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Basic Army Mod (December 5)
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Author |
File Description |
murdilator |
Posted on 05/11/21 @ 07:41 AM (updated 12/05/21)
File Details |
Game Version: |
Rome: Total War 1.5 |
This is a shorter work than my earlier mod, and it includes an easy install/uninstall because it only changes stock units.
I want to make a final version soon.
The recent updates have been through campaign experience, tested while facing large armies of AI troops.
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Update December 5:
- Version from May 24, October 30, November 9, November 13 and November 29 included in Download
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December Version:
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Emphasis on Faction Strength.
Factions:
Greek Cities has access to Sarmatian Mercenaries and can train them from Hippodrome
Greek Cities no longer has access to Mercenary War Elephants in Campaign or Custom Battle
Cavalry:
Scythed Chariots: Pontic cost 600 (550), Seleucid cost 650 (600); +1 secondary defense skill (5)
Warhounds for Gauls, Britons, Dacians handlers +2 melee damage (6), handlers and animals +2 charge (4)
Warhounds for Spanish animals -3 charge bonus (2)
Wardogs for Romans are now untrained not trained (original)
Wardogs and Warhounds +1 vs Chariots (0), -3/-4 vs Horses (0), -1 vs Camels (0)
Wardogs and Warhounds train 1 per turn (1 per 2 turns)
Desert Cavalry +1 vs Horses (0)
Nubian Cavalry +1 vs Chariots (0)
Light Lancers +1 vs Chariots (0)
Greek Cavalry +1 vs Chariots (0)
Long Shield Cavalry, Numidian Camels Riders -1 morale (14)
Pontic Heavy Cavalry, Persian Cavalry -1 morale (14)
Roman Early General +1 secondary defense skill (4)
Eastern Horse Archers +1 armor (5)
Infantry:
Berserkers +8 vs Chariots and +10 vs Elephants (-0, -0), +6 vs Camels and Horses (-0)
Hoplites and Mercenary Hoplites have +1 spear damage (9)
Night Raiders and Woad Warriors +1 charge bonus (6, 5, original)
Night Raiders +1 morale (16)
Forester Warbands -1 vs Chariots (0), -1 vs Horses (0), +3 vs Elephants (0)
Numidian Archers, Eastern Archers +1 vs Elephants (0)
Egyptian Bowmen, Greek Archers, Roman Archers +1 vs Elephants (0)
Pharaoh's Bowmen, Archer Auxilia +2 vs Elephants (0)
Cretan Archers +3 vs Elephants (0)
Early Legionary Cohort +1 armor (10)
Desert Infantry cost 380 (390), +1 vs Horses
Judean Zealots +1 vs Horses
Rhodian Slingers, Cretan Archers, Balearic Slingers -1 morale (14)
Britons and Gauls Swordsmen +1 defense skill (9)
Bull Warriors +1 defense skill (7)
Arcani now Frighten Enemy Infantry
Archer Auxilia cost 400 (350; original)
German Screeching Women -2 defense skill (5)
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November Late Version:
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Emphasis on Elite Infantry Units and Elite Cavalry Units.
Factions:
Pontus and Thrace no longer have access to Barbarian Mercenaries in Custom Battle
Thrace has access to Sarmatian Mercenaries and can train them from Cavalry Stables
Pontus no longer has access to Barbarian Cavalry Mercenaries in Custom Battle
Seleucids and Egypt no longer have access to Mercenary Peltasts in Custom Battle
Spain no longer has access to Numidian Mercenaries in Custom Battle
Greek Cities can train Rhodian Slingers from Archery Range
Macedon can train Cretan Archers from Archery Range
Seleucids and Egypt no longer have access to Eastern Mercenaries in Custom Battle
Thrace can train Rhodian Slingers from Archery Range
Greek Cities no longer has access to Samnite Mercenaries in Custom Battle
Numidia no longer has access to Balearic Slingers in Custom Battle
Spain no longer has access to Barbarian Mercenaries in Custom Battle
Dacia no longer has access to Illyrian Mercenaries in Custom Battle
Thrace has access to Thracian Mercenaries and can train them from Militia Barracks
Numidia can build Shipwrights and Dockyards
Numidia can train Mercenary War Elephants from Proconsul's Palace in Elephant Regions
Cavalry:
Praetorian Cavalry -1 morale (18)
Gothic Cavalry -1 morale (18)
Barbarian Cavalry -1 secondary defense skill (2)
Small Elephants +1 armor (13), +1 secondary armor (5)
Chariots +4/+5 vs Horses and +1/+2/+4 vs Chariots (-0, -1, -2; -3, -4, -5, -6)
Chariots have -4 vs Camels and -4 vs Chariots (was -4, -5, -7; was -6, -7, -8)
Scythed Chariots +3 secondary defense skill (4)
Egyptian Chariots +2 secondary defense skill (6)
British Heavy Chariots +2 secondary defense skill (6)
Chariot Archer units +1/+2 secondary defense skill (6, 6)
Egyptian Chariots cost 610 (580)
Egyptian Chariot Archers and Pontic Chariot Archers cost 650 (660)
Barbarian Noble Cavalry -0 secondary defense skill (3)
Gothic Cavalry -1 melee damage (13), -1 secondary defense skill (3)
Legionary Cavalry -0 secondary defense skill (4)
Armoured Eastern General -1 secondary melee attack (14)
Cataphracts and Cataphract Camels -0 secondary melee attack (12)
Legionary Cavalry, Praetorian Cavalry -1 secondary melee attack (12, 14)
Macedonian Cavalry, Companion Cavalry +1 armor (9, 9)
Light Lancers -1 secondary melee attack (9), -1 primary charge bonus (9)
Elephants, War Elephants, Armoured Elephants +4 vs Horses and Camels (+8)
Elephants, War Elephants, Armoured Elephants +1/+2 vs Elephants (-0)
Roman Cavalry -1 secondary melee attack (9)
Sacred Band Cavalry -1 secondary melee attack (14)
Pontic Eastern General +1 secondary melee attack (14)
Cappadocian Cavalry -1 secondary charge bonus (5)
Scythian Nobles & Sarmatian Mercenaries +1 secondary charge bonus (6)
Macedonian Cavalry +1 primary melee attack (11)
Nile Cavalry -0 secondary melee attack (12)
Equites no longer have -1 penalty vs Chariots
Horse Archers, Scythian Horse Archers +0 defense skill (4, 5), -2 shield (2)
Camel Archers and Bedouin Archers +0 defense skill (5, 6), -2 shield (2)
Scythian Noble Women +3 defense skill (8), -4 shield (0), cost 600
Greek Cavalry +1 defense skill (11)
Round Shield Cavalry +1 defense skill (8)
Head Hunting Maidens +1 defense skill (5)
Persian Cavalry -1 armor (5), cost 650 (580)
Numidian Cavalry -1 armor (5), +1 defense skill (8)
Scythian Nobles, Sarmatian Mercenaries +1 secondary defense skill (3)
Nile Cavalry +1 secondary Defense skill (3)
Scythian Nobles train 1 per turn
Scythian Noble Archers -1 defense skill (7), cost 740 (760)
Pontic Chariot Archers can hide in forests (original)
Scythed Chariots additional +2 vs Horses (-0)
Egyptian Chariots and Egyptian Chariot General additional +2 vs Horses (-0)
British Heavy Chariots and Amazon Chariots additional +1 vs Horses (-0)
British Barbarian Warlord additional +2 vs Horses (-0)
Scythian Nobles and Sarmatian Cavalry +1 defense skill (10)
Cataphracts, Cappadocian Cavalry, Cataphract Camels, Armoured Eastern General -2 charge bonus (9)
Nubian Cavalry +0 morale (12)
Amazon Chariots -2 morale (23)
Cataphract Archers, Persian Cavalry have 170 range (160; original was 170)
Scythian Noble Women Scythian Noble Archers have 170 range (160; original was 170)
Barbarian Cavalry Mercenaries train many per turn
Roman Cavalry +2 defense skill (10) to match with being better than Long Shield Cavalry
Scythed Chariots +3 morale (23), Pontic cost 550 (520), Seleucid cost 600 (580)
Infantry:
Praetorian Cohort -3 morale (22), -1 secondary defense skill (6)
Urban Cohort -3 morale (25), -2 secondary defense skill (6)
Berserkers -2 morale (28), -1 defense skill (11), +1 melee damage (19), +2 charge bonus (7)
Berserkers +1 secondary defense skill (4), +4 vs Horses and Camels (-6), cost 930 (850)
Berserkers +3 vs Chariots and +2 vs Elephants (-8, -10)
Arcani +1 morale (22), +1 secondary defense skill (4)
Druids +1 melee damage (14), +2 armor (10), +3 morale (19)
Silver Shield Legionaries cost 740 (800)
Samnite Gladatiors -1 armor (11), +1 defense skill (13)
Mirmillo Gladatiors -1 armor (11), +1 defense skill (13)
Spartan Hoplites -1 secondary defense skill (5)
Phalanx Pikemen +1 morale (11)
Samnite Warriors +1 vs Chariots and Elephants (+2)
Mercenary Peltasts +1 defense skill (5)
Rhodian and Balearic Slingers cost 430 (400)
Spear Warband +1 melee damage (9; original), +1 primary charge bonus (5; original)
Spear Warband +1 shield (5; original), cost 460 (440)
Spartan Hoplites -1 secondary melee damage (14)
Heavy Peltasts and Mercenary Peltasts +2 melee damage (8, 8)
Britons, Carthaginian, Egyptian Slinger units +0 missile damage (6)
Parthian Slingers -1 missile damage (6), 160 range (155)
Eastern Archers -1 missile damage (7), -1 melee damage (3)
Judean Zealots +3 morale (19), +1 armor (7)
Desert Infantry +1 melee damage (9), +1 armor (7), cost 390 (original)
Night Raiders are untrained not trained (original)
Judean Zealots +2 vs Elephants and Chariots (+2)
Chosen Axemen and Falxmen +2 defense skill (14, 11), -2 shield (2)
Falxmen +1 melee damage (14)
Non-Barbarian Peasants +4/+5 morale (5)
Light Auxilia +2 morale (12)
Pharaoh's Guards train 1 per turn, +1 secondary defense skill (4)
Pharaoh's Bowmen train 1 per turn
Levy Pikemen cost 310 (290), train many per turn
Illyrian and Thracian Mercenaries can be trained many per turn
Spanish Mercenaries and Barbarian Mercenaries can be trained many per turn
Warbands, Barbarian Mercenaries cost 400 (330)
Scutarii and Spanish Mercenaries cost 410 (350)
Naked Fanatics cost 410 (330)
Woad Warriors cost 380 (300; original)
Head Hurlers cost 400 (300; original)
Falxmen cost 440 (420)
Axemen cost 420 (400)
Desert Infantry -1 morale (14)
Desert Axemen +2 morale (14)
Cilician Pirates +2 morale (14), +2 defense skill (8), -2 shield (2)
Eastern Infantry +1 melee damage (5), +3 morale (9)
Eastern Mercenaries +1 melee damage (5), +1 armor (4), +3 morale (8)
Bastarnae +1 morale (19), +1 melee damage (16), cost 710 (790)
Thracian Mercenaries +1 morale (11), +1 defense skill (8), +1 secondary defense skill (3)
Bastarnae & Thracian Mercenaries +1 armor (6)
Silver Shield Pikemen -1 spear damage (11)
Bronze Shields +2 secondary melee damage (9)
Numidian Javelinmen -1 defense skill (4), -1 secondary defense skill (1)
Heavy Peltasts, Mercenary Peltasts, Illyrian Mercenaries +2 morale (12)
Forester Warbands and Chosen Archer Warbands train 1 per turn (was many per turn)
Archer Warbands and Barbarian Cavalry for Rebels train many per turn
Hastati +1 morale (12)
Balearic Slingers and Rhodian Slingers have 170 range (175)
Mercenary Hoplites train many per turn
Illyrian Mercenaries can use Warcry
Armenian Heavy Spearmen train many per turn
British Head Hurlers train many per turn
Druids train 1 per turn (was 1 per 2 turns)
German Screeching Women train many per turn
Numidian Legionaires and Armenian Legionaires +1 melee damage (9)
Principes cost 480 (460)
Early Legionary First Cohort -0 armor (10), -1 defense skill (12)
Legionary First Cohort -1 armor (12), -1 defense skill (12), cost 1100
Screeching Women +3 melee damage (11), +2 charge bonus (6), not armor-piercing (original)
Screeching Women +1 armor (6), +2 shield (2), +2 defense skill (7)
Screeching Women -1 hitpoint (1), +2 morale (12), +1 secondary defense skill (3)
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November 13 Version:
Emphasis on stronger Chariot Combat vs Cavalry units,
Elephant Combat, better early units, weaker late units.
British Light Chariots and British Heavy Chariots +1 charge bonus (6, 7)
All Chariot units +4 vs Chariots, Camels, Horses (-6, -7, 8; -4, -5, -6; -4, -5, -6)
All Chariot units have -8 vs Elephants (some had -6, -7 or -9; original was -8)
Amazon Chariots now have 120 range (130; original was 120)
All Chariot Archers now have 60 Ammunition (40)
Greek Scythed Chariots +1 charge bonus (7)
Elephants +2 vs Elephants (-2, -1) and Chariots (+8, original was +8)
War Elephants, Armoured Elephants -2 vs Horses and Camels (-4, original was +4)
British Barbarian Warlord +2 charge bonus (7), +3 morale (23)
Egyptian Chariots +1 defense skill (12)
British Barbarian Warlord costs 810 (1010), +2 Charioteer defense skill (8)
Egyptian Chariot General costs 900 (990), +2 Charioteer defense skill (8)
Cavalry:
Sacred Band Cavalry -2 morale (16)
Pontic Light Cavalry cost 350 (370)
Cavalry Auxilia +1 morale (10)
Light Lancers are normal not disciplined (original)
Persian Cavalry +2 defense skill (8), cost 580 (540)
Numidian Camel Riders train many per turn
Long Shield Cavalry are classified as Light Cavalry not Heavy Cavalry (original)
Head Hunting Maidens train many per turn
Scythian Nobles, Sarmatian Mercenaries -1 morale (15)
Scythian Nobles Archers -1 morale (15) cost 760 (740)
Cappadocian Cavalry +2 charge bonus (11)
Scythian Nobles train 1 per 2 turns (original)
Pontic Heavy Cavalry +1 defense skill (6)
Scythian Nobles Archers -1 secondary defense skill (2)
Scythian Nobles, Sarmatian Mercenaries -1 secondary defense skill (2)
Nile Cavalry -1 secondary defense skill (2)
Thracian Armoured General +1 armor (10)
Greek Armoured General -1 armor (11), +1 defense skill (13)
Scythian Chosen Warlord -2 armor (10), +2 defense skill (15)
German, Dacian, Gallic Chosen Warlords +1 damage (13), -2 armor (8), +1 defense skill (12)
Barbarian Warlords and Chosen Warlords are now untrained not trained (original)
Scythian Warlord and Chosen Warlord are not normal not disciplined, untrained not trained
Thracian Armoured General is untrained not trained (original)
Thracian Early General is untrained not trained (original)
Greek Early General and Thracian Early General +2 morale (15)
Egyptian Cavalry General -3 armor (8), +4 defense skill (15)
Greek Cavalry +1 morale (10)
Eastern General +1 morale (15), +1 defense skill (11), 450 cost (480)
Roman Early General +2 morale (15)
Rebel Generals +2 morale (15)
Pontic Late General +3 Charge bonus (9; original was 9), -3 morale (16)
Eastern Armoured General -4 morale (19), 700 cost (730)
Cataphracts no longer Frighten Infantry Units
Eastern Armoured General still Frightens Infantry Units
Greek Early General -2 armor (6), +2 defense skill (12), cost 360 (370)
Thracian Early General -2 armor (6), +2 defense skill (12), cost 360 (370)
Roman Cavalry +1 secondary defense skill (3)
Numidian Camel Riders +1 secondary defense skill (3)
Long Shield Cavalry +1 secondary defense skill (3)
Bedouin Archers +1 morale (10)
Head Hunting Maidens +1 melee damage (10)
Scythian Horse Archers +1 morale (10)
Scythian Mercenaries +1 morale (10)
Numidian Cavalry have only 8 Javelins (10), -1 armor (6), +1 defense skill (7)
Numidian Mercenaries have only 8 Javelins (10), -1 armor (6), +1 defense skill (7)
Cavalry Auxilia only 8 Javelins (10), -1 armor (6), +1 defense skill (6)
Militia Cavalry, Horse Archers, Camel Archers +1 secondary defense skill (2)
Round Shield Cavalry +1 melee damage (8)
Cataphract Archers train 1 per turn (not 1 per 2 turns)
Militia Cavalry -0 defense skill (5)
Buildings:
Governor's Buildings give +15% Happiness (+10%)
Governor's Palace, Proconsul's Palace, Imperial Palace give +1% Population Growth (+1.5%)
Governor's House and Governor's Villa still give +1.5% Population Growth (1,5%)
Factions:
Numidia can no longer train Mercenary War Elephants from Cavalry Stables
Scythia can train Barbarian Mercenaries from Meeting Hall
Scythia can no longer train Mercenary Hoplites from Meeting Hall
Scythia can train Head Hunting Maidens and Scythian Noble Women from Meeting Hall
Britons can train Barbarian Cavalry Mercenaries from Stables
Dacia no longer has access to Bastarnae Mercenaries in Custom Battle
Pontus no longer has access to Sarmatian Mercenaries in Custom Battle
Roman Factions no longer have access to Balearic Slingers in Custom Battle
Macedon has access to Illyrian Mercenaries (original)
Macedon no longer has acess to Mercenary Peltasts in Custom Battle
Roman Factions no longer have access to Samnite Mercenaries in Custom Battle
Thrace can train Illyrian Mercenaries from Archery Range
Numidia has access to Mercenary Hoplites and Balearic Slingers in Custom Battle
Numidia can train Mercenary Hoplites from Militia Barracks
Germania can train Screeching Women from Militia Barracks
Gauls and Britons can train Druids from High King's Hall
Gauls no longer have access to Numidian Mercenaries in Custom Battle
Seleucids and Egypt no longer have access to Arab Cavalry, Bedouin Warriors, Bedouin Archers in Custom Battle
Egypt, Pontus, Armenia, Parthia no longer have access to Mercenary Hoplites in Custom Battle
Armenia no longer has access to Barbarian Mercenaries or Barbarian Cavalry Mercenaries in Custom Battle
Parthia and Armenia no longer have access to Mercenary Peltasts in Custom Battle
Thrace no longer has access to Cretan Archers or Scythian Mercenaries in Custom Battle
Scythia and Thrace no longer have access to Mercenary Hoplites in Custom Battle
Thrace can train Rhodian Slingers from Archery Range
Infantry:
Scutarii and Spanish Mercenaries Pilum are now armor-piercing (original)
Hastati and Principes Pilum are now armor-piercing (original)
Cilician Pirates and Bull Warriors -2 pilum range (38; same as rest)
Legionary First Cohorts -1 pilum range (38; same as rest)
Early Legionary Cohort +1 morale (18)
Legionary Cohort and Early Legionary Cohort +1 missile damage (13; original was 13)
Numidian Legionaries, Armenian Legionaries +1 missile damage (11; original was 11)
Silver Shield Legionaries +1 missile damage (13; original was 13)
Numidian Javelinmen are normal not disciplined, untrained not trained (original)
Cretan Archers, Balearic Slingers, Rhodian Slingers +1 morale (15)
Cilician Pirates correctly charge bonus
Pharaoh's Bowmen train 1 per 2 turns
Bull Warriors +1 secondary Defense skill (4), cost 1150 (1050; original)
Bull Warriors +2 vs Elephants and Chariots (+4)
Nubian Spearmen -1 defense skill (4)
Militia Hoplites -1 defense skill (4)
Levy Pikemen -1 defense skill (4), train 1 per turn
Chosen Swordsmen +1 melee damage (14)
Early Legionary First Cohort +1 morale (28)
Nile Spearmen +1 morale (10)
Bull Warriors are untrained not highly trained
Early Legionary Cohorts +1 secondary defense skill (6)
Chosen Swordsmen +1 secondary defense skill (5), +1 morale (19)
Armenian and Numidian Legionaries -1 morale (14), 500 cost (550)
Principes cost 460 (500)
Arcani -1 armor (11)
Druids +1 defense skill (8)
Numidian Desert Infantry +3 morale (15)
Warband and Barbarian Mercenaries +1 defense skill (6)
Eastern Infantry +1 morale (6), +2 vs Elephants and Chariots (+2)
Eastern Mercenaries +2 vs Elephants and Chariots (+2)
Illyrian Mercenaries +2 melee damage (9)
Skirmisher Warbands are now low not impetuous
British Slingers are now low not normal, untrained not trained
Archer Warbands are now untrained not trained
Velites +1 morale (10), +1 armor (5) are now untrained not trained
Numidian Javelinmen have only 6 Javelins (8)
Hastati +1 secondary defense skill (3)
Light Auxilia +1 armor (5)
Slinger Units have 40 ammunition (31; original was 40)
Bastarnae train 1 per turn (not 1 per 2 turns)
Principes +1 secondary defense skill (4)
Carthaginian, Egyptian Skirmishers +1 morale (8)
Greek, Eastern Peltasts +1 morale (8)
Woad Warriors +1 armor (6)
Barbarian Onagers and Ballistas +1 secondary defense skill (2)
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November 9 Version:
Emphasis on stronger Javelin Cavalry units, stronger Cavalry for various Factions,
regularizing of hidden Infantry penalties, weaker Eastern Heavy Cavalry,
better Phalanx combat vs Elephants and Chariots.
Militia Cavalry +2 melee damage (6; original was 6), +1 morale (8)
Pontic Light Cavalry +2 melee damage (7; original was 7), +1 charge bonus (4; original was 4)
Cavalry Auxilia +2 melee damage (7; original was 7), +1 charge bonus (4; original was 4)
Macedonian Light Lancers +2 morale (12), cost 350 (340), train many per turn
Greek Cavalry -1 armor (6)
Companion Cavalry +3 charge bonus (9; original was 9), -1 defense skill (12), -2 morale (16)
Greek Armoured General +3 charge bonus (9; original was 9), +1 secondary defense skill (4)
Cataphract Camels -2 vs Horses (+2; original was +2), -2 vs Chariots (+2)
Cataphracts, Cataphract Camels, Cappadocian Cavalry -0 secondary defense skill (4)
Cataphract Archers, -1 secondary defense skill (3)
Pontic Eastern General +1 secondary defense skill (4)
Egyptian Cavalry General -0 secondary defense skill (4), +1 melee damage (11, 13)
Egyptian Cavalry General -1 armor (11), -1 defense skill (11), 440 cost (480)
Desert Cavalry may use Wedge Formation, use mace instead of axe, train many per turn
Nubian Cavalry +1 melee damage (8, 9), +1 charge bonus for sword attack (5; original was 5)
Nubian Cavalry +2 morale (12), have Good Stamina not Very Good Stamina
Egyptian Chariots 580 cost (560)
Desert Cavalry normal not disciplined
Nubian Cavalry untrained not trained
Nile Cavalry normal, trained, not disciplined, highly trained
Camel Archers untrained not trained
Eastern Horse Archers +2 morale (8), 400 Cost (360)
Roman Cavalry and Equites +1 shield (5)
Roman Armoured General +2 armor (11; original was 11), -2 defense skill (11)
Barbarian Cavalry and Barbarian Cavalry Mercenaries no longer have -1 penalty vs Horses
Scythian Barbarian Warlord costs 420 like other early Warlord units (520)
Scythian Chosen Warlord costs 500 (550)
Barbarian Warlords Early +3 morale (18) to match with Chosen Warlords
Scythian Horse Archers and Scythian Mercenaries +1 missile bonus damage (2), 430 cost (400)
Arab Cavalry cost 400 (440), Bedouin Warriors cost 400 (440), Bedouin Archers cost 500 (540)
Carthaginian Elephants cost reduced to 1300 (1600), reverted armor cost to normal
Seleucid Elephants cost reduced to 1320 (1600), reverted armor cost to normal
Egyptian Chariots, Egyptian Chariot Archers trained not highly trained (original)
Pontic Chariot Archers untrained not trained (original)
Pontic Scythed Chariots untrained not trained (original)
Cataphract Camels normal not disciplined, untrained not trained (original)
Cataphract Archers normal not disciplined (original)
Cataphracts normal not disciplined (original)
Persian Cavalry normal not disciplined, untrained not trained (original)
Cappadocian Cavalry normal not disciplined, untrained not trained (original)
Pontic Heavy Cavalry normal not disciplined, untrained not trained (original)
Pontic Light Cavalry untrained not trained (original)
Gothic Cavalry train 1 per turn, not 1 per 2 turns
Elephants, War Elephants, Armoured Elephants +3/+5/+4 vs Chariots (+6)
Mercenary War Elephants are normal not low, highly trained not trained (original)
Greek Elephants are normal not low, trained not trained (original)
Persian Elephants are normal not low, untrained not trained (original)
Carthaginian Elephants are untrained not trained (original)
Elephants, War Elephants, Armoured Elephants -2 secondary armor (4, 6, 8)
Small Elephants +1 charge bonus (8)
British Chariot Units -2 secondary armor (4, 6), -1 secondary defense skill (4, 4)
Egyptian Chariot Units -1 secondary armor (6, 6), -1 secondary defense skill (4, 4)
Amazon Chariots +1 secondary armor (11), -4 secondary shield (0; original was 0)
Amazon Chariots are normal not disciplined, untrained not highly trained (original)
Pontic Chariot Archers -4 secondary armor (6), train 1 per 3 turns
Egyptian Chariot General -4 secondary armor (6), -1 secondary defense skill (6)
British Barbarian Warlord -4 secondary armor (6), -2 secondary defense skill (6)
Barbarian Cavalry Mercenaries untrained not trained (original)
Numidian Mercenaries normal not disciplined (original)
Numidian Cavalry normal not disciplined, untrained not trained (original)
Round Shield Cavalry untrained not trained (original)
Long Shield Cavalry untrained not trained (original)
Numidian Camel Riders untrained not trained (original)
Egyptian Camel Archers train many per turn
Sarmatian Mercenaries are impetuous not disciplined (original)
Scythian Nobles Mercenaries are impetuous not disciplined (original)
Sarmatian Noble Women are normal not disciplined (original)
Scythian Noble Archers are normal not disciplined (original)
War Elephants, Mercenary War Elephants -4 armor (14), +2 defense skill (5), -3 morale (32)
Armoured Elephants -4 armor (16), +2 defense skill (5), -3 morale (32), -2 secondary armor (6)
Small Elephants -3 armor (12), +1 defense skill (4), -2 morale (30)
Cappadocian Cavalry no longer Frighten Infantry units (original)
Cataphracts, Cataphract Archers, Cappadocian Cavalry, -1 Camels (-4; original)
Armoured Eastern General -1 Camels (-4; original)
Nubian Cavalry train many per turn
Desert Cavalry +1 morale (10), armor-piercing damage (original), 400 cost (380)
Macedonian Cavalry are normal not disciplined, trained not highly trained (original)
Various Cavalry units no longer have +1 or +2 vs Chariots (Javelin Cavalry still have +1)
Horse Archers, Scythian Horse Archers no longer have +4 vs Chariots (+0)
Factions:
Barbarian Mercenaries now available to Scythia in custom battle
Hoplite Mercenaries now available to Scythia in custom battle
Cretan Archers now available to Thrace in custom battle
Rhodian Slingers now available to Thrace in custom battle
Sarmatian Mercenaries no longer available to Dacia, Britons in custom battle
Sarmatian Mercenaries no longer available to Romans in custom battle
Navy:
Dockyard available for Egyptians once again
Corvus Quinquiremes available at Dockyard for Roman Senate (see David's Campaign)
Deceres available at Dockyard for Roman Senate (see David's Campaign)
Buildings:
Carthaginians no longer have +1 Experience for Troops from Governor's Buildings
Governor's Buildings give only +10% Happiness Bonus (down from +15% Happiness Bonus)
Governor's Buildings give only +10% Law Bonus (down from +15% Law Bonus)
Governor's Buildings give also a minor Trade Bonus (Bonus 1)
Woad Warriors and Head Hurlers no longer have +1 experience bonus from Sacred Groves for Britons
Naked Fanatics no longer have +1 experience bonus from Sacred Groves for Gauls or Dacians
Woad Warriors and Head Hurlers can be trained from Meeting Hall for Britons
Naked Fanatics can be trained from Meeting Hall for Spain, Dacia, Gauls, Germans
Gothic Cavalry can be trained from Warlord's Stables
Spartan Hoplites are available at Army Barracks for Greek Cities; +1 Experience in Sparta, Syracuse
Roman Arcani are available at Imperial Palace for Roman Senate (see David's Campaign)
Mercenary War Elephants are available at Cavalry Stables for Numidia in Elephant regions
Barbarian Mercenaries and Hoplite Mercenaries are available at Meeting Hall for Scythia
Infantry:
Druids no longer have -1 penalty vs Chariots, have Very Good Stamina not Good Stamina (original)
Night Raiders no longer have -1 penalty vs Horses, Chariots, Camels
Screeching Women no longer have -1 penalty vs Chariots
Barbarian Warbands no longer have -2 penalty vs Chariots
Barbarian Mercenaries no longer have -1 penalty vs Chariots
Naked Fanatics +3 morale (16), +1 defense skill (6), 330 cost (300), untrained (instead of trained)
Woad Warriors +1 morale (16), +1 melee damage (14), are now untrained (instead of trained)
Chosen Swordsmen are now untrained (instead of trained)
Chosen Axemen are now untrained (instead of trained)
Falxmen are now untrained (instead of trained)
Swordsmen are now untrained (instead of trained)
Axemen are now untrained (instead of trained)
Warbands are now untrained (instead of trained)
Barbarian Mercenaries are now untrained (instead of trained)
Forester Warbands are now untrained (instead of trained)
British Slingers train many per turn
Carthaginian Slingers train many per turn
Egyptian Slingers train many per turn
Nile Spearmen +1 morale (9), +1 secondary defense skill (3)
Desert Axemen no longer have a -1 penalty vs Horses, Camels, Chariots
Desert Axemen normal not disciplined, trained not highly trained, train many per turn
Pharaoh's Bowmen +1 missile damage (10; original was 10), 30 arrows (28), +1 morale (16)
Hillmen can hide in long grass but not hide anywhere (original)
Hillmen untrained not trained (original)
Heavy Spearmen +1 secondary defense skill (3)
Eastern Infantry -1 morale (5)
Levy Pikemen -1 armor (3), +1 defense skill (5)
Phalanx Pikemen -1 defense skill (16)
Nile Spearmen +1 damage (8), +1 armor (6)
Desert Axemen +1 damage (10), +1 armor (6)
Pharaoh's Bowmen train many per turn
Eastern Peltasts untrained not trained (original)
Eastern Slingers untrained not trained (original)
Silver Shield Legionaries train 1 per turn, not 1 per 2 turns
Militia Hoplites +1 armor (3), +1 damage (6), -2 defense skill (5), highly trained not trained (original)
Nubian Spearmen +1 armor (3), +1 damage (6), -2 defense skill (5), highly trained not trained (original)
Militia Hoplites and Nubian Spearmen +1/+2 morale (5, 5), +2 spear bonus (8; original was 8)
Nubian Spearmen, Nile Spearmen, Pharaoh's Guards +2 vs Elephants (-4, -6), +1 vs Chariots (-8, -7, -10)
Spear Warband, Heavy Spearmen +2 vs Elephants (-4), +1 vs Chariots (-7)
Hoplites, Hoplite Mercenaries, Militia Hoplites +2 vs Elephants (-4), +1 vs Chariots (-7, -8)
Armoured Hoplites, Spartan Hoplites, +2 vs Elephants (-5, -10), +1 vs Chariots (-8, -10)
Levy Pikemen, Phalanx Pikemen +2 vs Elephants (-4), +1 vs Chariots (-7, -8)
Royal Pikemen, Silver Shield Pikemen, Bronze Shields +2 vs Elephants (-4), +1 vs Chariots (-9)
Poeni Infantry and Sacred Band Infantry +0/+2 vs Elephants (-4, -4), +1 vs Chariots (-7, -9)
Pharaoh's Guards +2 damage (12; original was 12), +1 morale (16), +1 armor (10), -1 defense skill (12)
Praetorian Cohort -1 armor (12), +2 missile damage (16; original was 16)
Urban Cohort +2 missile damage (18; original was 18)
Legionary First Cohorts -1 secondary defense skill (5, 6)
Arcani -1 melee damage (14), +2 shield (2), -2 defense skill (11), cost 900 (820)
Arcani no longer have -1 vs Chariots, no longer Frighten Infantry
Velite Gladiators +4 morale (25), +1 shield (5), -2 damage (12)
Mirmillo Gladiators and Samnite Gladiators +3 morale (25), -2 damage (14, 14)
Samnite Gladiators no longer have -3 vs Horses, Camels, Chariots
Mirmillo Gladiators no longer have -1 vs Horses, Camels, Chariots
Judean Zealots -3 morale (16), +1 melee damage (11), -3 armor (6)
Judean Zealots are now untrained not trained, no longer have -1 penalty vs Elephants, Chariots
Cilician Pirates can no longer hide in long grass
Cilician Pirates -2 morale (12), -2 defense skill (6), +1 charge bonus (4), +2 missile damage (13)
Berserkers use Horde Formation once again, are untrained not trained (original)
Berserkers +4 vs Elephants, Chariots, Horses, Camels (-12, -11, -10, -10)
Rhodian Slingers and Cretan Archers are highly trained not trained (original)
Bastarnae and Bastarnae Mercenaries are untrained not trained (original)
Thracian Mercenaries +1 melee damage (10), are untrained not trained (original)
Spartan Hoplites +2 secondary defense skill (6)
Head Hurlers +2 missile damage (17), +3 melee damage (12), +3 charge bonus (6; original)
Head Hurlers +1 morale (16), +1 ammunition (6; original was 6)
Bull Warriors +3 missile damage (17; original was 17)
Scutarii and Spanish Mercenaries are now untrained not trained
Scutarii and Spanish Mercenaries +2 missile damage (13), +1 charge bonus (4)
Forester Warband -1 armor (7), -1 secondary defense skill (2)
Forester Warband 170 Upkeep Cost (200), train many per turn
Cretan Archers +1 melee damage (8), 170 range (160; original was 170)
Cretan Archers, Rhodian Slingers and Balearic Slingers +4 morale (14)
Chosen Archer Warband +1 defense skill (6), 170 range (160; original was 170)
Chosen Archer Warbands train many per turn, are now untrained not trained (original)
Pharaoh's Bowmen -1 armor (7), +3 defense skill (8), 170 range (160; original was 170), cost 580 (590)
Archer Auxilia 170 range (160; original was 170)
Archer Warbands cost 270 (240)
Slingers Units, Balearic Slingers, Rhodian Slingers +2 vs Chariots (+4)
Slingers Regular Units cost 150 (160, 170, 190)
Skirmisher Infantry Units +2 vs Elephants and Chariots (+6; original was +6)
Skirmisher Warbands 220 Cost (230; original was 220), +1 melee damage (6), +2 morale (12)
Skirmisher Warbands are now untrained not trained (original)
Greek Peltasts are now untrained not trained (original)
Carthaginian Peltasts, Slingers, Numidian Archers are now untrained not trained (original)
Levy Pikemen are now highly trained not trained (original)
Naked Fanatics and Woad Warriors train many per turn
Druids +1 morale (16)
Dacian Falxmen and Thracian Falxmen train many per turn
Auxilia, Libyan Spearmen, Samnite Warriors use Spear not Light Spear (original)
Eastern Infantry, Eastern Mercenaries use Spear not Light Spear (original)
--------
Update October 30:
- Version from May 24 included in Download
- Vast Minor Improvements:
Emphasis on stronger Barbarian Cavalry units, ranged counters to Elephants, better Slingers and Archers, slightly weaker Eastern Heavy Cavalry and slightly weaker Roman Elite Units.
- Militia Cavalry -1 javelin damage (8)
- Pontic Light Cavalry +1 javelin damage (9), +1 defense skill (6)
- Pontic Heavy Cavalry +1 armor (5), have Good Stamina not Very Good Stamina
- Barbarian Cavalry and Barbarian Cavalry Mercenaries +1 charge bonus (9)
- Barbarian Noble Cavalry +1 Damage (11), -1 defense skill (9)
- Head Hunting Maidens +1 armor (5), -1 defense skill (4), +4 charge bonus (8; original was 8)
- Scythian Noble Women +1 armor (5), +1 defense skill (5)
- Scythian Noble Archers +2 melee damage (10), +2 charge bonus (6; original was 6)
- Egyptian Camel Archers and Bedouin Archers +1 defense skill (5, 6), +1 vs Horse and Chariot
- Horse Archers, Scythian Horse Archers, Scythian Mernenaries +1 defense skill (4, 5)
- Scythian Horse Archers, Scythian Mercenaries +2 melee damage (5)
- Barbarian Cavalry Units morale made untrained instead of trained or highly trained
- British Chariot Units morale made untrained instead of trained
- Numidian Cavalry and Numidian Mercenaries morale made trained instead of highly trained
- Round Shield Cavalry +1 Charge bonus (4; original was 4)
- Persian Cavalry +1 defense skill (6)
- Gothic Cavalry +1 morale (19), +1 melee damage (14), +1 armor (8), -1 defense skill (10)
- Gothic Cavalry have Good Stamina not Very Good Stamina
- Barbarian Warlords +1 armor (7), +2 charge bonus (9), +2 morale (15)
- Barbarian Chosen Warlords +2 charge bonus (9), +1 secondary defense skill (4)
- Incendiary Pigs -1 armor for animals (4)
- Warhounds and Wardogs -2 defense skill for animals (2, 3, 4), -4 damage (12)
- Chosen Axemen +3 melee damage (18; original was 18)
- Bowmen for Egyptians, +1 morale (6), -1 shield (3), -1 armor (2), +1 defense skill (3)
- Archers for Romans, Greeks +1 arrow damage (7), Bowmen for Egyptians +1 arrow damage (7)
- Archers for Romans, Greeks and Numidians, +1 morale (6), -1 shield (3)
- Archers for Eastern Factions -1 shield (3), -1 armor (2)
- Archer Warband for Scythians and Dacians +2 armor (5), -1 shield (3)
- Greek Archers and Eastern Archers can be trained many per turn
- Slingers for Carthaginians, Spain, Numidia, Parthia, Egyptians +1 morale (6)
- All Light Horse Archers given 40 Ammunition (up from 35; original is 40)
- All Chariot Archers given 40 Ammunition (up from 37; original is 60)
- All Heavy Horse Archers given 30 Ammunition (down from 35; original is 30)
- All Light Foot Archers given 30 Ammunition (up from 27 and 28; original is 30)
- All Foot Archers +2 vs Elephants (-0, -1, -2, -3, etc)
- Head Hurlers no longer have -2 penalty vs Chariots (0)
- Foot Archers no longer have -1 penalty or +1 vs Chariots
- Peasants use Horde Formation once again
- Barbarian Peasants cost 120 (100), -1 melee damage (3)
- Barbarian Warlords can hide in woods but not expert at hiding in woods
- Scythian Barbarian Chosen Warlord can hide in woods (previously couldn't hide)
- Cataphracts, Cappadocian Cavalry, Cataphract Archers, Armoured Eastern General can hide in woods
- British Light Chariots cost 500; British Heavy Chariots cost 630
- All Chariots except Generals can hide in woods (some previously couldn't hide)
- Cataphracts, Cappadocian Cavalry, Cataphract Camels -1 melee damage (10 spear, 12 mace/sword)
- Companion Cavalry +1 defense skill (13)
- Cappadocian Cavalry +1 armor (11), -1 defense skill (10)
- Skirmisher units with Javelins +2 vs Elephants (4)
- Heavy Peltasts and Libyan Mercenaries no longer have -1 penalty vs Horses
- Mercenary Peltasts and Illyrian Mercenaries +2 vs Chariots (4)
- Praetorian Cohorts cost 810 (840), -1 defense skill (12)
- Urban Cohorts cost 860 (960), -1 defense skill (13)
- Legionary First Cohorts -2 defense skill (13)
---------
Update May 24: Also changed from base mod:
Basically to summarize many more units can be trained in a turn, stronger barbarian units, weaker elephants/chariots.
- Elephants defense skill & less armor (-2 defense skill; -3, -4, -5 armor)
- Chariots less defense skill (-4, -5)
- Elephants & Chariots less archer/charioteer hitpoints (3, 1; was 5, 2, and this caused bad auto-battles)
- British Barbarian Warlord & Egyptian Chariot General less charioteer hitpoints (2; was 3)
- Scythed Chariots may run amok
- Swordsmen train many in a turn
- Barbarian Cavalry train many in a turn
- Greek Cavalry train many in a turn
- Light Lancers train 1 per turn
- Hastasti, Principes, Triarii bonus vs Elephants and Chariots
- Legionaries & Auxilia bonus vs Elephants and Chariots
- Scutarii, Spanish Mercenaries, Bull Warriors, bonus vs Elephants and Chariots
- Hillmen, Armenian Legionaries, Numidian Legionaries, Silver Shield Legionaries same
- Screeching Women reduced defense skill
- Desert Cavalry, Nubian Cavalry increased defense
- Scythian Nobles & Nobles Archers increased armor/stats
- Legionary Cavalry & Praetorian Cavalry increased +1 attack
- Governor's Buildings increased Health by 15%, Happiness by 15%, Population Growth by 1.5%, Law by 15%
- Long Shield Cavalry increased defense/attack & increased shield
- Companion Cavalry, Sacred Band Cavalry no longer have Inspiration ability
- Cataphract, Cataphract Camels, Cappdocian Cavalry, Cataphract Archers less defense
- Pontic Heavy Cavalry less defense skill & more armor, Persian Cavalry increased combat & morale
- Archer Warband Dacian & Scythian train many in a turn
- Greek Archers train 1 per turn
- Scutarii & Principes train many in a turn
- Earlier penalties for Infantry Units vs Cavalry removed
- Secondary defense skill raised for Elite Foot Archers, Better Skirmisher Units to 2 (up from 1)
- Horse Archers, Camel Archers, Bedouin Archers & Scythian Horse Archers get better shield
- Rhodian & Balearic Slingers better armor and morale
- Naked Fanatics, Night Raiders, Swordsmen increased attack
- Falxmen, Swordsmen, Axemen increased armor
- Chosen Swordsmen & Chosen Axemen increased armor
- Governor's Buildings for give +1 Experience to Troops
- Libyan Spearmen, Desert Infantry can be trained many in a turn
- Heavy Spearmen increased morale
- Numidian Cavalry can be trained many in a turn
- Carthage can train Spanish Mercenaries at City Barracks
- Carthage can train Numidian Mercenaries from Cavalry Stables
- Gothic Cavalry increased armor, cost and damage
- Sacred Band Cavalry better stamina, more armor/damage, train 1 per turn
- Poeni Infantry more armor/less defense skill, more morale
- Long Shield Cavalry train many in a turn
- Armor Piercing removed for all Foot Archers, Slingers and Horse Archers who had it
- Sacred Band, Armoured Hoplites, Spartan Hoplites, Poeni Infantry more secondary defense (4 up from 3)
- Heavy Spearmen train 1 per turn
- Phalanx Pikemen less morale
- Levy Pikemen more morale
- Axemen train many per turn
- Falxmen train 1 per turn
- Macedonian Cavalry train 1 per 2 turns
- Poeni Infantry train many in a turn
- Sacred Band Cavalry available at Elite Cavalry Stables
- Armoured Hoplites train many per turn
- Greek Cities can train Thracian Mercenaries from Militia Barracks and up
- Greek Cities can train Mercenary War Elephants from Hippodrome in Elephant regions
- Slingers get bonus vs Elephants and Chariots
- Triarii get reduced morale
- Silver Shield Pikemen, Royal Pikemen reduced morale
- Greek Cavalry less armor, more defense skill
- Iberian Infantry get 240 cost (instead of 290)
- Samnite Gladiators & Mirmillo Gladiators less morale
- Hoplites & Mercenary Hoplites 400 cost (instead of 420), more secondary defense (3 up from 2)
- Spartan Hoplites 1190 Cost (instead of 1090), improved defense skill & armor
- Late Carthaginian General Guard Cavalry have better stamina
- Elephants have better charge bonus (7, 8), Small Elephants unit has less damage (5)
- Forester Warband 700 Cost (instead of 720), more secondary defense (3 up from 2) & more melee damage (10)
- Egyptian Chariots & British Heavy Chariots now Frighten Foot
- Egyptian Chariot Archers, Chariot Archers & British Light Chariots now Frighten Foot
- Sacred Band no longer has Inspiration ability, 710 Cost (instead of 830), more damage (13)
- Royal Cavalry Stables for Carthaginian Factions gives 1 Experience Long Shield Cavalry
- Sacred Band more morale, take 1 turn to train
- Cataphracts & Cataphract Camels more armor less defense
- Pontic Heavy Cavalry, Persian Cavalry, Cataphract Archers more melee damage (9)
- Noble Cavalry, Gothic Cavalry, Cappdocian Cavalry, Legionary Cavalry, Praetorian Cavalry more shield (4)
- Scythian Nobles & Sarmatian Mercenaries increased armor (8) and charge (10)
- Scythian Noble Archers increased armor (8) and defense skill (8)
- Gothic Cavalry 790 cost, increased armor (7), defense skill and damage (13)
- Iberian Infantry less stamina
- Town Watch & Town Miltia more morale and stamina
- Companion Cavalry 760 cost (instead of 950)
- Sacred Band Cavalry 780 Cost (instead of 820)
- Elephants have reduced hitpoints (10, 12, 12 instead of 12, 14, 15)
- Elephants have reduced secondary armor (5, 7, 10 instead of 7, 10, 12)
- Royal Pikemen no longer have Inspiration ability
- Forester Warband more melee and ranged damage (11, 11)
- All Archery with 3 shield now have 4
- All Infantry with 3 shield now have 4
- Pontic Heavy Cavalry have 4 Shield
- Egyptian Chariot Archers & Light Chariots increased morale
- Chosen Archer Warband & Pharaoh's Bowmen increased melee damage (10, 9)
- Forester Warband, Chosen Archer Warband & Pharaoh's Bowmen increased morale
- Round Shield Cavalry can use Wedge Formation
- Head Hunting Maidens can use Wedge Formation
- Light Lancers can use Wedge Formation
- Barbarian Cavalry, Noble Cavalry, Arab Cavalry, Bedouin Warriors can use Wedge Formation
- Scythian Nobles, Barbarian Cavalry Mercenaries, Sarmatian Mercenaries can use Wedge Formation
- Head Hunting Maidens & Scythian Noble Women have increased morale, armor, shield, less defense skill
- Bastarnae & Bastarnae Mercenaries more armor
- Nile Cavalry more damage
- Royal Pikemen less defense skill, more damage
- General's Cavalry more damage (all factions)
- Sacred Band Cavalry & Companion Cavalry less defense skill
- Companion Cavalry less damage
- All Heavy Cavalry less Secondary Defense skill (3 or 4, rather than 4 and 6)
- Long Shield Cavalry, Numidian Cavalry & Numdian Camel Riders, less defense
- Long Shield Cavalry more damage
- Pontic Light Cavalry & Militia Cavalry less Javelins (8)
- Cataphracts, Cataphract Camels, Cappadocian Cavalry less morale
- Persian Cavalry & Pontic Heavy Cavalry more morale
- Bronze Shields, Royal Pikemen, Silver Shield Pikemen less morale
- Spear bonus for Auxilia, Libyan Spearmen, Triarii, Warband, Eastern Infantry increased
- Spear bonus for Eastern Mercenaries, Forester Warband and Barbarian Mercenaries increased
- Spear bonus for Velite Gladiators and Mirmillo Gladiators reduced
- Rebel Generals brought up to about same standard as Faction Generals
- Slingers have increased attack vs Elephants
- Companion Cavalry 1 less additional defense skill
---------
Things addressed from Professional Armies:
- Chariots of all kinds have weaker defense skill (4 to 5 less)
- Units are brought up to original troop sizes (18, 27, 40, 60)
- Units use more compact formations
- Elephants take 3 turns to complete
- Chariots take 3 turns to complete
- All unit morale increased from stock game
- All unit stats and secondary stats increased from stock game
- Many units and ships can be trained multiple in a turn
- Unit upkeep changed, lowered for many and increased for a few
- No change to rosters, Mercenaries more available in Custom Battles
- No new units added
---------
Changes to Buildings for this mod:
- Governor's Buildings increased Health by 15%, Happiness by 15%, Population Growth by 1.5%, Law by 15%
- Governor's Buildings for give +1 Experience to Troops for Barbarians, Carthaginians, Numidians and Spanish
---------
Install into:
Program Files (86x) - Steam - Steam Apps - common - Rome Total War Gold - data
Backup included. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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murdilator
File Author |
Posted on 05/17/21 @ 03:39 PM
I recommend playing this campaign on Medium to Hard Difficulty with Basic Armies Mod:
http://rtw.heavengames.com/downloads/showfile.php?fileid=4634
It has unified Roman Faction, plus better starts for Carthage, Seleucids, Thrace, and so on. |
murdilator
File Author |
Posted on 06/06/21 @ 01:13 PM
My Bastarnae and Militia Cavalry defeated an Army of Carthage with Elephants and Poeni Infantry; the feeling I get when my warriors hack them to pieces is exhilarating!
If you've ever loved Barbarian Warcrys, this mod is for you!
If you've ever liked challenging battles on Medium Difficulty, this is for you![Edited on 06/06/21 @ 01:13 PM]
|
murdilator
File Author |
Posted on 12/07/21 @ 01:33 PM
I have played through the Seleucid Campaign, Carthage Campaign, Senate Campaign, and half-way through Thrace Campaign, Egypt Campaign, Numidia Campaign, part-way through Dacia Campaign with this modification on my own campaign.
The mod helps auto-battle be resolved more fairly, and allows you to levy troops, while my campaign (David's Campaign) enables better starts send money and a change-up of strategy for the AI players. Another aspect of these mods working together is that the AI can also build armies quickly, meaning there is no end to exciting battles. Also, cities grow faster and have bonuses to public order and health, meaning less plagues, less management and less people drain from settlements when training up units. My other thing is the multiplayer. I now have two computers, and I often put one human, one human, one computer with say 21000 Denarii and 2-3 Ranks for each unit. I find that playing together is something I want to balance this mod for, and make exciting battles while keeping increased morale, defense skill and armor values. I recommend playing on Medium to Hard difficulty with AI when using this mod, rather than very hard which in increased morale, causes an issue where the battle often slants in favor of the AI rather than the action oriented player.
For multiplayer I recommend also Large Unit settings, instead of Huge Unit settings. The mod does not change any graphics, or major unit size changes. However, the mod does increase stat secondary defense skill for almost all units meaning that individual close-combat battles take longer on bridges, walls, and somewhat longer in direct fighting.
Please enjoy the creation and try it out with friends! |
HGDL v0.8.2 |
Statistics |
Downloads: | 125 |
Favorites: [] | 0 |
Size: | 203.70 KB |
Added: | 05/11/21 |
Updated: | 12/05/21 |
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