You must be logged in to post messages.
Please login or register

Rome II Total War Intro Forum
Moderated by Terikel Grayhair, General Sajaru, Awesome Eagle

Hop to:    
Topic Subject: Interaction on campaing map
posted 02 August 2012 15:14 EDT (US)   
The generals could build walls (like the wall of the Emperor Hadrian), chains strongholds, most camps fortified with ditches and ramparts.

A company with several families, including marriages and mergers. The emperors ruling family or having to make alliances and maintain happiness among families patricias or suffer attacks.

The emperor could extort money from the bourgeois, but risk of causing discontent and rebellion and murder.

In battles, more variety of troops, to recruit units typical local (auxiliary) but only after the population to stay loyal and be more versatile auxiliary (auxiliaries in the history of the Empire wore bow, sling, spear and sword, so that the proposed beginning of the battle we could choose what function each unit, always with the sword for melee combat).

Ves in the gladiator fights and races are scheduled, pay for them exestirem and the effects will disappear gradually.

Sorry for bad English link, but it was done in the translator: s my mother tongue is Portuguese.

I liked that comment.
posted 03 August 2012 15:28 EDT (US)     1 / 1  
How about when you hold games, you can watch an actual gladiator fight/chariot race and place bets on the winner?

After all, they said they were going to give it a more personal and intense feeling. And similarly, the city view option should remain (was left out in m2tw, not sure about later games), with added realism, such as merchants selling their waren in the forum, senators walking to the senate and such. It would be fun if at least the starting capitol cities would have so much detail.
Total War Heaven » Forums » Rome II Total War Intro Forum » Interaction on campaing map
You must be logged in to post messages.
Please login or register
Hop to:    
Total War Heaven | HeavenGames