, 8
model_flexi data/models_unit/unit_warband_peltast_german_med.cas, 15
model_flexi data/models_unit/unit_warband_peltast_german_low.cas, 30
model_flexi data/models_unit/unit_warband_peltast_german_lowest.cas, max
;model_sprite 60.0, data/sprites/barb_peltast_german_sprite.spr
;model_sprite gauls, 60.0, data/sprites/gauls_barb_peltast_german_sprite.spr
;model_sprite scythia, 60.0, data/sprites/gauls_barb_peltast_german_sprite.spr
;model_sprite dacia, 60.0, data/sprites/gauls_barb_peltast_german_sprite.spr
;model_sprite britons, 60.0, data/sprites/barb_peltast_german_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
there's too much......