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Topic Subject: A list of known Hardcodes
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posted 31 May 2005 15:07 EDT (US)   
Here is a list of all known hardcodes to prevent any more new modders having to ask "is it possible" posts. Not that I hate the people who make these posts just that the letters 'N' and 'O' are beginning to fade on my keyboard.

If you know anymore hardcodes that aren't here, share them. So the chances are that anything you dont see on here is possible.

HARDCODES:-
-Faction number (21 including rebels)
-Max unit number (240 on huge, 60 on Normal) + max 3 officers per unit
-Model Limit (250)
-Unit Limit (500)
-Building limit (I'm not too sure on this but I think that it's 150 or something)
-Walls must be in a complete ring. i.e no seaside towns.
-Must be 3 factions controlled by one super-faction. (senate and romans) (not anymore -SubRosa)
-Province Limit (199)
-Unit line of Sight

[Some of the following are temporarary or incomplete]


export_descr_ancillaries.txt
-ExcludedAncillaries: Min 0, max 3. Default usage, experimentation. Extras cause CTD.


export_descr_buildings.txt
-Overall building tree number: Min ?, max 64. Experimentation. Extras CTD (error: "Settlement in region has not been given a core building. Any settlements above village level must have an appropriate core building! This settlement is level 1, and should have a level 0 core building.").
-Levels per building tree: Min 1, max 5. Assumption, experimentation. Extras ignored.


export_descr_character_trait.txt
-Levels per trait: Min 1, max 9. Assumption, experimentation.
-Points required for a threshold: Min 1, max 600. Assumption, experimentation.
-Points assignable per trigger: Min 0, max 100. Assumption, experimentation.


export_descr_unit.txt
-Overall unit number: Min ?, max 500. JeromeGrasdyke. Extras CTD?
-Units per faction: Min ?, max 100. Experimentation. Extras don't appear for custom battles, but otherwise function normally.
-Units buildable per city: Min 0, max 32. Default usage, experimentation. Extras CTD.
-Men per unit: Min 6, max 60. Experimentation. Extras CTD?
-Extras per unit: Min 2 (but 0 is okay as well), max ?. Experimentation.
-Collision mass: Min ?, max 100. Default usage.
-Number of officers: Min 0, max 3. Text file description.
-Number of mount effects: Min 0, max 3. Text file description.
-Mount bonus: ?
-Number of attributes: Min 0, max none? Experimentation, guess.
-Number of formations: Min 1, max 2. Text file description.
-HP: Min ?, max 15. Dev. Extra considered 15.
-Attack factor: Min 1 (missile), max 63. Experimentation, user interface. Zero results in no missile attack. Extra considered 63.
-Charge bonus: Min 0, max 63. Default usage, user interface. Extra considered 63.
-Missile range: Min 20 (at least for javelins), max special. Experimentation, experimentation. Every projectile seems to have a maximum range, perhaps based on velocity or something of the sort. If the range is set to a higher value than the projectile's max, the projectile won't reach that far.
-Missile ammo: Min 2 (but 0 is okay as well), max ?. Experimentation (and guess).
-Undocumented kill rate variable: ?
-Number of weapon attributes: Min 0, max none? Experimentation, guess.
-Armor factor: Min 0, max 63. Default usage, user interface. Extra considered 63.
-Defensive skill factor: Min 0, max 63. Default usage, user interface. Extra considered 63.
-Shield factor: Min 0, max 31. Default usage, user interface. Extra considered 31.
-Stat_heat: ?
-Terrain modifiers: ?
-Base morale: Min 0, max ?. Default usage.
-Charge distance: ?
-Fire delay: ?
-Turns to build: Min 0, max 244. Experimentation, experimentation. Extra ignored.
-Animals (Pigs/Dogs): Cannot be used in conjuction with a mount. Cannot be given to units that require a secondary attack (ie. Missile troops and phalanx spearmen).


map_regions.tga
-Number of provinces: Min ?, max 200. Experimentation.
-Number of landmasses: Min ?, max 20. JeromeGrasdyke. Effects for extras unknown (not CTD).


Models
-Number of faces/polys: Min ?, max 20,000 (for campaign-map models).



There are more but they escape me, help me fill in the gaps- post.

POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06

[This message has been edited by Andalus (edited 01-02-2009 @ 06:00 PM).]

Replies:
posted 31 May 2005 15:36 EDT (US)     1 / 61  
Province limit - 199 I believe

Oopsey daisy, dowsed in flames survive....

www.maniacproductions.co.uk

posted 31 May 2005 15:52 EDT (US)     2 / 61  
u forgot roman super alliance and the damn senate thing.
posted 31 May 2005 16:14 EDT (US)     3 / 61  

Quote:

Max unit number (240 on large, 60 on Normal)

I believe it is 245 because of standar bearers and the like, same goes with the 60 thing, but otherwise the list is right.

Good idea


Share our wealth!
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As far as I can tell, Baltimore is in redneck country ~ Bored Scotsman
You all realize that both Halo and Starcraft stole their storyline from tetris, right? ~He113ent
posted 31 May 2005 16:46 EDT (US)     4 / 61  
Model ilmit is 255 but you can ahve ithink it is five hundred nits after 1.2 theres athread at the guild about it

"If you find yourself riding alone through open fields with the sun on your face, do not be troubled for you are in Elysium and you are already dead!"- "The Spaniard" - Gladiator
"There are three ways to defeat your enemy, the first and most obvious is to defeat him by trial of force, the second is to destroy him from within, the third and easiest is to push onto a course of self destruction."-Sun Tzu
HG Singles Tourney 2nd Place 2005
posted 31 May 2005 18:12 EDT (US)     5 / 61  
I don't know if this is a hardcode, but I know that every city MUST have a full wall ring around it, so it can't be against the water or anything like that.

I put a dollar in one of those change machines. Nothing changed. ~George Carlin
posted 01 June 2005 02:15 EDT (US)     6 / 61  

Quote:

A list of known Hardcodes


A complete list of that would be staggering. Hard coded things are things that cannot be modified using the text files alone, and which must be edited by changing the game's code in assembly.
posted 01 June 2005 06:52 EDT (US)     7 / 61  
Great, keep them coming if you know them.

POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 01 June 2005 17:34 EDT (US)     8 / 61  
I suggest this be stickyed!

Isnt the AI stupidity ability hardcoded?


________________________________
/I've got nothin...I'm fo like'a bajillion!\
posted 02 June 2005 04:14 EDT (US)     9 / 61  
It isn't technically a hardcode, but it is more like a disease with no remedy

POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 02 June 2005 15:48 EDT (US)     10 / 61  
LOS is hardcoded. There is no way to make an amry look farther than what its supposed to. Something that people might not want to change but i dont think you can anyway.

________________________________
/I've got nothin...I'm fo like'a bajillion!\
posted 02 June 2005 15:57 EDT (US)     11 / 61  
added

This should be stickied to stop "is this possible" threads


POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 04 June 2005 20:00 EDT (US)     12 / 61  
Heres some for you... There might be some there that you already have, but I copied and pasted it from The Guild

Quote:

export_descr_ancillaries.txt
ExcludedAncillaries: Min 0, max 3. Default usage, experimentation. Extras cause CTD.

export_descr_buildings.txt
Overall building tree number: Min ?, max 64. Experimentation. Extras CTD (error: "Settlement in region has not been given a core building. Any settlements above village level must have an appropriate core building! This settlement is level 1, and should have a level 0 core building.").
Levels per building tree: Min 1, max 5. Assumption, experimentation. Extras ignored.

export_descr_character_trait.txt
Levels per trait: Min 1, max 9. Assumption, experimentation.
Points required for a threshold: Min 1, max 600. Assumption, experimentation.
Points assignable per trigger: Min 0, max 100. Assumption, experimentation.

export_descr_unit.txt
Overall unit number: Min ?, max 500. JeromeGrasdyke. Extras CTD?
Units per faction: Min ?, max 100. Experimentation. Extras don't appear for custom battles, but otherwise function normally.
Units buildable per city: Min 0, max 32. Default usage, experimentation. Extras CTD.
Men per unit: Min 6, max 60. Experimentation. Extras CTD?
Extras per unit: Min 2 (but 0 is okay as well), max ?. Experimentation.
Collision mass: Min ?, max 100. Default usage.
Number of officers: Min 0, max 3. Text file description.
Number of mount effects: Min 0, max 3. Text file description.
Mount bonus: ?
Number of attributes: Min 0, max none? Experimentation, guess.
Number of formations: Min 1, max 2. Text file description.
HP: Min ?, max 15. Dev. Extra considered 15.
Attack factor: Min 1 (missile), max 63. Experimentation, user interface. Zero results in no missile attack. Extra considered 63.
Charge bonus: Min 0, max 63. Default usage, user interface. Extra considered 63.
Missile range: Min 20 (at least for javelins), max special. Experimentation, experimentation. Every projectile seems to have a maximum range, perhaps based on velocity or something of the sort. If the range is set to a higher value than the projectile's max, the projectile won't reach that far.
Missile ammo: Min 2 (but 0 is okay as well), max ?. Experimentation (and guess).
Undocumented kill rate variable: ?
Number of weapon attributes: Min 0, max none? Experimentation, guess.
Armor factor: Min 0, max 63. Default usage, user interface. Extra considered 63.
Defensive skill factor: Min 0, max 63. Default usage, user interface. Extra considered 63.
Shield factor: Min 0, max 31. Default usage, user interface. Extra considered 31.
Stat_heat: ?
Terrain modifiers: ?
Base morale: Min 0, max ?. Default usage.
Charge distance: ?
Fire delay: ?
Turns to build: Min 0, max 244. Experimentation, experimentation. Extra ignored.

map_regions.tga
Number of provinces: Min ?, max 200. Experimentation.
Number of landmasses: Min ?, max 20. JeromeGrasdyke. Effects for extras unknown (not CTD).

Models
Number of faces/polys: Min ?, max 20,000 (for campaign-map models).



Join the Citadel: Total War mod. A modification for Rome: Total War.
Citadel: Total War
Saranalos and Custer's game
I love my bowler hat!
posted 05 June 2005 05:25 EDT (US)     13 / 61  
WOW^^^ I'll add them later when I get moe time

POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 11 June 2005 21:04 EDT (US)     14 / 61  
Later as in "never"? It probably should be stickied, to prevent all those "Is this possible" posts.

Join the Citadel: Total War mod. A modification for Rome: Total War.
Citadel: Total War
Saranalos and Custer's game
I love my bowler hat!
posted 17 June 2005 14:25 EDT (US)     15 / 61  
Sorry for the double post, but you should update it. IF it was stickied it would be extremely helpful for begginers to moddeling.

Join the Citadel: Total War mod. A modification for Rome: Total War.
Citadel: Total War
Saranalos and Custer's game
I love my bowler hat!
posted 17 June 2005 16:07 EDT (US)     16 / 61  

Quote:

moddeling

rectified- modding

*updates*


POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 17 June 2005 20:11 EDT (US)     17 / 61  
Ah sorry, I was using 3ds MAX at the time(I have the full version!)... I was teaching myself how to animate, amoung other stuff.

Now, Ace STICKY this please.


Join the Citadel: Total War mod. A modification for Rome: Total War.
Citadel: Total War
Saranalos and Custer's game
I love my bowler hat!

[This message has been edited by Saranalos (edited 06-17-2005 @ 08:12 PM).]

posted 18 June 2005 14:59 EDT (US)     18 / 61  
Does Ace ever read these threads?

*is hit with large ban cannon*


POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 18 June 2005 20:51 EDT (US)     19 / 61  
hmm . . . *runs away before ban police comes to get me for talkin about useless stuff (and other things . . .)*
posted 19 June 2005 18:49 EDT (US)     20 / 61  
Yeah, it looks like Ace dosen't read these... Maybe because he's too lazy.

*Dodges banstick*


Join the Citadel: Total War mod. A modification for Rome: Total War.
Citadel: Total War
Saranalos and Custer's game
I love my bowler hat!
posted 20 June 2005 01:11 EDT (US)     21 / 61  
The almighty banstick cannot be dodged. Its stroke has the accuracy and destructive power of a lightsaber wielded with the skill of 1000 Jedi Masters.

Anyway, you really don't get many "Is it possible?" threads in Modification discussions, and honestly, what newbie reads stickies? But I guess I'll press the required button so that the 1 in 1000 newbie actually reads the sticky and doesn't make a useless thread.


I put a dollar in one of those change machines. Nothing changed. ~George Carlin
posted 20 June 2005 11:18 EDT (US)     22 / 61  
1
2
3
4
5
6
7
8
9
10
11

And that was only from the search "is it"- I dread to think what I might get from- "Can I" and "Possible"


POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
posted 20 June 2005 22:18 EDT (US)     23 / 61  

Quote:

The almighty banstick cannot be dodged. Its stroke has the accuracy and destructive power of a lightsaber wielded with the skill of 1000 Jedi Masters.

Ah, but I have the skill of 1001 Jedi Masters...

And newbies do read stickies, I did when I was a newbie.

And I counted 4 "possible" threads.


Join the Citadel: Total War mod. A modification for Rome: Total War.
Citadel: Total War
Saranalos and Custer's game
I love my bowler hat!

[This message has been edited by Saranalos (edited 06-20-2005 @ 10:21 PM).]

posted 28 June 2005 13:33 EDT (US)     24 / 61  
Sorry for my ignorance but, what is CTD?
And to avoid a new topic, can I change my units speed?
posted 28 June 2005 13:52 EDT (US)     25 / 61  
1- Crash to Desktop (what happens when you **** your game)
2- Yeah- change the skeleton line in descr_model_battle from (Eg) fs_swordsman to fs_fast_swordsman

POSTER NUMBER ONE IN HOLY ROMAN PARTY XV
"Live forever, or die trying!"
TWH Baths Forumer of the Month - November 06
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