posted 04 July 2012 15:45 EDT (US)
Personally I would like to see the ability to gain tech from your enemies, more political infighting ( looks like I will get it), larger armies, an earlier period that lasts longer e.g. from the dawn of the republic to its end, maybe a league system where you would have a civ like the Gauls formed into tribes and fight each other but unite under a direct threat to all of them, and finally the progression of governments ( you can switch from monarchy to republic or from warband to democracy, etc.
Though if it was a graghically improved carbon-copy of RTW I would be happy.
posted 05 July 2012 11:54
4 / 51
It would be cool to have the tracker and the ability to name legions would be cool, it would also be nice to be able to create legions and then deform them and have the ability to reform in a few turns, so it won't take years to make a traditional legion.
posted 05 July 2012 18:21
7 / 51
Maybe, they will have it, and there will most definatly be ramming.
Claudio the 4th
posted 02 August 2012 19:31
24 / 51
The generals could build walls (like the wall of the Emperor Hadrian), chains strongholds, most camps fortified with ditches and ramparts.
A company with several families, including marriages and mergers. The emperors ruling family or having to make alliances and maintain happiness among families patricias or suffer attacks.
The emperor could extort money from the bourgeois, but risk of causing discontent and rebellion and murder.
In battles, more variety of troops, to recruit units typical local (auxiliary) but only after the population to stay loyal and be more versatile auxiliary (auxiliaries in the history of the Empire wore bow, sling, spear and sword, so that the proposed beginning of the battle we could choose what function each unit, always with the sword for melee combat).
The army of greece need light infantry and the great army of Cartago (Carthage) more mercenaries and the regular troops better quality, or the armys of Carthage receive twice the benefices of experience, and the regions of South and East of Spain.
In the history, the experience of the Hannibal's army put them at the same level of the Roman's army. But in the previously game, the Cartaginians were very weak, and the Magnificent Anibal, Grace of Baal, that men who stant in the Italica Peninsula for 16 years, WAS NEVER BORN!!!!!
In my opinion heach nations should have special advantages, like the romans the recruitment of auxiliars and the cities more advanced, the cartaginian more mercenaries, quik spawn and trade bonus, the barbarian less defence, attack and moral in their armys, but large numbers, the diference should be 2 barbarian to 1 roman, the egipcian farm bonus.
The wonders should be more powerfull.
In the gladiator's fights and races are scheduled, pay for them exist and the effects will disappear gradually, in 5 or 6 turns.
Sorry for the bad English, my mother tongue is the magnificent and magnanime Portuguese :s
Please coment, or send me a private message or email.
posted 04 August 2012 16:43
26 / 51
A couple of cool ideas. If you're one of the Roman factions you can only move in your zone of authority. So when the Senate sends you to fight in gaul, you cant invade spain or go to greece. If you want the nice rich provinces you have to wheel and deal in rome by investing in elections or building buildings. Also you are limited to the generals in your family or that you adopt. (if you're a non-roman faction you get this automatically)
I think it would make the senate politics more interesting. Also at some point you have to make the decision to break the senates decisions and march into another province or cross the rubicon. Once you are the emperor or consul you have control over all generals.
Another idea for tech could be that it also be organic with new tech coming as a result of provinces required, buildings built etc over time. Are you warlike, do support commerce, navies, your culture.
Another Idea would be in defections. You could link the legions to a general who oversees them kind of like the city religion in shogun 2. If a legion has been under the command of general maximumus and they like him but then maximus defects they are more likely to defect even if they are now under a new general (loyalty to a general would depend on victories gained and time under him and general traits or politics) Also the legions would gain traits like loyal, monarchists, republican, populist, sneaky (if have done ambushes before) If you have a bad general leading a legion against a vastly superior army they will defect etc...
This would work with non-roman factions as well as loyalty to kings, princes or generals in general would still be in effect.
Anyway long post just really excited I loved rome.
posted 25 August 2012 14:38
29 / 51
I'd like more abstraction. To me, it seems that unit size selection should be divorced from city population reduction: I think of my 80-man RTW units as cohorts, around 400-500 men; if I choose huge size units, the actual cohort people per game man would be different, but the unit is still the same size and has minimal impact on cities, which could have a real population. So say Rome has 300,000 population, you recruit a cohort, the pop is reduced by 480 regardless of unit size selected.
I'd like to see the game evolve closer to actual Roman history. I want the Gauls to hang around till 50 BC or so, and not get quickly wiped out by the Julii & Brits as happens so often in RTW. I want the Marius reforms to happen around when they did. Something has to slow the pace of the game down, perhaps adamelshalakany's zone of authority suggestion.
I'd like huge historical battles, perhaps even in mini-campaign settings. I want to play Alesia.
I'd like blood. Lots of blood. I'd like to see limbs and heads being hacked off. I'd like phalangites killing elephants by poking them in the eye. I want to see the dying elephants poop themselves. I want waterfalls of blood and guts gushing down stone walls. Instead of every man cheering after a win, I want some to drop to their knees and vomit profusely.
Sir Ran Harder
posted 24 October 2012 08:37
32 / 51
I really want to see an open campaign like in Rome 1 and Medieval 2 where you can do as you please to get the job done.
In Napoleon, to play as the French, you had to follow the rules of "Get this region in this amount of time". Really didnt like that.
Also, i hope they have re-emerging factions like in Empire, Napoleon and Shogun 2.
posted 10 November 2012 16:16
38 / 51
I think that having multi turn battles would be neat. You would start the battle and then either win or lose the "day" and be given an option to withdraw or maintain position. You would fortify a camp and such. And could send in reinforcements. Of course the AI could do the same. And to keep down on a lot of long battles have a troop number limit.
posted 13 November 2012 10:48
40 / 51
A sort of tech tree I guess. Hastati turning into Princeples and then Trariri would be cool :P
posted 26 November 2012 14:13
43 / 51
I hope it retains most of the gameplay in fighting though. Total Economy : Rome II will be terrible. Along with Total Politics : Rome II or Total Religon : Rome II.
posted 08 December 2012 22:45
46 / 51
What i want to know is if they are going to redo BI as well...
posted 09 December 2012 10:32
48 / 51
MOAR STUFF FROM EMPIRE.
I loved Empire but hated guns and line battles. Amusing as they are I don't see much tactics. But I loved having plantations/Government/Diplomacy/Armies with names.
Its the little perks that I like. Things like sites of great battles and armies with names. I find them interesting to look at while not being in a bloody moshpit of death.
posted 14 December 2012 18:13
51 / 51
it would be neat to havespys that could bribe units, while under siege, so you can get a seen like that in Bravehearts rendition of the battle of Falkirk. Or with carthage in the 1st punic war.
Custom troops would be nice, you could customize things to give certain bonuses, like larger shields would result in less chance of arrows hitting, but a slower speed.