
The March edition of the German PC Gamer is out, complete with yet more insight of Rome II. This has been translated with some assistance from Google:
According to Dominique Starr the campaign will end during the early empire. As the first emperor Augustus reigned from 27 BC to 14AD, we can guess that the game will span until approximately 10 to 30 AD. At this time christianity was still embrionic.
The game starts during the punic era, at the time of the Roman wars against Carthage, which started in 264 BC. So, all in all we can expect a campaign that lasts about 300 years, similar to RTW, where the campaign lasted from 270 BC to 14 AD. Back then there were two rounds per year, partitioned in summer and winter. This should also stay true for R2TW. However, as far as the goals of the campaign are concerned CA wants to introduce more variety. "We would like to move away from 'conquer X provinces' towards faction specific goals, promises Starr. "For instance one faction might have the task to conquer a specific city." There will also be short and long campaigns, which, according to Starr, also influences the overall goals.
Most interesting piece of information relates to the campaign goals, I like the idea in practice. It allows for more dynamic campaigns and different feels to each faction I guess.
Google translate really butchered this segment so I edited it; Champions (here a Germanic man and Britannic lady) are mighty warriors that work according to Creative Assembly similar to the foreign veterans in Shogun 2 Fall of the Samurai expansion. Meaning they're allowed to accompany and strengthen armies, alternatively, they remained in cities in to ensure stronger recruits. The Rome - Masters of war are likely to serve similar tasks on the campaign map. Furthermore, they can rival Champions; challenge to duels in order to remove them from the campaign map. Dignitaries arrive in Rome 2 (?) other duties as the diplomats in the predecessor, who traveled for negotiations with other nations. Now one may speak over the menu with any faction that you have discovered. Also religious characters (here a Gallic Druid and a Germanic witch) they may increase the satisfaction of the population. Perhaps can be instigate riots with them also. People believe in the benefits of their own culture.Sounds like each faction gets a unique set of agents, or more likely each culture group. Rather than the generic Spies/Assassins of the previous Rome. Diplomats are out too, the game is adopting the Empire-onwards style of diplomacy in that you can conduct it with any faction you have discovered on the campaign map in a seperate window. So I'm at a loss as to what the Dignitaries function will be.
Word is there are some pictures of the Witch Agent and Druid Agent.
Also from the article:On the campaign map: "Next to it you can see how the same area looked in the first Rome. What we can see clearly: Provinces are partitioned into smaller regions, adding complexity to the map. And that is never a bad thing." The article says that the game is 70% finished. A f t y
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