Fareleiro
Legionary
posted 13 September 2012 17:03 EDT (US)
To make things a little bit more difficult and/or realistic here are some thoughts:
WATCH TOWER
- All Watch Towers should have, at the least, one Army unit. Either Town Militia, Peasents, whatever.
SPY
- In Antiquity there were no Spys (like the Modern way of spying). Kingdoms used Merchants or Diplomats as sources of information. So, no Spys for RTWII, but relying on the travellers of Merchants and Diplomats. Foreign Countries could expel or kill them. But relations between countries would worsened.
PROVISION
- Wouldn't it be more accurate if armies had to rely on provision? Friendly armies would be taken care by nearby cities. When on enemy territory, they could plunder the country side as well as cities, or thay could bring with them some units called Caravan or something.
Fareleiro
Legionary
posted 14 September 2012 17:02
EDT (US)
3 / 8
Of course, Junya, and the ability to destroy watch towers, that's for sure. Something Medieval II should already have!
..............................
To Terikel Grayhair :
- LOL , of course 160 man in a Watch Tower would be laughable! So, let's stick with the ability to destroy them. Looks more reasonable.
- I know there's already devastation, but what I meant was that this devastation should increase enemy provisions and/or gold pillage, and decresase the city provisions/population growth. As well as create some unrest, maybe. Remember that many sieges were often called off because of the lack of provisions brought and even after extensive pillage of the country side.
Fareleiro
Legionary
posted 20 September 2012 14:37
EDT (US)
6 / 8
EASTERN MAP
Game Map should extend itself more to the east. So that Persia and other factions could have stronger empires in the east.
Syria, Palestine, Armenia, the Caucasus and Mesoptamia were all hight density regions. So there should be more cities in these areas. Maybe that's one of the reasons why war between Rome and Persia never meant big areas of permanent conquests.
REBELS
Why not have 2 types of rebels. Brigants and Barbarians. To simplify the game , they would be part of the same Faction: Rebels.
Brigants would behave like in Rome Total War. Usually standing still, and disrupting road traffic and trade.
Barbarians would move much more freely and be more agressive. Usually coming from forests, steppes and deserts. Their main objective would be to attack cities and ports, pillage them and then retreat. This way, the game could recreate those marauding Arab and Berber tribes, those Germanic and Britannic tribes.
Fareleiro
Legionary
posted 21 September 2012 07:35
EDT (US)
8 / 8
But hordes were different. They were more of a super group of Barbarian tribes looking for a new place to settle.
I was thinking of other situations:
- Berber raids in Africa and Tripolitania
- Arab raids in Syria
- Heruli/Goth raids in Asia Minor/Greece/Moesia
- Frank/Alamani raids in Gaul
etc, etc.
They would plunder and retreat. And vanish back to the forest and deserts.