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Mythic_Commodore
Ministerialis
posted 17 September 2010 14:55 EDT (US)         
Any general discussions on Dark Ages: Roman Revival should go in this thread.

Cyclohexane - it's what's for dinner!
AuthorReplies:
Tittus Labienus
Legionary
posted 28 November 2010 21:52 EDT (US)     51 / 112       
That's good to know. I tend to keep my generals in the field so they don't hang out in cities and reproduce as much as I need them to.

Lab
GeneralKickAss
Legionary
posted 29 November 2010 03:39 EDT (US)     52 / 112       
@matt: Pretty much like old times, [HUGE] ~50 for average family members, ~100 for faction leaders. For the more special units perhaps slight tweaks to balance.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
matt will
Legionary
posted 29 November 2010 11:26 EDT (US)     53 / 112       
Ah, right. I was thinking that we could make bodyguards smaller so that they don't have as much power on the battlefield. After all a general very rarely charged into the fray and actually fought. At least that's what I've heard but I might be wrong.

My Gondor hotseat campaign. Please Help!

Under the White Tree A Gondor short story on the fall of Minas Tirith.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 29 November 2010 11:42 EDT (US)     54 / 112       
Caesar did it, and Publius Crassus (son of the guy from Carrhae) qualified for the spolera opima, though he did not claim it. For those who don't know, to qualify for spolera opima one had to defeat the enemy commander in single combat and strip his body.

Barbarian warlords always led from the front- many had lost their armies when the king was killed in battle, causing the rest to lose heart.

It wasn't until the Imperial Age (or thereabouts) that generals and kings refrained from entering the fray themselves. Even as late as World War II there were generals killed in battle.

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matt will
Legionary
posted 29 November 2010 13:56 EDT (US)     55 / 112       
Ok thanks. Keeping the larger bodyguards makes sense now.

My Gondor hotseat campaign. Please Help!

Under the White Tree A Gondor short story on the fall of Minas Tirith.
eth689
Legionary
posted 30 November 2010 22:45 EDT (US)     56 / 112       
i think that most "civilised" generals stayed out but how many germanic kings have you heard die in battle? alot. on a different topic have any of you seen alot of dark ages movies. Every single scene is dark, lets avoid that, im sure it was light sometimes.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 01 December 2010 01:33 EDT (US)     57 / 112       
In that spirit, I present this translation of a Norwegian commercial:

"In the old days, things were very dull and drab. Everything was black and white. Then we discovered Omo Color, and life became much more fun."

Were you thinking along those lines, eth?

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eth689
Legionary
posted 01 December 2010 13:37 EDT (US)     58 / 112       
haha, okay maybe life did suck around then but every once an a while you would see a rainbow. i looked up omo and all i got was dish detergent, any help?
Rubber_Tooth
Legionary
posted 01 December 2010 15:09 EDT (US)     59 / 112       
I think you shuld make "civilised" factions genaralīs have less guardīs than germanic generalīs.


(sorry for bad english)
eth689
Legionary
posted 01 December 2010 18:42 EDT (US)     60 / 112       
makes sense. also have you noticed that the general is almost always the last soldier in the squad to die? can we change that?
GeneralKickAss
Legionary
posted 02 December 2010 03:44 EDT (US)     61 / 112       
If the general's more frequently the first to die, or if we make the general less in the pink, so to speak, would it not imply mediocrity on the part of his bodyguards/ household warriors, since it is their job to make sure he doesn't die?

My point is, a general brought scores of warriors along to stick around him in battle, so that he's more protected from the chaos, and had a ready group of elite reserves for smashing down a weak link in the enemy battleline. His personal bodyguard would do anything to make sure he died after they died first.

Plus the general more often than not had the best gear and armour in the whole group, so naturally they make the owner more resilient to all the blows and arrows coming at him.
I think you shuld make "civilised" factions genaralīs have less guardīs than germanic generalīs.
Reasons? (I can't think of any)

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.

[This message has been edited by GeneralKickAss (edited 12-02-2010 @ 03:46 AM).]

Rubber_Tooth
Legionary
posted 02 December 2010 16:41 EDT (US)     62 / 112       
Becuse if i remember right the "civilised"(Romanīs) generalīs fought less them self.
(Note:But i do have a bad memory)



Edit:It would also make the campaign harder for them.



(sorry for bad english)

[This message has been edited by Rubber_Tooth (edited 12-02-2010 @ 04:43 PM).]

Big Red Rob
Legionary
(id: Feudal Principes)
posted 02 December 2010 17:16 EDT (US)     63 / 112       
I say keep them the same. Larger bodyguards will mean the player will launch them into fights more often. This means there would be a higher fatality rate than if they had a small bodyguard and just ran about rallying people.
eth689
Legionary
posted 02 December 2010 19:41 EDT (US)     64 / 112       
when i talk about generals dying i mean that like when an arrow shower nails a bunch of generals guard, the general always dies. it makes sense in hand to hand combat but can a guardian really protect him from arrows (besides shield wall)
GeneralKickAss
Legionary
posted 04 December 2010 00:34 EDT (US)     65 / 112       
@Rubber: Joining the fight less often than Germanics implies that the civilized generals had more pressing concerns than leading his soldiers, such as observing the wider battle and making tactical adjustments on the go as circumstances deviate from his plans and expectations.

The civilized general differs from an average barbarian warlord in his battlefield role: deploying his troops in favorable positions, keeping and committing reserves when necessary, getting closer to the crucial point of action to inspire his men, and sometimes even personally leading his elite guard into the hottest killing zones and set a strong example, like Alexander loved to do.

The barbarian warlord lived and died by the ethors of "lead by example", and very few of them commanded a battle like their so-called civilized counterparts, most preferring to lead their personal retainers first into the fray - one of the reasons they like to keep large bodies of household warriors. Tactics and strategical thinking more often than not escaped any Germanic warchief's head once the fighting started and the blood-lust overcame his senses.

Anyway, I'm missing the point. Fighting more often did call for the need of larger warbands, but I doubt civilized generals would gather smaller bands since they too had to commit themselves to the hot spots at critical moments. By 500AD, the barbarians had evolved so much from constant military and political contact with Rome that it changed their war-making ways forever, and the importance of tactical decisions slowly began to take root in the heads of Germanics again, as shown by their growing success against the legions. Hence I believe basic statistical variations between civilized and barbarian bodyguards should do the trick.

@eth: I really have little idea concerning the protection ancient generals had against arrow showers. I think it would depend on the power of the bows used and arrow designs. e.g. English Longbows. Pretty much like how any soldier would face an arrow shower, really, with his shield, his armour, his helmet and luck. IMHO, the present state is fine.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 04 December 2010 06:17 EDT (US)     66 / 112       
Does anyone know the origins of the praetorians?

For those who don't, I will explain a bit. The Praetorian Guard got its name from the clump of similar guards a general had around him. His praetorians were the elite of the legions, chosen for their skill in battle as well as loyalty, vigor, and strength. They were the general's personal retinue, his messengers, and when he went into battle, his guards. Later, Augustus created a Praetorian Guard to do the same thing for himself. Later emperors, not going into battle, expanded the praetorians as a sign of their favor, and made them into kingmakers selling the throne to the highest bidder... But that is a tale for another day.

Suffice it to say that generals had their bodyguards because they needed them as runners, messengers, and a personal escort.

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GeneralKickAss
Legionary
posted 04 December 2010 19:50 EDT (US)     67 / 112       
Does anyone know the origins of the praetorians?
Not with any degree of detail, Terikel. Thanks.

Bodyguard sizes are probably the least of our concerns right now. The factions are our main priority, so let's focus our energies on that end first.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
Rubber_Tooth
Legionary
posted 06 December 2010 14:59 EDT (US)     68 / 112       
I see your point.=/

[This message has been edited by Rubber_Tooth (edited 12-06-2010 @ 04:46 PM).]

Punic Hebil
Centurion
(id: Punic Hoplite)
posted 23 December 2010 00:44 EDT (US)     69 / 112       
Just for future reference for when we make the map:

500AD map

I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.

My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
Rubber_Tooth
Legionary
posted 23 December 2010 08:22 EDT (US)     70 / 112       
Nice map.
Thompsoncs
Legionary
posted 27 December 2010 07:37 EDT (US)     71 / 112       
Actually the named most likely comes from Praetor, a senatorial function. Most likely these praetors had a few personal guards and those later became the corrupt Praetorian Guards of the emperors. Almost all later emperors came to power with help of the praetorians or were killed by them. This is why constantine had disbanded them. He replaced them with foreigners who were more likely to be loyal.
EnemyofJupitor
HG Alumnus Superbus
posted 27 December 2010 08:16 EDT (US)     72 / 112       
Really? I always swore it was to do with the tent of the Legate, or something like that.

(Hello everyone)

And I shall go Softly into the Night Taking my Dreams As will You
Terikel Grayhair
Imperator
(id: Terikel706)
posted 27 December 2010 11:09 EDT (US)     73 / 112       
They were the personal guards of the man in the praetorium, the legate's (or commander's) tent/office.

Kudos to EoJ.

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Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
Thompsoncs
Legionary
posted 27 December 2010 14:25 EDT (US)     74 / 112       
Hm, that seems to be a better explanation than mine. But maybe the name still has something to do with the senatorial Praetor. Maybe the tent was originally named after the praetor (in the late republic (pro)praetors also commanded armies, not only (pro)consuls).
eth689
Legionary
posted 27 December 2010 22:49 EDT (US)     75 / 112       
of the praetorian topic (though praetorians are awesome) how longs the game span gonna be 500 ad-...?
Terikel Grayhair
Imperator
(id: Terikel706)
posted 28 December 2010 01:31 EDT (US)     76 / 112       
Praetors were the generals, before consuls were created. Praetors lived in the praetorium.

Kudos to you too, Thompsoncs.

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|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
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Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
GeneralKickAss
Legionary
posted 31 December 2010 00:19 EDT (US)     77 / 112       
Sorry about the lack of contributions lately.

I am not well-acquainted with the Sassanids at all, which is why I have refrained from blabbering in that thread at all til now.

And I do think I am not the odd one, judging from the lack of replies, which means unless the more knowledgable ones pick up the slack and put in comments more often, we'll never get the new Sassanids hammered out. I daresay this applies to many other remaining factions in this project also.

The cruel reality is, some of the factions we work on will inevitably be less perfect than others because we can't always come up with sufficient details or trivia to make the faction units as intriguing and cool as the others. E.g. Notice how the Franks, Saxons and the Norse got significantly more heated discussions than the Huns, Sassanids or the Ostrogoths? My point is that eventually we will have to allow crudeness in some obscure factions, or else we are never going to see this project finished.

Hence I suggest we stick to wiki when we can, with the less known factions, because we can always improve them later on in updated versions or beta-testing. Not even the greatest mods are perfect the moment they hit the Downloads Section - they improve after user feedback and revamped versions.

Keep it going, comrades.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
Seneca Monachus
Legionary
posted 16 January 2011 05:03 EDT (US)     78 / 112       
i have been thinking long how to make a difference between barbarian and Germanic culture.
A solution can be the following.
Quote from McKay: a history of Western Society
Early barbarian tribes had no written laws, but beginning in the late sixth century some tribal chieftains began to collect, write, and publish lists of their customs. They were encouraged to do so because the Chriatian missionaries who wanted to know the tribal customs. Churchmen wanted to read about barbarian ways in order to assimilate the tribes to Christianity... Moreover, by the sixth century many barbarian kings needed regulations for the Romans under their jurisdiction as well for their own people.
An example of this is the code of the Salian Franks:
Every person had a particular monetary value to the tribe. This value was called wergeld, with litterally means "man-money". Everyone's value reflected his or her potential militairy worthiness. For example: If person A killed person B, Person A had to pay the person B worth to the society to the famely of person B.

Germanic law aimed at the prevention or reduction of violence. It was not concerned with abstract justice.
The lawcode of the Salian Franks is the earlyest description of Germanic customs.

So my idea was to give the Germanic factions an law building, and other buildings generate both law and happines.
While on the other hand barbarian factions generate more happines, and less law.

"Wise men speak because they have something to say: Fools because they have to say something" - Plato
Drakontos
Legionary
posted 16 January 2011 07:12 EDT (US)     79 / 112       
I think a small law or happiness bonus on barracks, walls and academies should be sufficient - the rest can be filled in by temples or traits. Although, obviously, those two could easily be skewed law/happiness depending on culture.

PROCRASTINATE NOT · JAMAIS ARRIERE
Terikel Grayhair
Imperator
(id: Terikel706)
posted 16 January 2011 08:13 EDT (US)     80 / 112       
Good ideas.

Also, it might be a nice idea to have an AoR sticky, as AoR units will be available to most factions which overrun/conquer the Area from which AoR units will be available.

Thoughts on that?

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Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
vampiric canniba
Legionary
posted 16 January 2011 14:51 EDT (US)     81 / 112       
If you were to do the 'recruitable AOR mercenary' thing i.e you can hire 'xyx' but you can also train it yourself, you should probably add the AoR to the Mercenary thread.

you like something both hardcore and whack
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GeneralKickAss
Legionary
posted 16 January 2011 18:39 EDT (US)     82 / 112       
The AoR thread should be available thoughtout the discussions because of roughly similar reasons with the Mercs thread.
I think a small law or happiness bonus on barracks, walls and academies should be sufficient
Let's do this one.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
Punic Hebil
Centurion
(id: Punic Hoplite)
posted 16 January 2011 21:41 EDT (US)     83 / 112       
And perhaps get rid of the ridiculously large walls? I don't have BI, but for example get rid of the Large Walls and Epic Walls, unless you can only build them in specific cities like Constantinople and such.

I am the Carthaginian who became an angel, and surrendered his wings for a life on the sea of battle.

My magic screen is constantly bombarded with nubile young things eager to please these old eyes. This truly is a wonderful period in which to exist! - Terikel the Deflowerer
GeneralKickAss
Legionary
posted 17 January 2011 00:23 EDT (US)     84 / 112       
Yes, the previous consensus was to limit them to Centers of Power.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
GeneralKickAss
Legionary
posted 31 January 2011 06:30 EDT (US)     85 / 112       
An important proposal, lords.

Can we have the Centres of Power thread opened? The Map thread is already opened and we can't talk about the distribution of CoPs without ascertaining the precise divisions of regions and stuff. I have another proposal I want to make within the CoP thread.

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.
Edorix
High King of Britain
posted 06 February 2011 08:12 EDT (US)     86 / 112       
I give you permission to bloody well open it yourself.

Gents, as for cultures and their threads: let's keep it simple.

Cultures: Roman, Barbarian, Eastern, Berber, Steppe.

Individual factions will have access to specific buildings, but on the whole, we are obviously going to have to largely preserve the cultures as in vanilla. I propose to have ONE thread for all discussion of new buildings and changes to cultures.

• EDORIX •
~ ancient briton ~

/\
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(dis ma house)

[This message has been edited by Edorix (edited 02-06-2011 @ 08:15 AM).]

Drakontos
Legionary
posted 06 February 2011 09:16 EDT (US)     87 / 112       
I'd still like to see a Romano-Barbarian culture - I'd be more than willing to do all the work for it, for I feel the poor Romans living in Spain, Gaul, Italy etc really deserve to be shown! The city view and UI would be a combination of Roman and Barbarian. Some factions (Ostrogoths) might get arenas etc, others taverns (Franks)... a real mixture.

Roman - WRE, ERE, [RBs, here or RBarb?] [Copts (eastern)]

Romano-Barbarian - Visigoths, Ostrogoths, probably Vandals, Franks, Burgundians [Bosphorus][RBs].

Barbarian - Lombardi, Saxons, Norse, Alemanni, [Suevi] [Celts]

Eastern - Sassanids, Arabs, [Copts]

Steppe - Huns, Alans, Sklaveni, [Gepids]

Carthaginian - Berbers

?? - Could be Arabic or Greek culture


*EDIT* Forgot the ERE. Whoops.

PROCRASTINATE NOT · JAMAIS ARRIERE

[This message has been edited by Drakontos (edited 02-06-2011 @ 09:18 AM).]

Terikel Grayhair
Imperator
(id: Terikel706)
posted 07 February 2011 01:58 EDT (US)     88 / 112       
We need a Greek-based culture for the ERE and maybe the Copts.

And a desert culture for the Berbers and Caliphate, when it arrives.

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|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
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Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
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GeneralKickAss
Legionary
posted 07 February 2011 10:17 EDT (US)     89 / 112       
Roman - WRE, RBs

Greek - ERE, Copts

Romano-Barbarian - Visigoths, Ostrogoths, Franks, Burgundians, Vandals

Barbarian - Lombardi, Saxons, Norse, Alemanni, [Suevi] [Celts]

Eastern - Sassanids

Steppe - Huns, Alans, Sklaveni

Desert - Caliphate, Berbers

WTF are the Arabs?

"The difficulty is not so great to die for a friend, as to find a friend worth dying for." -Homer
"You see, this is what happens when you don't follow instructions, GKA..." -Edorix
Guild of the Skalds, Order of the Silver Quill, Apprentice Storyteller
Battle of Ilipa, 206BC - XI TWH Egil Skallagrimson Award

The word dyslexia was invented by Nazis to piss off kids with dyslexia.

[This message has been edited by GeneralKickAss (edited 02-07-2011 @ 08:08 PM).]

Drakontos
Legionary
posted 07 February 2011 10:32 EDT (US)     90 / 112       
Some might call it the Caliphate.

PROCRASTINATE NOT · JAMAIS ARRIERE
Terikel Grayhair
Imperator
(id: Terikel706)
posted 08 February 2011 02:00 EDT (US)     91 / 112       
One thing we do need to improve is boat speed.

Pleasure yachts cruising about for tourists is not my idea of a navy on the way to war. There is no way a ship needs four and a half years to sail from Gibraltar to Antioch, not when old Pompey did it in less than three months.

Triple the sea speed at least. It will also make for more exciting invasions and raids!

|||||||||||||||| A transplanted Viking, born a millennium too late. |||||||||||||||||
|||||||||||||||| Too many Awards to list in Signature, sorry lords...|||||||||||||||||
|||||||||||||||| Listed on my page for your convenience and envy.|||||||||||||||||
Somewhere over the EXCO Rainbow
Master Skald, Order of the Silver Quill, Guild of the Skalds
Champion of the Sepia Joust- Joust I, II, IV, VI, VII, VIII
Drakontos
Legionary
posted 08 February 2011 09:42 EDT (US)     92 / 112       
We can increase the travel distance of everyone by one quarter without triggers/traits (descr_char.txt), which I'd suggest we do. I'd also be tempted to say we should increase it further with traits for everyone, especially steppe factions. And especially boats. Dramatically more so than others.

Basic movement points are 80. We can bump this up to 100 without issues, although I hear doing more can cause problems. I'd suggest we increase it to between 120-150 (via traits, obviously) for generals, 300 for boats and maybe agents too?

There are also traits for increasing movement while within home territory, of course.

PROCRASTINATE NOT · JAMAIS ARRIERE

[This message has been edited by Drakontos (edited 02-08-2011 @ 09:44 AM).]

GeneralKickAss
Legionary
posted 14 February 2011 01:36 EDT (US)     93 / 112       
Yes, please do! Boost them in any way possible, and by as much as possible without brewing crashes and CTD issues and other such unpleasant things. Obviously agents, by moving alone and traveling light, would have much less need for the supply trains that accompany large armies from one place to another. Agents and navies are our priority.

Also, I've read from the Game Modification sub-forum that it's possible to make Land Bridges? Punic said it, and if it's indeed possible, we must put those into the DARR map! (Gibraltar, the Danish islands, Actium, Rhegium-Messana, Constantinople, and maybe even Ireland-Scotland are the prospective spots off the top of my head.)

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Drakontos
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posted 14 February 2011 05:15 EDT (US)     94 / 112       
Yeah, it is. I've never done it myself, but its at the top of my list of things to learn to do.

Gibraltar, the Dardanelles, the Danish Isles and Rhegium definitely should have them.
Maybe Ireland/Scotland, maaaaaybe Actium.

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Alpha211
Legionary
posted 14 February 2011 11:55 EDT (US)     95 / 112       
I like the idea & agree with the idea of making land bridges, they should make places alot more easier to get to (without needing a boat/fleet etc.)
Drakontos
Legionary
posted 23 February 2011 12:25 EDT (US)     96 / 112       
We could almost throw in a Suez Canal, just to make the Red Sea worth something... I hate having pirates spawn there. Such a hassle to deal with.

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Alpha211
Legionary
posted 23 February 2011 14:37 EDT (US)     97 / 112       
I agree with the suez canal, i too hate it being worth little (red sea) & just having pirates down there & also it could prove some strategic importance (e.g. Bridge battle of copts standing against the caliphate or something etc.)
eth689
Legionary
posted 23 February 2011 21:55 EDT (US)     98 / 112       
And a port city there. It would be awesome. Every one in the area would fight for it so they can get the mass of rescources flowing through. (or maybe not im thinking modern times) we should add choke and hot spot like that, gibraltar, that point by the black sea, and maybe mountain passes in the alps and balkans. By the way is this possible: Rivers throughout the country (Germany, France and Eastern Europe) So you can sail from say the Channel to like the Frank capitol and fight instead of marching through all the land. I don't think we can do it, but it would be awesome if we can.
Terikel Grayhair
Imperator
(id: Terikel706)
posted 24 February 2011 01:35 EDT (US)     99 / 112       
Instead of the ahistorical Suez Canal, we could always remove the pirate spawning point in that sea and leave it as simply a trade zone.

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Drakontos
Legionary
posted 24 February 2011 03:07 EDT (US)     100 / 112       
Pirate spawning point?

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