Welcome, traveller, to Land of Albion: Total War. This mod covers England, Scotland and Wales from 100BC to 60AD. If you wish to help, head to the recruiting & personnel thread. We will have 1 thread to mapping, art, soundtrack and coding. All these threads are to remain open at all times. Each faction will have a thread, and these will also remain open, as there is no need to restrict our work.
It is for M2TW kingdoms version 1.5
Faction List:
Druids (papal states-esque faction with Anglesey) non-playable (This is of the Subsidence farming (Brythonic) culture, but controls all non-roman factions)
Minor Tribes (rebel) non-playable
Roman Culture
SPQR (invades Kent in 55BC) emergent, non-playable
Imperium (invaded Essex in 43AD) emergent, non-playable
All the below are playable
Southeastern Culture
Atrebates (Hampshire, Thames Valley)
Cantaci (Kent)
Trinovantes (Essex, Suffolk)
Iceni (Norfolk)
Regenses (Surrey, Sussex)
Catuvellauni (Hertfordshire, Cambridgeshire, Bedfordshire)
Peripheral Zone culture
Durotriges (Somerset, Dorset)
Dobunni (Herefordshire, Gloucestershire, Oxfordshire)
Corieltauvi (Nottinghamshire, Lincolnshire, Leicestershire)
Cornovii (Derbyshire, Staffordshire, Cheshire)
Subsistence Farming culture (Brythonic)
Silures (South Wales)
Ordovices (North Wales)
Brigantes (Yorkshire, Lancashire, Durham)
Damnonii (Strathcylde and Central Scotland)
Votadini (Cumbria and Galloway)
Subsistence Farming culture (Pictish)
Caledonii (Scottish Highlands)
Taexali (Aberdeenshire)
21 factions in total, 17 playable.
Units.
The emphasis is to be accuracy, and ahistorical units, like the head-throwing dudes in the vanilla RTW, have no place in this mod. The main weapons were spear and shield, with most carrying javelins as well. Archers are rare, specialised units, missile will be mostly slingers. Cavalry should be in all factions, with Chariots more common in British forces.
Recruitment will be in a barracks and a chariot builders, merging several chains of construction into 1. The first few buildings will be levies, and then unlocking more elite warrior units later on
In 43AD, when the empire invades, a Marian Reforms-esque event should unlock guerilla-themed units.
But I won't go to England due to the prescence of scruffy in shottingham. - Scenter102
This is Scruff we are talking about. I can't think of anything I don't see Scruff doing just for the hell of it. - Agrippa 271
The cake was made by Scruffy and it was... a rude shape. - Liam
monkey in a suit on a cycle - Scenter102 describing Scruffy
It is for M2TW kingdoms version 1.5
Faction List:
Druids (papal states-esque faction with Anglesey) non-playable (This is of the Subsidence farming (Brythonic) culture, but controls all non-roman factions)
Minor Tribes (rebel) non-playable
Roman Culture
SPQR (invades Kent in 55BC) emergent, non-playable
Imperium (invaded Essex in 43AD) emergent, non-playable
All the below are playable
Southeastern Culture
Atrebates (Hampshire, Thames Valley)
Cantaci (Kent)
Trinovantes (Essex, Suffolk)
Iceni (Norfolk)
Regenses (Surrey, Sussex)
Catuvellauni (Hertfordshire, Cambridgeshire, Bedfordshire)
Peripheral Zone culture
Durotriges (Somerset, Dorset)
Dobunni (Herefordshire, Gloucestershire, Oxfordshire)
Corieltauvi (Nottinghamshire, Lincolnshire, Leicestershire)
Cornovii (Derbyshire, Staffordshire, Cheshire)
Subsistence Farming culture (Brythonic)
Silures (South Wales)
Ordovices (North Wales)
Brigantes (Yorkshire, Lancashire, Durham)
Damnonii (Strathcylde and Central Scotland)
Votadini (Cumbria and Galloway)
Subsistence Farming culture (Pictish)
Caledonii (Scottish Highlands)
Taexali (Aberdeenshire)
21 factions in total, 17 playable.
Units.
The emphasis is to be accuracy, and ahistorical units, like the head-throwing dudes in the vanilla RTW, have no place in this mod. The main weapons were spear and shield, with most carrying javelins as well. Archers are rare, specialised units, missile will be mostly slingers. Cavalry should be in all factions, with Chariots more common in British forces.
Recruitment will be in a barracks and a chariot builders, merging several chains of construction into 1. The first few buildings will be levies, and then unlocking more elite warrior units later on
In 43AD, when the empire invades, a Marian Reforms-esque event should unlock guerilla-themed units.
This is Scruff we are talking about. I can't think of anything I don't see Scruff doing just for the hell of it. - Agrippa 271
The cake was made by Scruffy and it was... a rude shape. - Liam
monkey in a suit on a cycle - Scenter102 describing Scruffy
[This message has been edited by Generalscruff (edited 08-07-2011 @ 04:59 PM).]