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Downloads Home » Modpacks » RTW - Kingdom of Petra

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RTW - Kingdom of Petra

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File Details
Game Version: Alexander
- Rome Total War - Kingdom of Petra.

- Instruction to install:
1º You must have de Alexander expansion installed in your RTW folder
2º Make backups for all the files (basically a new folder for RTW)
3º Copy following the files directly over the others in that copy you made:
models_strat/(copy everything except "textures" -> in this case just add the 7 tga files)

-add the sprites one by one and copy the folder xc as well in the sprites folder
-the models_unit folder cannot be copied directly or you will lose the rome total war CAS files and other files, just add them by the order they are displaced among folders

4º Now you are able to play.
MOD's used:

Main Changes:


-Egypt becomes the faction with the largest variety of units with at least 12 new units
-All greek faction receive new units from very other mods
-Roman factions receive also a few more units
-The house of brutii and scipii receive some greek light units (only recruitable in Syracuse and Sparta)
-Barbarian factions remain almost the same
-Scythia receives some elite units with high morale
-Parthia receives more attention (more variety of units)
-Nabataean units are a mix of persian, egypt, numidia, arabian and indian
-New unit cards (homemade and from other mods)
-New models (too simple but effective for the goal in cause)
-The rest of it discover yourself.


-New models for captains (from amazon and new others)
-Model for nabataean general's is similar to eastern but with diferent texture
-Romans are more agressive (Scipii are at war the carthage)
-Greek and egyptian forts are diferent
-Watchtower are now villages
-All civilized factions (except Thrace) have deceres (recrutable in last port upgrade) (you can make them more expensive if you want)
-Numidia faction becomes the Kingdom of Petra (numidian old cities became rebel and the following: Palmyrae; Petra; Bostra became nabataean)
-Some buildings have new functions and effects in military and economy
-Rebel faction becomes stronger
-New mercenary units


-The factions behavior in the East is diferent almost every new campaign
-The nabataean culture remains carthaginian in the east cities but you can change the faction creator (when changing the faction creator of the old numidian settlements you will have to change the names of the rebel characters from eastern names to any you want of numidian or carthaginian, the list of names is in the descr_names.txt)
-Some faction have an overload of units (you can delete some of them in order to have more gaps to fill with new ones)
-I didn't place every single sprite there so the new units may have weird sprites. You can correct them with some more look alike
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
SimYRuler more specific instalation instructions? where i put those files? i have alx 1.9 , rtw 1.5 and b.i 1.6 . i m trying for 4 hours to start this mod
File Author
I'm so sorry I made waste your time to install the mod. You must have a copy of your rome total war original folder with version 1.5. Then you install alexander expansion in that folder, only then you put all those files that I mentioned in your Data file of the rome total war and not in the alexander data. The alexander is only necessary to run properly the mod.

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HGDL v0.8.1

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